Category:Enhancing Magic

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Overview

Enhancing Magic is a general category which includes spells that are generally focused on giving lasting "buff" effects that enhance various attributes of the target, with a small subset of these spells focused on teleportation. These spells fall into many different subcategories, including:

Additionally, there are many other Enhancing Magic spells with varying effects. The vast majority of enhancing magic spells are classified as White Magic, although relocation and spikes spells acquired by Black Mage are classified as Black Magic.

  • Enhancing Magic skill determines the potency and spell interruption rate of Enhancing Magic spells.
    • Keep in mind not all spells that are in this category benefit from enhancing magic skill directly (such as Protect and Shell for example), while some have clear and definite caps (for example Phalanx caps at 500 skill.)
      • Most spells that are affected by Enhancing Skill cap at 500. Exceptions include Temper, Temper II and Enspells, which have no known cap, and Stoneskin which factors both Enhancing Skill and MND into its potency, but would require 540 skill to reach the cap with 0 MND.

With the exception of Haste and Flurry, single target white magic enhancing spells that are acquired by Scholar or Red Mage and White Mage sub jobs may be turned AoE by the Scholar Light Arts stratagem Accession. All white magic enhancing spells that bestow a buff with some duration may be doubled in duration by the stratagem Perpetuance; this now includes Protect and Shell spells too.

Note: While the duration of most buffing enhancing magic spells is constant, when an enhancing spell is cast on a target whose level is lower than the earliest possible level the spell can be learned, the duration of the spell will be reduced proportionally to the level difference (e.g. Haste casted on a level 5 player will only last a few seconds).

See: Duration Below

Enhancing Magic Skill caps by job

Job Grade Level 49 Level 99
BLM E 124 300
PLD D 133 334
RDM B+ 144 404
RUN B- 144 388
SCH D/B+ 133/144* 334/404*
WHM C+ 139 378

*B+ skill rating for SCH is with Light Arts active.

Enhancing Magic spells

Spell Element BLM PLD RDM RUN SCH WHM
Adloquium 999 999 999 999 88 999
Animus Augeo 999 999 999 999 85 999
Animus Minuo 999 999 999 999 85 999
Aquaveil 999 999 12 15 13 10
Aurorastorm 999 999 999 999 48 999
Aurorastorm II 999 999 999 999 99 (JP) 999
Auspice 999 999 999 999 999 55
Baraera 999 999 999 999 999 13
Baraero 999 999 13 12 999 999
Baramnesia 999 999 78 76 999 999
Baramnesra 999 999 999 999 999 78
Barblind 999 999 18 17 999 999
Barblindra 999 999 999 999 999 18
Barblizzara 999 999 999 999 999 21
Barblizzard 999 999 21 20 999 999
Barfira 999 999 999 999 999 17
Barfire 999 999 17 16 999 999
Barparalyze 999 999 12 11 999 999
Barparalyzra 999 999 999 999 999 12
Barpetra 999 999 999 999 999 43
Barpetrify 999 999 43 42 999 999
Barpoison 999 999 10 9 999 999
Barpoisonra 999 999 999 999 17 10
Barsilence 999 999 23 22 999 999
Barsilencera 999 999 999 999 999 23
Barsleep 999 999 7 6 999 999
Barsleepra 999 999 999 999 999 7
Barstone 999 999 5 4 999 999
Barstonra 999 999 999 999 999 5
Barthunder 999 999 25 24 999 999
Barthundra 999 999 999 999 999 25
Barvira 999 999 999 999 999 39
Barvirus 999 999 39 38 999 999
Barwater 999 999 9 8 999 999
Barwatera 999 999 999 999 999 9
Blaze Spikes 10 999 20 45 30 999
Blink 999 999 23 35 30 19
Boost-AGI 999 999 999 999 999 90
Boost-CHR 999 999 999 999 999 87
Boost-DEX 999 999 999 999 999 99
Boost-INT 999 999 999 999 999 96
Boost-MND 999 999 999 999 999 84
Boost-STR 999 999 999 999 999 93
Boost-VIT 999 999 999 999 999 81
Crusade 999 88 999 88 999 999
Deodorize 999 999 15 999 15 15
Embrava 999 999 999 999 5 Two-Hour ability 999
Enaero 999 999 20 999 999 999
Enaero II 999 999 54 999 999 999
Enblizzard 999 999 22 999 999 999
Enblizzard II 999 999 56 999 999 999
Enfire 999 999 24 999 999 999
Enfire II 999 999 58 999 999 999
Enstone 999 999 18 999 999 999
Enstone II 999 999 52 999 999 999
Enthunder 999 999 16 999 999 999
Enthunder II 999 999 50 999 999 999
Enwater 999 999 27 999 999 999
Enwater II 999 999 60 999 999 999
Erase 999 999 999 999 39 32
Escape 29 999 999 999 999 999
Firestorm 999 999 999 999 44 999
Firestorm II 999 999 999 999 99 (JP) 999
Flurry 999 999 48 999 999 999
Flurry II 999 999 96 999 999 999
Foil 999 999 999 58 999 999
Gain-AGI 999 999 90 999 999 999
Gain-CHR 999 999 87 999 999 999
Gain-DEX 999 999 99 999 999 999
Gain-INT 999 999 96 999 999 999
Gain-MND 999 999 84 999 999 999
Gain-STR 999 999 93 999 999 999
Gain-VIT 999 999 81 999 999 999
Hailstorm 999 999 999 999 45 999
Hailstorm II 999 999 999 999 99 (JP) 999
Haste 999 999 48 999 999 40
Haste II 999 999 96 999 999 999
Ice Spikes 20 999 40 65 50 999
Invisible 999 999 25 999 25 25
Phalanx 999 77 33 68 999 999
Phalanx II 999 999 75 999 999 999
Protect 999 10 7 20 10 7
Protect II 999 30 27 40 30 27
Protect III 999 50 47 60 50 47
Protect IV 999 70 63 80 70 63
Protect V 999 90 77 999 80 76
Protectra 999 999 999 999 999 7
Protectra II 999 999 999 999 999 27
Protectra III 999 999 999 999 999 47
Protectra IV 999 999 999 999 999 63
Protectra V 999 999 999 999 999 75
Rainstorm 999 999 999 999 42 999
Rainstorm II 999 999 999 999 99 (JP) 999
Recall-Jugner 999 999 999 999 999 53
Recall-Meriph 999 999 999 999 999 53
Recall-Pashh 999 999 999 999 999 53
Refresh 999 999 41 62 999 999
Refresh II 999 999 82 999 999 999
Refresh III 999 999 99 (JP) 999 999 999
Regen 999 999 21 23 18 21
Regen II 999 999 76 48 32 44
Regen III 999 999 999 70 59 66
Regen IV 999 999 999 99 79 86
Regen V 999 999 999 999 99 999
Reprisal 999 61 999 999 999 999
Retrace 55 999 999 999 999 999
Sandstorm 999 999 999 999 41 999
Sandstorm II 999 999 999 999 99 (JP) 999
Shell 999 20 17 10 20 17
Shell II 999 30 27 30 30 27
Shell III 999 60 57 50 60 57
Shell IV 999 80 68 70 71 68
Shell V 999 999 87 90 90 76
Shellra 999 999 999 999 999 17
Shellra II 999 999 999 999 999 37
Shellra III 999 999 999 999 999 57
Shellra IV 999 999 999 999 999 68
Shellra V 999 999 999 999 999 75
Shock Spikes 30 999 60 85 70 999
Sneak 999 999 20 999 20 20
Stoneskin 999 999 34 55 44 28
Teleport-Altep 999 999 999 999 999 38
Teleport-Dem 999 999 999 999 999 36
Teleport-Holla 999 999 999 999 999 36
Teleport-Mea 999 999 999 999 999 36
Teleport-Vahzl 999 999 999 999 999 42
Teleport-Yhoat 999 999 999 999 999 38
Temper 999 999 95 99 (JP) 999 999
Temper II 999 999 99 (JP) 999 999 999
Thunderstorm 999 999 999 999 46 999
Thunderstorm II 999 999 999 999 99 (JP) 999
Voidstorm 999 999 999 999 47 999
Voidstorm II 999 999 999 999 99 (JP) 999
Warp 17 999 999 999 999 999
Warp II 40 999 999 999 999 999
Windstorm 999 999 999 999 43 999
Windstorm II 999 999 999 999 99 (JP) 999

Equipment Bonuses

Enhancing magic bonuses on equipment fall into one of three categories:

  • Enhancing magic skill bonuses
  • Enhancing magic casting time reduction
  • Enhancing magic duration bonuses

Enhancing magic skill bonuses directly adds to the player's enhancing magic skill.

Enhancing magic casting time reduction reduces casting time of all spells classified as enhancing magic by the percentage listed, stacks with other forms of casting time reduction such as Light Arts and Fast Cast.

Enhancing magic duration bonuses stack together multiplicatively with the following formula:

(Base Duration + (6s × RDM Group 2 Merit Point Level) + (3s × RDM Relic Hands Group 2 Merit Point Level Augment) + RDM Job Points + Gear that list Seconds) × (Augments Composure Bonus) × (Duration listed on Gear + Naturalist's Roll) × (Duration Augments on Gear) × (Rune Fencer Gifts) × (Perpetuance)
  • For calculating the duration of an enhancing spell keep in mind non-applicable bonuses are removed from the formula if not needed (ex. if augments are 0 the formula won't try to multiply by 0). Enhancing magic skill also provides no increase in duration.
  • Examples of Gear that lists seconds.
  • Be aware of the difference listed below between Duration Listed on Gear (like Ammurapi Shield versus Duration Augments on Gear such as Telchine Chasuble +10% max augment) as they're applied at different steps of the formula making some more valuable than others.

The RDM job ability Composure triples the duration of self-targeted enhancing spells but allowing them to go no higher then 30 minutes. If your spells would be longer then 30 minutes without Composure then it does nothing for them and you get the higher duration. The set bonus pieces of either the Estoqueur's Attire Set +2, Lethargy Armor Set, +1, +2, and/or +3 allows Composure to yield duration bonus to buffs cast on other players, up to 50% duration bonus.

  • 2 pieces of the set - 10%
  • 3 pieces of the set - 20%
  • 4 pieces of the set - 35%
  • 5 pieces of the set - 50%

The SCH stratagem Perpetuance doubles the duration of the next casted enhancing magic spell.

As an example to understand the formula let's take a SCH main casting Regen V (60 seconds base), with 20/20 Light Arts Job Points and the JA active (+60 seconds for job points, + 48 seconds for level 99 SCH main in Light Arts), and wearing Lugh's Cape and Telchine Chasuble (+27 seconds), and with Embla Sash and Ammurapi Shield (+20% Duration listed on Gear), and wearing 3 pieces of augmented telechine (+30% Duration Augments on Gear) and lastly with Perpetuance with Arbatel Bracers +1 active (x2.55 multiplier):

(60 + 60 + 27 + 48) × (1.2) × (1.3) × (2.55) = 775.72 seconds or around 12:56 minutes.
  • As you can notice specific spells modifiers are injected in the formula at specific spots, again increasing or decreasing their strength
  • In general adding flat duration is very impactful since it is at the very beginning of the formula.



Casting Time Reduction Gear
Item Slot Jobs Bonus
Futhark Trousers Legs RUN 12%
Futhark Trousers +1 Legs RUN 13%
Futhark Trousers +2 Legs RUN 14%
Futhark Trousers +3 Legs RUN 15%
Siegel Sash Waist MNK WHM BLM RDM PLD BRD RNG SMN BLU PUP SCH GEO RUN 8%


Gear with Listed Enhancing Duration+
Item Slot Jobs Duration Bonus
Sroda Necklace Neck WHM RDM -50%
Ammurapi Shield Shields WHM BLM RDM BRD SMN SCH GEO 10%
Atrophy Gloves Hands RDM 15%
Atrophy Gloves +1 Hands RDM 16%
Atrophy Gloves +2 Hands RDM 18%
Atrophy Gloves +3 Hands RDM 20%
Dynasty Mitts Hands WHM 5%
Erilaz Galea Head RUN 10%
Erilaz Galea +1 Head RUN 15%
Erilaz Galea +2 Head RUN 20%
Erilaz Galea +3 Head RUN 25%
Estoqueur's Cape Back RDM 10%
Estoqueur's Houseaux +1 Feet RDM 10%
Estoqueur's Houseaux +2 Feet RDM 20%
Futhark Trousers Legs RUN 10%
Futhark Trousers +1 Legs RUN 20%
Futhark Trousers +2 Legs RUN 25%
Futhark Trousers +3 Legs RUN 30%
Lethargy Houseaux Feet RDM 25%
Lethargy Houseaux +1 Feet RDM 30%
Lethargy Houseaux +2 Feet RDM 35%
Lethargy Houseaux +3 Feet RDM 40%
Lethargy Earring Earring RDM 7%
Lethargy Earring +1 Earring RDM 8%
Lethargy Earring +2 Earring RDM 9%
Oranyan Staff WHM BLM RDM BRD SMN SCH GEO 10%
Pedagogy Gown +2 Body SCH 8%
Pedagogy Gown +3 Body SCH 12%
Regal Gauntlets Hands PLD RUN 20%
Shabti Cuirass Body WAR DRK PLD 9%
Shabti Cuirass +1 Body WAR DRK PLD 10%
Sucellos's Cape Back RDM 20%
Theo. Duckbills +2 Feet WHM 5%
Theo. Duckbills +3 Feet WHM 10%
Vitiation Tabard +2 Body RDM 10%
Vitiation Tabard +3 Body RDM 15%
Argute Staff Staff SCH 10%
Pedagogy Staff Staff SCH 15%
Musa Staff SCH 20%
Embla Sash Waist WHM BLM RDM BRD SMN SCH GEO 10%

*Nonaugmented Enhancing Duration Gear is a separate term from Augmented Gear.

Gear Augments with Enhancing Duration+
Item Slot Jobs Duration Bonus
Colada Sword RDM PLD BLU 1~4%
Gada Club WHM BLM SMN SCH GEO 1~6%
Ghostfyre Cape Back RDM 10~20%
Grioavolr Staff WHM BLM RDM BRD SMN SCH GEO 1~10%
Telchine Braconi Legs WHM BLM RDM BRD SMN BLU SCH GEO 1~10%
Telchine Cap Head WHM BLM RDM BRD SMN BLU SCH GEO 1~10%
Telchine Chasuble Body WHM BLM RDM BRD SMN BLU SCH GEO 1~10%
Telchine Gloves Hands WHM BLM RDM BRD SMN BLU SCH GEO 1~10%
Telchine Pigaches Feet WHM BLM RDM BRD SMN BLU SCH GEO 1~10%
Duelist's Torque Neck RDM 1~15%
Duelist's Torque +1 Neck RDM 1~20%
Duelist's Torque +2 Neck RDM 1~25%

*Augmented Enhancing Duration Gear is a separate term from Nonaugmented Gear.

Subcategories

This category has the following 9 subcategories, out of 9 total.

Pages in category "Enhancing Magic"

The following 137 pages are in this category, out of 137 total.