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Prime Weapons • Ultimate Weapons • Ultimate Augments • Abjurations iL119 • JSE Necks • Divergence Augments • Escutcheons | |
Reforged Armor Artifact: +1 • iL109 • iL119/+2/+3 Relic: +1/+2 • iL109 • iL119/+2/+3 Empyrean: +1/+2 • iL109 • iL119/+2/+3 |
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Oboro
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Ultimate Weapon iLvl Upgrade
Prerequisites
Before a player is able to upgrade their "99" or "99 II" weapon to "119 I" or "119 II", at least one of the following prerequisites must be completed:
- Have obtained the title for any one of the Delve Megaboss NMs: Muyingwa Wingcrusher, Dakuwaqa Trawler, Tojil Douser, Cailimh Plumageplucker, Wopket Trunksplitter, or Utkux Peltburner
- Beaten any one of the 20SKCNMs on the "Difficult" or "Very Difficult" setting.
- Beaten any High-Tier Mission Battlefields on “Normal” or above difficulty.
- Clear any Intense Ambuscade.
- Clear a normal Ambuscade on Normal difficulty or higher.
These items must be equipped when speaking with Oboro in order to begin the reforging process.
Oboro assists players in upgrading their Relic Weapons, Empyrean Weapons, Mythic Weapons, and Ergon Weapons to their initial and final iLevel 119 stages.
- Note: Shields and Instruments do not have Item Level 119 variants, and therefore cannot undergo reforging. Because of this, those Ultimate Weapons are not eligible for any progression thereafter that Oboro offers.
Step 1: REM "119 I" and "119 II" Stage Upgrade
The initial stage for 119 REMs is trading specific materials to Oboro, the amount and type of item varies depending on the Lv99 weapon being upgraded:
First speak with Oboro with your weapon equipped. Then trade your weapon to Oboro: He will trade it back. Now trade the weapon and the 300 required items. Oboro will keep the weapon this time.
- Speak with Oboro after 1 game day to receive your upgraded weapon.
If nothing happens after you have made the trade, remember that you first need to talk with Oboro with your weapon equipped.
- Pluton x300 are required for Relic Weapons
- Riftborn Boulder x300 are required for Empyrean Weapons
- Beitetsu x300 are required for Mythic Weapons
- After one game day, he will give you the completed iLevel 119 weapon.
- If you had a level 99 Afterglow version of an Ultimate Weapon, you will instead receive the "119 II" Afterglow variant.
- All stones traded to Oboro must be of the same type, you may not mix and match.
- Note: Ergon Weapons start as this level, making this step unnecessary to fully upgrade Idris and Epeolatry.
- Note: Aeonic Weapons start in the "119 III" level, making this step unnecessary to fully upgrade them.
Step 2: REME "119 III" Stage Upgrade
Note: The Key Item:"Scintillating Rhapsody" , obtained from the final Rhapsodies of Vana'diel Mission, must be obtained first in order to begin the process.
- Trade the iLevel 119 weapon to Oboro to begin.
- Multiple weapons can not be reforged at once, unless the current one is either completed or abandoned.
- The process may be abandoned at any time, but any materials you have traded will not be returned.
- Multiple weapons can not be reforged at once, unless the current one is either completed or abandoned.
- Trade the required items to Oboro:
- Pluton x10,000 are required for Relic Weapons 119 "I" variants.
- Afterglow variants (119 II) only require 1.
- Riftborn Boulder x10,000 are required for Empyrean Weapons 119 "I" variants.
- Afterglow variants (119 II) only require 1.
- Beitetsu x10,000 are required for Mythic Weapons and Ergon Weapons 119 "I" variants.
- Afterglow variants (119 II) only require 1.
- Trade the iLevel 119 weapon to Oboro again after trading the required amount of stones.
- After one game day, he will provide you with the completed final form (iLevel 119 III) weapon.
- Note: Aeonic Weapons start in the "119 III" level, making this step unnecessary to fully upgrade them.
Step 3: REMEA "119 III Augmented Stage" Upgrade
See the Ultimate Weapon Augments page for a list of Rank 15 maximum augments for each REMA weapon.
Beginning the Process
- In order to begin this final step, you must possess an upgraded "119 III" or Aeonic weapon and the appropriate key item as detailed below:
- There are two options to obtain the required key item to upgrade your 119 III weapons, either of these can be done and it will have the same ending result:
- Option #1: Trade 10,000 Job Points from any job to Oboro.
- To begin this option, speak to Oboro while you are on a job that is Mastered. He will then ask for your help in upgrading his tools, and ask for Job Points to be donated to the cause.
- Only 700 total Job Points may be turned in across all available weapon types per week (resets Sunday, JP Midnight).
- They may be used from any job that you have mastered.
- They may also be used in any combination, such as 250 from Warrior, 50 from Bard, and 400 from Corsair.
- You can deposit 500 points towards Mythic weapons and then 200 against Aeonics during the same week. They both count towards the 700 JP limit.
- In order to donate Job Points, talk to Oboro and select "Upgrading my weapons even further".
- Within this menu, you will have an option for each weapon in your inventory that is eligible to upgrade and is on the "119 III stage.
- Mysterious weapon - Relic Weapons
- Balrahn armament - Mythic Weapons
- Secret moogle weapon - Empyrean Weapons
- Familiar weapon - Aeonic Weapons
- Ancient weapon - Ergon Weapons
- Oboro won't let you start to deposit Job Points until you finish depositing 10,000 stones.
- Option #2: Obtain the appropriate Mask of Light key item from the Dynamis - Divergence Wave 3 bosses. Each boss represents a type of weapon, as explained in the following table:
- Upon reaching Wave 3, a player must destroy an Elemental Circle in order to obtain the "Mask of Darkness" key item for that zone.
- Once you possess this Key Item, a "Mask" meter will appear in the top left of the screen next to the zone countdown timer, tracking your progress.
- Option 1: Defeat the boss.
- Calling for help prevents the unlock this way.
- Option 2: Damage the boss for a total of 30,000,000 HP. The mask meter will gradually fill as damage is done to the boss.
- The damage calculation is cumulative alliance damage, not player specific damage.
- The Disjoined bosses have around 20,000,000 HP, so a boss must be fought a minimum of two times in order to obtain your Mask of Light key item.
- You do not have to defeat the boss, so any progress made on damaging it will count towards your total.
- Calling for help still allows the mask meter to fill.
- Your points earned are saved until the next time you encounter that particular zone's boss.
- After receiving your Light Mask, you will obtain another Dark Mask on your next Elemental Circle kill.
- Filling the Mask bar a second time after receiving your Light Mask in that zone gifts you a M. Astral Detritus in your inventory.
- After you obtain a Key Item from any zone, or turn in 10,000 job points for any category, you must now ask Oboro about each weapon type you are able to upgrade.
- He will then take the Mask of Light from you, tell you that you may now upgrade that category of weapons, and then return said mask to you.
Upgrading your Weapons
- After you follow the steps above, you can now upgrade your weapons.
- Note: Unlike the crafted weapons and necks, you may not upgrade Ultimate Weapons via defeating enemies in Divergence.
- In order to begin the process, you must trade your eligible weapon plus one S. Astral Detritus to Oboro. You will then have Rank 1 augments placed on your weapon with a bar representing your total RP until next rank.
- To continue progressing ranks, weapon upgrades are completed by earning RP or "Reinforcement Points" on every eligible weapon you possess. These are earned by trading a weapon plus the following to Oboro:
- Crystal of Swart Astral Detritus (S. Astral Detritus) - Each swart crystal is worth 10 RP each.
- Crystal of Murky Astral Detritus (M. Astral Detritus) - Each murky crystal is worth 50 RP each.
- All REMA weapons reach a maximum of Rank 15, so a total of 5,960 points must be earned to fully augment a weapon.
- *This equals 6 stacks + 2 (596 total) Crystal of Swart Astral Detritus (S. Astral Detritus) -OR-
- *This equals 1 stack + 20 Crystal of Murky Astral Detritus (M. Astral Detritus) + 1 (single) Crystal of Swart Astral Detritus (S. Astral Detritus)
- Though the item says augment path A, there are no other augment paths possible to take.
- As long as you meet the requirements for a weapon type, multiple weapons from the same category, as well as multiple weapon types, can be upgraded at the same time!
- The linked Weapon Skill Damage bonus augment is applied to all hits in the linked Weapon Skill.[1]
- The hidden Weapon Skill Damage bonus term on Relic and Mythic Weapons is multiplicative with their augmented damage bonus. [2]
- Due to technical constraints, weapons cannot have an statistic as well as Dispense items at the same time. Because of this, the Marksmanship and Archery weapons lose their Dispensing capabilities once the augmentation process begins. In return, Oboro provides you with a new version of your 119 III weapon and an appropriate waist armor piece to equip so you can still generate appropriate Ammunition.
Dynamis - Divergence Crafted Equipment Augmentation
Beginning the Process
All versions of the equipment crafted from materials obtained in Dynamis - Divergence areas are able to be augmented with a similar Reinforcement Points process as REMA, except there are no key item requirements.
- The only requirement to begin this process is to have previously entered any Dynamis - Divergence area at least once.
- After meeting this requirement, trade your item to Oboro.
- Note: After you begin the augmentation process on a piece of equipment, you can no longer sell a piece of equipment by any means. This includes Trading, Bazaar, or Auction House.
- You must now choose the path you wish to take to augment your equipment.
- Neck equipment has only one path to choose from, regardless of the equipment displaying Path A.
- Weapons have three different paths.
- CAUTION! Once you choose a weapon path, you may not change to another path without obtaining a new weapon!
Upgrading your Equipment
- After you follow the steps above, you can now upgrade your Equipment.
- NQ equipment caps at Rank 15, for a total of 5950 Reinforcement Points to max out the item.
- HQ1 equipment caps at Rank 20, for a total of 13060 Reinforcement Points to max out the item.
- HQ2+ equipment caps at Rank 25, for a total of 25150 Reinforcement Points to max out the item.
- In order to earn Reinforcement Points, you have two methods. You can use a combination of both in order to earn points. You are not limited to one or the other.
- Method #1 Trade the piece of equipment along with one of the following items in order to earn RP:
- Heroism Crystal - Each Heroism Crystal is worth 10 RP each.
- NQ equipment trade 6 stacks and 1 single to cap at rank 15.
- HQ1 equipment trade 13 stacks and 19 single to cap at rank 20.
- HQ2 equipment trade 25 stacks and 40 single to cap at rank 25.
- Heroism Aggregate - Each Heroism Aggregate is worth 50 RP each.
- Method #2 Defeat foes within Dynamis - Divergence while equipped with the gear you wish to augment.
- Wave 1 Monsters: Squadron Monsters are worth 10 RP each, while Leaders are worth 20 RP each.
- Wave 2 Monsters: Regiment Monsters are worth 20 RP each, while Leaders are worth 40 RP each.
- Wave 3 Monsters: Normal Volte Monsters are worth 30 RP each, while Volte Leaders are worth 50 RP each.
- NOTE: If you have multiple uncapped items equipped concurrently, such as a neck item and a weapon, the RP gain is split between both pieces of equipment!
- See the Dynamis Divergence Weapon Augments page for a list of maximum augments for each weapon.
- See the JSE Necks page for a list of maximum augments for each piece of equipment.
JSE iLevel 119 Weapons
Creation Process
As of the April 2014 version update, also crafts iLv119 job specific equipment for each job; and as of the February 2016 version update, augments these items through unique and specific upgrade paths.
- Players must have fulfilled at least one of the following prerequisites in order to create any iLv 119 job specific gear:
- Have obtained the title for any one of the Delve Megaboss NMs: Muyingwa Wingcrusher, Dakuwaqa Trawler, Tojil Douser, Cailimh Plumageplucker, Wopket Trunksplitter, or Utkux Peltburner
- Beaten any one of the 20SKCNMs on the "Difficult" or "Very Difficult" setting.
- Beaten any High-Tier Mission Battlefields on “Normal” or above difficulty.
- Clear any Intense Ambuscade.
- Clear a normal Ambuscade on Normal difficulty or higher.
- Pluton, Riftborn Boulder, or Beitetsu x150 are required for the creation process, in addition to a crafting material from the Delve Zone Boss Utkux and two level 50~75 craftable items; as denoted below.
- All 150 must be of a single type.
- After one game day, he will give you the completed iLevel 119 weapon.
Augmentation Process
The Key Item:"Scintillating Rhapsody", obtained from the final Rhapsodies of Vana'diel Mission, must be obtained first in order to begin the augmenting process for these items.
To begin, speak with Oboro about the weapons.
- You actually need to select the option, "About the weapons" in order to be allowed to augment!!
- This requires you to go into the "Show me the List." option, and then select the option "About the Weapons" at the bottom.
- Trade the iLevel 119 weapon and either a single Pluton, Riftborn Boulder, or Beitetsu to him to begin the process.
- The initial type of stone traded to begin the augment process locks the weapon in to being upgraded only with that type of stone.
- The initial stone is not counted toward augment ranks, but is consumed.
- Pluton, Riftborn Boulder, or Beitetsu x299 are required to complete the augment process up to rank 15 augmentation.
- Each stone increases augment by 20 rank points.
- All 299 must be of a single type.
- The type required matches the stone which the player traded to initially to start the augment process.
- Though the item says augment path A, there are no other augment paths possible to take.
Weapons and Augments
Name | Required Materials | Icon | Description | Rank 15 Augment | Item Type | Job |
---|---|---|---|---|---|---|
Minos | Cehuetzi Claw | DMG:274 Delay:504 Attack+15 Great Axe skill +242 Parrying skill +242 Magic Accuracy skill +188 Enmity-10 "Double Attack"+4% | Accuracy +70 Double Attack +6% Critical Hit Rate +5% |
Great Axe | WAR | |
Toporok | ||||||
Darksteel Voulge | ||||||
Nyepel | Cehuetzi Pelt | DMG:+98 Delay:+51 HP+120 VIT+12 Hand-to-Hand skill +242 Guarding skill +242 Magic Accuracy skill +188 Enmity-10 | Accuracy +70 STR +10 Store TP +5 |
Hand-to-Hand | MNK | |
Koenigs Knuckles | ||||||
Bone Patas | ||||||
Sindri | Cehuetzi Pelt | DMG:175 Delay:324 INT+6 MND+6 Accuracy+27 Attack+15 Magic Damage+90 Club skill +228 Parrying skill +228 Magic Accuracy skill +188 Enmity-10 "Double Attack"+4% | Accuracy +50 Attack +30 Double Attack +5% |
Club | WHM | |
Darksteel Maul | ||||||
Darksteel Mace | ||||||
Kaladanda | Cehuetzi Pelt | DMG:204 Delay:366 INT+12 MND+12 Magic Accuracy+20 "Magic Atk. Bonus"+20 Magic Damage+224 Staff skill +242 Parrying skill +242 Magic Accuracy skill +228 Enmity-10 | Magic Accuracy +50 Magic Damage +30 Fast Cast +6% |
Staff | BLM | |
Mythic Pole | ||||||
Dark Staff | ||||||
Egeking | Cehuetzi Claw | DMG:124 Delay:236 Magic Damage+70 Sword skill +242 Parrying skill +242 Magic Accuracy skill +188 Enmity -10 "Phalanx" damage reduction +2 Sword enhancement spell damage +10 | Accuracy +50 Magic Accuracy +30 Fast Cast +8% |
Sword | RDM | |
Anelace | ||||||
Schlaeger | ||||||
Sandung | Cehuetzi Claw | DMG:102 Delay:200 AGI+10 Evasion+22 Dagger skill +242 Parrying skill +242 Magic Accuracy skill +188 Enmity-10 "Treasure Hunter"+1 Weapon skill damage +5% | Accuracy +50 Critical Hit Rate +5% Triple Attack +3% |
Dagger | THF | |
Misericorde | ||||||
Darksteel Knife | ||||||
Priwen | Cehuetzi Pelt | DEF:65 HP+30 Shield skill +112 Enhances "Reprisal" effect "Phalanx" damage reduction +2 Damage taken -6% | HP +50 Magic Evasion +50 Damage Taken -3% |
Shield | PLD | |
Januwiyah | ||||||
Darksteel Shield | ||||||
Cronus | Cehuetzi Claw | DMG:288 Delay:528 Accuracy+15 Attack+15 Scythe skill +242 Parrying skill +242 Magic Accuracy skill +188 Enmity-10 Additional effect: HP drain | DMG: +10 Accuracy +70 Weapon Skill Damage +10% |
Scythe | DRK | |
Orichalcum Scythe | ||||||
Ivory Sickle | ||||||
Arktoi | Cehuetzi Claw | DMG:150 Delay:276 Axe skill +242 Parrying skill +242 Magic Accuracy skill +188 Enmity-10 "Killer" effects +5 Pet: Attack+20 "Double Attack"+3% | Accuracy +50 Pet: Accuracy +50 Pet: Attack +30 |
Axe | BST | |
Tabarzin | ||||||
Darksteel Pick | ||||||
Terpander | Cehuetzi Pelt | Grants an additional song effect | HP +30 Magic Accuracy +10 Damage Taken -3% |
Instrument | BRD | |
Shofar | ||||||
Ebony Harp | ||||||
Lionsquall | Cehuetzi Pelt | DMG:116 Delay:600 Ranged Attack+20 Marksmanship skill +242 Enmity-10 "Barrage"+1 | Ranged Accuracy +50 Store TP +8 Snapshot +5% |
Gun | RNG | |
Hellfire | ||||||
Matchlock Gun | ||||||
Kurikaranotachi | Cehuetzi Claw | DMG:251 Delay:450 Great Katana skill +242 Parrying skill +242 Magic Accuracy skill +188 Enmity-10 "Zanshin"+5 Zanshin: Chance to occasionally attack twice +5% | Accuracy +70 Weapon Skill Damage +5% Double Attack +5% |
Great Katana | SAM | |
Butachi | ||||||
Jindachi | ||||||
Shigi | Cehuetzi Claw | DMG:98 Delay:190 Accuracy+27 Evasion+27 Katana skill +228 Parrying skill +228 Magic Accuracy skill +215 Ninjutsu skill +10 Enmity-10 Ninjutsu recast delay -3 "Ninja Tool Expertise"+5 | Accuracy +50 Ranged Accuracy +50 Damage Taken -5% |
Katana | NIN | |
Hirenjaku | ||||||
Muketsu | ||||||
Areadbhar | Cehuetzi Claw | DMG:269 Delay:492 Polearm skill +242 Parrying skill +242 Magic Accuracy skill +188 Enmity-10 "Store TP"+6 Jump: "Double Attack"+3% | DMG: +8 Accuracy +70 Store TP +8 |
Polearm | DRG | |
Orichalcum Lance | ||||||
Dark Mezraq | ||||||
Gridarvor | Cehuetzi Pelt | DMG:204 Delay:366 MP+88 Staff skill +242 Parrying skill +242 Magic Accuracy skill +188 Avatar perpetuation cost -5 Avatar: Accuracy+25 Haste+3% | Pet: Accuracy +70 Pet: Attack +70 Pet: Double Attack +15% |
Staff | SMN | |
Mahogany Staff | ||||||
Light Staff | ||||||
Mimesis | Cehuetzi Claw | DMG:128 Delay:236 HP+50 STR+10 DEX+10 VIT+10 AGI+10 INT+10 MND+10 CHR+10 Sword skill +242 Parrying skill +242 Magic Accuracy skill +188 Enmity-10 | Accuracy +50 Magic Accuracy +50 Magic Damage +80 |
Sword | BLU | |
Adaman Kilij | ||||||
Shotel | ||||||
Deathlocke | Cehuetzi Pelt | DMG:82 Delay:480 Magic Damage+60 Marksmanship skill +242 Enmity-10 "Cardless Ability Use"+15 | AGI +10 Magic Damage +30 Magic Attack Bonus +10 |
Gun | COR | |
Hexagun | ||||||
Matchlock Gun | ||||||
Ohtas | Cehuetzi Pelt | DMG:+93 Delay:+54 Hand-to-Hand skill +242 Guarding skill +242 Magic Accuracy skill +188 Enmity-10 Automaton: "Refresh"+1 "Regain"+10 | Accuracy +70 Pet: Accuracy +70 Pet: Haste +10% Hidden Effect: Pet: Ranged Accuracy +70 |
Hand-to-Hand | PUP | |
Adaman Sainti | ||||||
Darksteel Claws | ||||||
Polyhymnia | Cehuetzi Claw | DMG:95 Delay:194 Attack+13 Evasion+22 Dagger skill +242 Parrying skill +242 Magic Accuracy skill +188 Enmity-10 Samba: "Regain"+10 | Accuracy +50 Store TP +8 Weapon Skill Damage +5% |
Dagger | DNC | |
Jambiya | ||||||
Darksteel Kukri | ||||||
Coeus | Cehuetzi Pelt | DMG:204 Delay:366 INT+12 MND+12 "Magic Atk. Bonus"+24 Magic Damage+217 Staff skill +242 Parrying skill +242 Magic Accuracy skill +228 Enmity-10 "Regen" duration +12 | Magic Accuracy +50 Magic Attack Bonus +10 Fast Cast +5% |
Staff | SCH | |
Mahogany Pole | ||||||
Ice Staff | ||||||
Dunna | Cehuetzi Pelt | Handbell skill +18 Geomancy +5 Damage taken by luopan -5% | MP +20 Magic Accuracy +10 Fast Cast +3% |
Handbell | GEO | |
Imperial Wootz Ingot | ||||||
Star Sapphire | ||||||
Aettir | Cehuetzi Claw | DMG:263 Delay:480 Great Sword skill +242 Parrying skill +242 Magic Accuracy skill +188 Enmity+10 "Lunge"+10 Physical damage taken II -5% | Accuracy +70 Magic Evasion +50 Weapon Skill Damage +10% |
Great Sword | RUN | |
Nagan | ||||||
Zweihander |