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Category:Transportation
There are a variety of ways to get place to place in Final Fantasy XI.
Home Points
Home Points are one of the newest methods of transportation and one of the fastest ways to travel the world of Vana~diel. For a full list of of all the the home points in the game please checkout the Home Point page.
Survival Guides
Survival Guides work a lot like Home Points and are in a lot of unique places compared to other forms of transportation. To see a full list of locations and how to unlock them please check out the Survival Guide page.
Dimensional Portal Teleportation
The Dimensional Portal is located in Empyreal Paradox that is linked to the elevator in The Garden of Ru'Hmet, you must descend on it. Once in the zone walk through the hallway and it will be on your right when you exit. Dimensional Rings were introduced to also allow players to use an Enchantment charge on the ring to instantly teleport themselves to the respective dimensional portal.
Origin | Destination | Requirements | Ring |
---|---|---|---|
Empyreal Paradox | La Theine Plateau (Crag Dimensional Portal) (K-9) | "Rhapsody in Fuchsia" | Dim. Ring (Holla) |
Empyreal Paradox | Konschtat Highlands (Crag Dimensional Portal) (I-7) | "Rhapsody in Fuchsia" | Dim. Ring (Dem) |
Empyreal Paradox | Tahrongi Canyon (Crag Dimensional Portal) (I-6) | "Rhapsody in Fuchsia" | Dim. Ring (Mea) |
Empyreal Paradox | Reisenjima Sanctorium | "Rhapsody in Fuchsia" |
Airships
Airships are one of the oldest forms of transportation. While a lot more time consuming compared to newer ways to get around, it is still a preferred method if you need to walk away from the game for a brief period of time. Return trips from your departing destination are available at every location, free of charge as long as you do not leave the loading area past the locked door.
Connected Area 1 - (Coordinates) | Connected Area 2 - (Coordinates) | Requirements | Cost |
---|---|---|---|
Port San d'Oria - (H-5) | Port Jeuno - (G-5) | Airship Pass | 200 gil |
Port Bastok - (H-8) | Port Jeuno - (H-11) | Airship Pass | 200 gil |
Port Windurst - (M-8) | Port Jeuno - (J-11) | Airship Pass | 200 gil |
Kazham - (G-6) | Port Jeuno - (I-5) | Airship Pass | 200 gil |
Ferries
Ferries are very popular amongst Fishermen due to the variety of fish that are able to be caught. There is a nominal fee to use the service, and like Airships they can be ridden as many times as you would like with one fare if you do not exit the loading area.
Connected Area 1 - (Coordinates) | Connected Area 2 - (Coordinates) | Requirements | Cost |
---|---|---|---|
Mhaura - (H-10) | Selbina - (H-10) | None | 200 gil |
Mhaura - (H-10) | Aht Urhgan Whitegate - (H-12) | Boarding permit | 200 gil |
Aht Urhgan Whitegate - (I-5) | Nashmau - (H-10) | Boarding permit | 200 gil |
Bibiki Bay - (H-7) | Purgonorgo Isle - (H-7) | Manaclipper Ticket or Manaclipper Multi-ticket |
80 gil 500 gil |
Carpenters' Landing - (J-10), (H-6), (H-8) | Phanauet Channel - (F-7), (I-11) | Barge ticket or Barge multi-ticket |
50 gil 300 gil |
Gate Crystals
Gate Crystals are a very reliable source of transportation. Crags are used for quick access to Lumoria, Promyvion and Tu'Lia. Please see the below table for a complete list of available Telepoints. In order to utilize this form of transportation, you need either a player in your party on the White Mage job who has the spell learned or somebody with a subjob of White Mage with the spell in your party. Teleport Rings were introduced to also allow players to use an Enchantment charge on the ring to instantly teleport only themselves to the respective gate crystal.
Area and Coordinates | Key Item | Spell | Level | Ring |
---|---|---|---|---|
Konschtat Highlands, (I-7) | Dem gate crystal | Teleport-Dem | 36 | Dem Ring |
La Theine Plateau, (K-8) | Holla gate crystal | Teleport-Holla | 36 | Holla Ring |
Tahrongi Canyon, (I-5) | Mea gate crystal | Teleport-Mea | 36 | Mea Ring |
Eastern Altepa Desert, (G-6) | Altepa gate crystal | Teleport-Altep | 38 | Altep Ring |
Yhoator Jungle, (F-9) | Yhoator gate crystal | Teleport-Yhoat | 38 | Yhoat Ring |
Xarcabard, (H-8) | Vahzl gate crystal | Teleport-Vahzl | 42 | Vahzl Ring |
Pashhow Marshlands (S), (J-9) | Pashhow gate crystal | Recall-Pashh | 53 | Pashhow Ring |
Jugner Forest (S), (H-9) | Jugner gate crystal | Recall-Jugner | 53 | Jugner Ring |
Meriphataud Mountains (S), (I-8) | Meriphataud gate crystal | Recall-Meriph | 53 | Meriphataud Ring |
Outpost Teleporting
Players are able to teleport to a specific region's Outpost from their home nation if they have previously done a supply run to the area under their current nation's allegiance, and meet a certain level requirement on their current job. Furthermore, the region must currently be under any nation's control to return to your home nation from that region. There is a nominal fee which is slightly higher if the region is not currently under your home nation's control. You are able to teleport using either full price via gil or 10% of the cost in Conquest Points. If the Super Kupower Thrifty Transit is currently active, teleporting is free of charge. See below for a list of NPCs offing this service and zones that outposts are located in.
Name | Nation | Area | Coordinates |
---|---|---|---|
Conrad | Bastok | Bastok Mines | (K-8) |
Jeanvirgaud | San d'Oria | Northern San d'Oria | (L-10) |
Rottata | Windurst | Port Windurst | (L-4) |
Waypoint
Waypoints are devices developed by Adoulinian researchers which allow instant teleportation from one location to another by expending Kinetic Units obtained from the energy within crystals. Waypoints allow for teleportation to other attuned Waypoints as well as any attuned Geomagnetic Founts (founts serve as destinations only and cannot be teleported from).
There are two types of Waypoints: Waypoints, for transportation across Adoulin areas, and Proto-Waypoints, for transportation across Vana'diel's Middle Lands and Outlands.
Waypoints
Waypoint Locations
Waypoints allow the user to travel between Lower Jeuno and various Adoulinian locations. In order to access the first waypoint in Lower Jeuno, the player must first complete The Geomagnetron to obtain the Adoulinian charter permit. The cost of using a waypoint varies depending on the user's current location, and waypoint destinations must be activated by first attuning the geomagnetron to that destination by simply visiting it once on foot and clicking the Waypoint. Note that Frontier Station and Bivouac waypoints are only accessible once a server has successfully constructed that Station or Bivouac. Additionally, if a Frontier Bivouac runs out of supplies and requires reconstruction, its Waypoint will disappear until the Bivouac is reconstructed (the waypoint does not need to be reattuned when the Bivouac is reconstructed).
Area | Coordinates | Cost (To/From/Same Zone) |
---|---|---|
Lower Jeuno | ||
Lower Jeuno | (H-7) | 30 Units |
Western Adoulin | ||
Platea Triumphus (COU Co.) | (H-8) | 30/100/1 Units |
Pioneers' Coalition | (E-8) | 30/100/1 Units |
Mummers' Coalition | (G-10) | 30/100/1 Units |
Inventors' Coalition | (J-9) | 30/100/1 Units |
The Auction House | (F-10) | 30/100/1 Units |
Big Bridge | (L-9) | 30/100/1 Units |
Airship Docks | (H-4) | 30/100/1 Units |
Adoulin Waterfront | (I-5) | 30/100/1 Units |
Eastern Adoulin | ||
Peacekeepers' Coalition | (F-8) | 30/100/1 Units |
Scouts' Coalition | (G-9) | 30/100/1 Units |
Statue of the Goddess | (H-8) | 30/100/1 Units |
The Wharf to Yahse | (G-6) | 30/100/1 Units |
Your Rent-a-Room | (G-11) | 30/100/1 Units |
The Auction House | (H-10) | 30/100/1 Units |
Sverhried Hillock | (I-7) | 30/100/1 Units |
The Coronal Esplanade | (I-9) | 30/100/1 Units |
Castle Adoulin Gates | (K-9) | 30/100/1 Units |
Frontier Stations and Bivouacs
Aside from the Frontier Stations in Ceizak Battlegrounds and Yahse Hunting Grounds, all stations and bivouacs must be constructed by completing supplies delivery assignments to that location offered by the Couriers' Coalition. Areas deeper into the wilderness require a higher Couriers' rank in order to partake in the delivery assignments. Bivouacs are generally located past Colonization Reive obstacles. Once a station or bivouac is constructed, a Waypoint will be located at the site. Frontier Stations will never disappear once constructed, but Frontier Bivouacs will disappear if they run out of supplies, causing the associated Waypoint to also disappear
Area | Coordinates | Cost (To/From/Same Zone) |
---|---|---|
Ceizak Battlegrounds | ||
Frontier Station | (K-7) | 100/30/5 Units |
Frontier Bivouac #1 | (H-9) | 100/30/5 Units |
Frontier Bivouac #2 | (I-7) (NW Corner) | 100/30/5 Units |
Frontier Bivouac #3 | (F-10) (SW Corner) | 100/30/5 Units |
Yahse Hunting Grounds | ||
Frontier Station | (K-9) | 100/30/5 Units |
Frontier Bivouac #1 | (I-8) | 100/30/5 Units |
Frontier Bivouac #2 | (G-7) (South) | 100/30/5 Units |
Frontier Bivouac #3 | (H-9) (SW Corner) | 100/30/5 Units |
Morimar Basalt Fields | ||
Frontier Station | (K-10) | 100/30/5 Units |
Frontier Bivouac #1 | (J-8) | 100/30/5 Units |
Frontier Bivouac #2 | (I-6) | 100/30/5 Units |
Frontier Bivouac #3 | (I-10) | 100/30/5 Units |
Frontier Bivouac #4 | (F-8) | 100/30/5 Units |
Frontier Bivouac #5 | (G-6) (East, higher level past F-6 reive) | 100/30/5 Units |
Foret de Hennetiel | ||
Frontier Station | (J-6/7) | 100/30/5 Units |
Frontier Bivouac #1 | (G-6) | 100/30/5 Units |
Frontier Bivouac #2 | (J-10) | 100/30/5 Units |
Frontier Bivouac #3 | (H-9) | 100/30/5 Units |
Frontier Bivouac #4 | (F-9) (NW Corner) | 100/30/5 Units |
Marjami Ravine | ||
Frontier Station | (M-8) | 100/30/5 Units |
Frontier Bivouac #1 | (L-10) | 100/30/5 Units |
Frontier Bivouac #2 | (H-8) | 100/30/5 Units |
Frontier Bivouac #3 | (D-10) | 100/30/5 Units |
Frontier Bivouac #4 | (D-6) | 100/30/5 Units |
Yorcia Weald | ||
Frontier Station | (J-8) | 100/30/5 Units |
Frontier Bivouac #1 | (H-7) | 100/30/5 Units |
Frontier Bivouac #2 | (I-10) | 100/30/5 Units |
Frontier Bivouac #3 | (F-8) | 100/30/5 Units |
Kamihr Drifts | ||
Frontier Station | (J-10) | 100/30/5 Units |
Frontier Bivouac #1 | (H-9) | 100/30/5 Units |
Frontier Bivouac #2 | (H-10) | 100/30/5 Units |
Frontier Bivouac #3 | (H-7) | 100/30/5 Units |
Frontier Bivouac #4 | (F-6) | 100/30/5 Units |
Augural Conveyors
In certain areas, ancient Augural Conveyors may be found which can be activated as Waypoint destinations and also serve as entrances into Skirmishes. Note that Augural Conveyors may only be used as destinations, they cannot be used to teleport to other Waypoints.
Area | Coordinates | Cost |
---|---|---|
Cirdas Caverns | (H-3) | 300 Units |
Rala Waterways | (B-6) (South) | 300 Units |
Yorcia Weald | (I-10) | 300 Units |
Outer Ra'Kaznar | (M-6) | 300 Units |
Warp Runes
Once the Couriers' Coalition's Coalition Flag edification has been completed for a server, Jausephiane will appear, offering Warp Rune Key Items for 100 Bayld each. These key items are permanent and allow one-way teleportation from any Waypoint in the city of Adoulin to the additional destinations below.
Area | Coordinates | Cost | Requires |
---|---|---|---|
Northern San d'Oria | (L-10) | 200 Units | San d'Oria warp rune |
Bastok Markets | (I-7) | 200 Units | Bastok warp rune |
Windurst Woods | (F-8) | 200 Units | Windurst warp rune |
Selbina | (H-7) | 200 Units | Selbina warp rune |
Mhaura | (-) | 200 Units | Mhaura warp rune |
Kazham | (F-9) | 200 Units | Kazham warp rune |
Rabao | (G-11) | 200 Units | Rabao warp rune |
Norg | (H-9) | 200 Units | Norg warp rune |
Once edification of the Couriers' Coalition has advanced and the Adoulinian Flag is added, the following additional warp runes will become available for 500 Bayld each. Note that players must also have the corresponding set of story missions completed for a warp rune to be available for purchase (Promathia Missions for Tavnazia, Aht Urhgan Missions for Whitegate and Nashmau).
Area | Coordinates | Cost | Requires |
---|---|---|---|
Tavnazian Safehold | (I-8) | 200 Units | Tavnazia warp rune |
Caedarva Mire | (H-9) (Nashmau Entrance) | 200 Units | Nashmau warp rune |
Wajaom Woodlands | (M-7) (Whitegate Entrance) | 200 Units | Whitegate warp rune |
Proto-Waypoints
Proto-Waypoints allow the user to travel from five town areas to a large number of sites located in field and dungeon areas throughout the Middle Lands and operate independently from Waypoints, aside from the common usage of Kinetic Units for payment.
Proto-Waypoint Locations
There are five Proto-Waypoints, attuned during the quest Researchers from the West. Transportation from one Proto-Waypoint to another costs 30 Kinetic Units.
Area | Coordinates | Cost |
---|---|---|
Ru'Lude Gardens | (G-9) | 30 Units |
Selbina | (G-10) | 30 Units |
Mhaura | (I-8) | 30 Units |
Norg | (G-7) | 30 Units |
Rabao | (G-8) | 30 Units |
Geomagnetic Fount Locations
Proto-Waypoints can also be used for one-way teleportation to Geomagnetic Founts. There is no return teleportation from a Geomagnetic Fount to a Proto-Waypoint as they are destinations only.
Area | Coordinates | Cost |
---|---|---|
West Ronfaure | (E-8) (through Bostaunieux Oubliette) | 100 Units |
North Gustaberg | (D-8) (through Dangruf Wadi) | 100 Units |
West Sarutabaruta | (F-4) | 100 Units |
La Theine Plateau | (H-10) (through Ordelle's Caves) | 100 Units |
Konschtat Highlands | (L-5) | 100 Units |
Tahrongi Canyon | (I-9) | 100 Units |
Jugner Forest | (G-5) (through King Ranperre's Tomb) | 100 Units |
Pashhow Marshlands | (I-7) | 100 Units |
Meriphataud Mountains | (G-8) | 100 Units |
Attohwa Chasm | (J-8) (Parradamo Tor) | 100 Units |
Uleguerand Range | (H-7) (Behind the ice wall) | 100 Units |
Davoi | (I-8) | 300 Units |
Beadeaux | (G-7) (lower level) | 300 Units |
Castle Oztroja | (G-8) (Map 1) | 300 Units |
Quicksand Caves | (F-7) (Map 5) | 300 Units |
Sea Serpent Grotto | (J-5) (Map 3, behind the Mythril Door) | 300 Units |
Temple of Uggalepih | (H-8) (Map 3) | 300 Units |
The Boyahda Tree | (D-4) (Map 1) | 300 Units |
Oldton Movalpolos | (K-11) | 300 Units |
Riverne - Site B01 | (C-10) | 300 Units |
Castle Zvahl Keep | (H-8) (Map 1) | 300 Units |
NPCs
There are a variety of NPCs who offer services to transport you to a number of different locations. See the sections below for more information.
Abyssea Teleportation
The following NPCs will teleport you to Abyssean Cavernous Maws.
Name | Area | Coordinates | Cost |
---|---|---|---|
Horst | Port Jeuno | (H-8) | 200 Cruor |
Ernst | Port Bastok | (K-11) | 200 Cruor |
Willis | Port Windurst | (K-6) | 200 Cruor |
Ivan | Port San d'Oria | (I-8) | 200 Cruor |
Vincent | Ru'Lude Gardens | (H-10) | 200 Cruor |
Cyril | Chocobo Circuit | (H-8) | 200 Cruor |
Kierron | Heavens Tower | (?-?) | 200 Cruor |
Unity Teleportation
The following NPCs will teleport you to a Unity Wanted battle staging area.
Name | Area | Coordinates | Cost |
---|---|---|---|
Urbiolaine | Southern San d'Oria | (G-10) | 100 Accolades |
Igsli | Bastok Markets | (E-11) | 100 Accolades |
Teldro-Kesdrodo | Windurst Woods | (J-10) | 100 Accolades |
Yonolala | Windurst Woods | (J-10) | 100 Accolades |
Nunaarl Bthtrogg | Western Adoulin | (H-11) | 100 Accolades |
Wanted battle staging area Destinations
Voidwatch Teleportation
Perhaps one of the most useful teleportation services, Atmacite Refiners will teleport players to areas where that person is eligible to initiate a Voidwatch battle for a cost of 200 cruor. This is a list of where these NPCs can be found. One downside to this, is that you cannot teleport to Shadowreign areas from present day areas.
Area | Coordinates |
---|---|
Southern San d'Oria (S) | (L-9) |
Bastok Markets (S) | (G-5) |
Windurst Waters (S) | (G-5) |
Southern San d'Oria | (F-9) |
Bastok Markets | (D-11) |
Windurst Waters | (G-5) |
Norg | (I-8) |
Rabao | (G-8) |
Kazham | (F-9) |
Qufim Island | (I-11) |
Sauromugue Champaign | (E-6) |
Rolanberry Fields | (J-5) |
Batallia Downs | (K-8) |
Sauromugue Champaign (S) | (E-6) |
Rolanberry Fields (S) | (J-5) |
Batallia Downs (S) | (K-8) |
Tavnazian Safehold | (H-6) |
Wajaom Woodlands | (M-7) |
These are the areas that players can teleport to, along with the required Key Item needed to use that teleport.
Bastok
Area | Coordinates | Key Item/Rank |
---|---|---|
North Gustaberg North Gustaberg (S) |
(L-8) | Indigo stratum abyssite |
Gusgen Mines (entrance, Konschtat Highlands L-7) | (H-10) | Indigo stratum abyssite II |
Pashhow Marshlands Pashhow Marshlands (S) |
(E-12) | Indigo stratum abyssite III |
Dangruf Wadi (entrance, South Gustaberg D-9) | (K-10) | Indigo stratum abyssite IV |
San d'Oria
Area | Coordinates | Key Item/Rank |
---|---|---|
East Ronfaure East Ronfaure (S) |
(G-6) | Crimson stratum abyssite |
Ordelle's Caves (entrance, La Theine Plateau F-7) | (H-2) (Map 2) | Crimson stratum abyssite II |
Jugner Forest Jugner Forest (S) |
(E-11) | Crimson stratum abyssite III |
King Ranperre's Tomb (entrance, East Ronfaure H-11) | (G-5) | Crimson stratum abyssite IV |
Windurst
Area | Coordinates | Key Item/Rank |
---|---|---|
West Sarutabaruta West Sarutabaruta (S) |
(J-8) | Jade stratum abyssite |
Maze of Shakhrami (entrance, Tahrongi Canyon K-5) | (C-9) | Jade stratum abyssite II |
Meriphataud Mountains Meriphataud Mountains (S) |
(F-12) | Jade stratum abyssite III |
Outer Horutoto Ruins (entrance, West Sarutabaruta G-4) | (H-5) | Jade stratum abyssite IV |
Jeuno
Area | Coordinates | Key Item/Rank |
---|---|---|
Rolanberry Fields Sauromugue Champaign Batallia Downs Rolanberry Fields (S) Sauromugue Champaign (S) Batallia Downs (S) |
(J-5) (F-6) (K-8) (J-5) (F-6) (K-8) |
White stratum abyssite |
Crawlers' Nest (entrance, Rolanberry Fields D-11) Garlaige Citadel (entrance, Sauromugue Champaign J-10) The Eldieme Necropolis (entrance, Batalia Downs I-10) Crawlers' Nest (S) (entrance Rolanberry Fields (S) D-11) Garlaige Citadel (S) (entrance, Sauromugue Champaign (S) J-10) The Eldieme Necropolis (S) (entrance, Batalia Downs (S) I-10) |
(I-6) (Map 2) (I-5) (Map 2) (J-9) (Map 1) (I-6) (Map 2) (I-5) (Map 2) (J-9) (Map 1) |
White stratum abyssite II |
Qufim Island Behemoth's Dominion Lower Delkfutt's Tower (entrance, Qufim Island F-6) |
(I-11) (M-9) (H-11) |
White stratum abyssite III |
Jeuno II
Area | Coordinates | Key Item/Rank |
---|---|---|
South Gustaberg East Sarutabaruta West Ronfaure |
(L-8) (G-11) (I-5) |
White stratum abyssite IV |
Konschtat Highlands Tahrongi Canyon La Theine Plateau |
(I-12) (H-12) (E-4) |
White stratum abyssite V |
Beaucedine Glacier* Valkurm Dunes Buburimu Peninsula Grauberg (S) Fort Karugo-Narugo (S) Vunkerl Inlet (S) |
(H-11) (G-8) (I-9) (C-14) (D-13) (E-7) |
White stratum abyssite VI |
- Beaucedine Glacier has been added as a temporary battlefield for Kalasutrax to alleviate console freezing issues associated with the battle and can be warped to from present Atmacite Refiners.
Zilart
Area | Coordinates | Key Item/Rank |
---|---|---|
Yuhtunga Jungle Ifrit's Cauldron (entrance, Yhoator Jungle I-6) Temple of Uggalepih (entrance, Yhoator Jungle J-12) Western Altepa Desert Quicksand Caves (entrance, Western Altepa Desert J-9) Kuftal Tunnel (entrance, Western Altepa Desert H-4) |
(G-5) (K-9) (I-6)(Map 1) (L-5) (J-9) (Map 3) (H-9) (Map 1) |
Ashen stratum abyssite |
The Sanctuary of Zi'Tah The Boyahda Tree (entrance, The Sanctuary of Zi'Tah J-12) Ro'Maeve |
(E-11) (L-6) (Map 1) (H-11) |
Ashen stratum abyssite II |
Hall of the Gods | (H-11) (Map 1) | Ashen stratum abyssite III |
Tavnazia
Area | Coordinates | Key Item/Rank |
---|---|---|
Lufaise Meadows Misareaux Coast Uleguerand Range Attohwa Chasm |
(G-10) (J-8) (F-12) (G-10) |
Hyacinth stratum abyssite |
Bibiki Bay - Purgonorgo Isle | (H-7) | Hyacinth stratum abyssite II |
Aht Urhgan
Area | Coordinates | Key Item/Rank |
---|---|---|
Arrapago Reef (entrance, Caedarva Mire map #1, I-6) Caedarva Mire Mamook (entrance, Wajaom Woodlands E-12) Mount Zhayolm |
(I-11) (H-10) (Map 1) (M-9) (Map 1) (L-7) |
Amber stratum abyssite |
Aydeewa Subterrane (entrance, Bhaflau Thickets I-7) | (J-7) | Amber stratum abyssite II |
Windurst Teleportation
Windurst is unique in the fact that Tarutaru magicians are available through the city to teleport you to different areas for easier walking. This service is free of charge.
Name | Origin | Destination |
---|---|---|
Pattsu-Yabittsu | Windurst Woods (K-12) | Windurst Waters (G-8), North |
Komulili | Windurst Walls (J-11) | Port Windurst (E-7) |
Tonana | Windurst Waters (G-8), North | Windurst Woods (K-12) |
Machu-Kuchu | Port Windurst (E-7) | Windurst Walls (J-11) |
Lure of the Wildcat
This set of quests was introduced near the beginning of the Treasures of Aht Urhgan expansion pack. If you complete the relative quest, these NPCs will teleport you to Aht Urhgan Whitegate for 300 gil. You must also first join Salaheem's Sentinels to be able to teleport.
Area | Name | Coordinates | Quest |
---|---|---|---|
Port Bastok | Alib-Mufalib | (K-7) | Lure of the Wildcat (Bastok) |
Southern San d'Oria | Amutiyaal | (L-6) | Lure of the Wildcat (San d'Oria) |
Windurst Woods | Ibwam | (G-11) | Lure of the Wildcat (Windurst) |
Upper Jeuno | Ajithaam | (F-5) | Lure of the Wildcat (Jeuno) |
Genkai 10 Teleport
If you have completed the quest Beyond Infinity, Domenic will teleport you to certain Battlefield areas for a small fee. He is located at Lower Jeuno - (J-7) in the Tenshodo.
Area | Cost |
---|---|
Ghelsba Outpost | 750 gil |
Horlais Peak | 750 gil |
Waughroon Shrine | 750 gil |
Balga's Dais | 750 gil |
Qu'Bia Arena | 1,000 gil |
Explorer Moogles
During the Super Kupower: Thrifty Transit being active the following NPCs can warp you to one another.
NPC | Zone - (Coordinates) | Cost | Requirements |
---|---|---|---|
Explorer Moogle | Bastok Mines (K-8) Northern San d'Oria (L-10) Port Windurst (L-4) Selbina (H-7) Mhaura (H-8) |
300 Gil | Level 20+ |
Meeble Burrows Teleportation
The Burrow Investigator in Upper Jeuno (I-8) can transport you directly to the burrows entrances in Sauromugue Champaign and Batallia Downs at no cost.
Area | Coordinates |
---|---|
Sauromugue Champaign | (J-7) |
Batallia Downs | (J-8) |
Rhapsodies of Vanadiel Transports
Once you reach Rhapsodies of Vanadiel Mission 1-5, you can be transported to Norg instantly.
NPC | Zone - (Coordinates) |
---|---|
Pacomart | Selbina (H-10) |
Tonasav | Mhaura (H-9) |
Mog House Exits
These quests allow a user to exit from their Mog House to any area of the city once completed. Each city's quest only unlocks this feature for that city.
City: Quest NPC Zone | Quest Name | NPC | Required Item |
---|---|---|---|
San d'Oria : Northern San d'Oria | Growing Flowers | Kuu Mohzolhi (F-8) | Marguerite |
Bastok : Port Bastok | A Lady's Heart | Valah Molkot (J-12) | Amaryllis |
Windurst : Windurst Walls | Flower Child | Ojha Rhawash (C-13) | Lilac |
Jeuno : Port Jeuno | Pretty Little Things | Zona Shodhun (E-8) | Yellow Rock |
Aht Urhgan Whitegate | Keeping Notes | Ahkk Jharcham (I-10) | Parchment, Black Ink |
Note: Adoulin automatically allows you to exit to the 2 areas of the city.
Ease of Access
The following key items allow one to open doors that normally require other party members or bypass mechanisms that restrict player access.
Many of these items were introduced as quality of life changes in the 2009 through 2014 version updates.
Key Item | Gate Area(s) | Function | Requirements |
---|---|---|---|
Portal Charm | Inner Horutoto Ruins | Opens the "Three Mage Gate" without the need for other players | Windurst Mission 3-2 completed |
Rhinostery Certificate | Toraimarai Canal | Allows one to access Toraimarai Canal at Windurst Walls (H-3),
and bypass the "Three Mage Gate" without needing a Portal charm. Survival Guide located at (F-5) |
Start the quest Toraimarai Turmoil |
Delkfutt Key | Lower Delkfutt's Tower |
Removes need to carry physical key | Trade physical key to related doors. |
Magicked Astrolabe | The Eldieme Necropolis | Opens the avatar gates without using nearby levers | Purchase from Churano-Shurano for 10,000 gil |
Pouch of Weighted Stones | Garlaige Citadel | Opens the "Banishing Gates" without the need for other players | Find the ??? at G-8 in Garlaige Citadel (Map 1) |
Loadstone | Quicksand Caves | Opens the weighted gates without the need for other players | Complete the quest Open Sesame |
Moongate Pass | Ro'Maeve | Allows access through the moongates without waiting for a Full Moon | Find a ??? behind one of the moongates |
Paintbrush of Souls | Temple of Uggalepih | Allows access through the stone door leading to the Den of Rancor | Complete a mini-quest |
Temple Knight Key | Sacrarium | Opens the inner Sacrarium gate without the need for other players | Complete the quest A Hard Day's Knight |
Bracelet of Verve | Halvung | Allows one to open the "Operating Lever" gates solo | Trade a vial of Moblin Oil to ??? at (J-8) Halvung (Map 1) |
Cast Metal Plate | Mount Zhayolm | Allows one to open the "Gates of Halvung" at (J-7) or (H-8) solo | Find a ??? in southeastern Mount Zhayolm after touching one of the "Gates of Halvung" |
Sliced Pole | Jugner Forest (S) | Allows access through the Wooden Gate at (H-7) | Find a platform ??? in the western half of Jugner Forest (S) after touching the Wooden Gate |
Miasmal Counteragent Recipe | Attohwa Chasm |
Allows one to craft items that temporarily bypass Dark Miasmas | Complete the quest Hazy Prospects |
Lycopodium (NPC) | Batallia Downs Garlaige Citadel North Gustaberg |
Allows players to "jump" three certain cliffs. See Lycopodium (NPC) for details. |
Unlock by talking to these NPCs in the Shadowreign areas. See Lycopodium (NPC) for details. |
Pages in category "Transportation"
The following 6 pages are in this category, out of 6 total.