Category:WSNM

From FFXI Wiki

WSNMs (Weapon Skill Notorious Monsters) are a category of quests to unlock a penultimate Weapon Skill after advancing a particular Combat Skill far enough. For each offensive melee skill, there is a unique quested Weapon Skill available. Each quest requires you to "break" a Latent Effect on a weapon through closing Skillchains and defeating an NM.

Overview

  • With the Weapon of Trials equipped in your Main hand, you must fight Extremely Easy Prey or higher mobs, and perform Weapon Skills or close Skillchains to accumulate 300 "Trial Points".
Skillchain Level Trial Points
No Skillchain 5
Level 1 7
Level 2 9
Level 3 11
  • The latent is broken when the elemental resistances listed on the Weapon of Trials description have disappeared from the elemental resistances in the equipment window. Elemental resistances are listed underneath the equipped gear grid.
  • Next, trade the Weapon of Trials back to the Quest NPC to receive a Key Item Map to the Annals of Truth for a specific location to fight a Notorious Monster.
  • After defeating the NM, re-examine the ??? to receive the Key Item Annals of Truth, and return to the Quest NPC to unlock the new quested Weapon Skill.

List of Quests and Weapon Skills

Weapon Skill Weapon Type Unlock Quest Trial Weapon Jobs
Asuran Fists Hand-to-Hand The Walls of Your Mind MNK / PUP
Evisceration Dagger Cloak and Dagger WAR / RDM / THF / BST / BRD / RNG / NIN / COR / DNC
Savage Blade Sword Old Wounds WAR / RDM / PLD / DRK / BLU / COR / RUN
Ground Strike Great Sword Inheritance WAR / PLD / DRK / RUN
Decimation Axe Axe the Competition WAR / DRK / BST / RNG / RUN
Steel Cyclone Great Axe The Weight of Your Limits WAR / DRK / RUN
Spiral Hell Scythe Souls in Shadow WAR / DRK / BST
Impulse Drive Polearm Methods Create Madness WAR / SAM / DRG
Blade: Ku Katana Bugi Soden NIN
Tachi: Kasha Great Katana The Potential Within SAM
Black Halo Club Orastery Woes WAR / MNK / WHM / BLM / PLD / SMN / BLU / SCH / GEO
Retribution Staff Blood and Glory WAR / MNK / WHM / BLM / PLD / BRD / DRG / SMN / SCH / GEO
Empyreal Arrow Archery From Saplings Grow RNG
Detonator Marksmanship Shoot First, Ask Questions Later RNG / COR

Note on Ambuscade Weapons

Ambuscade Weapons, introduced in the February 2019 update[1], grant all jobs which can equip them access to these Weapon Skills without completing the corresponding quest as long as the weapon remains equipped. This includes jobs that are not otherwise able to initiate these quests at all. These weapons also grant a damage bonus to their corresponding Weapon Skill, similar to the hidden damage bonus found on Relic and Mythic Weapons.

Recommended Solo Trust Guide

Summon Ayame for opening Level 3 Light or Darkness Skillchains for you to close.

  • Priming the Skillchain:
    • Ayame is designed to wait for your first Weapon Skill after summoning to determine it as the closing Weapon Skill for closing a Skillchain.
    • After you’ve used your WS, Ayame will monitor your TP and then execute a complementary Weapon Skill tailored to your previous move. Your goal is to close the Skillchain by selecting a WS that pairs with hers to trigger at least a Level 2 Skillchain or higher for maximum points.
    • Experiment with different combinations or consult the Skillchain chart or calculator to find the most effective pairings for your job and Ayame’s Great Katana skills.
  • Party Composition: