The Voracious Resurgence | |
| Prime Weapons • Ultimate Weapons • Ultimate Augments • Abjurations iL119 • JSE Necks • Divergence Augments • Escutcheons | |
| Reforged Armor Artifact: +1 • iL109 • iL119/+2/+3/+4 Relic: +1/+2 • iL109 • iL119/+2/+3/+4 Empyrean: +1/+2 • iL109 • iL119/+2/+3 |
Guides • Crafting • Trusts • Apex Monsters |
Shadowbind
From FFXI Wiki
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Notes
- Cannot be removed by Erase.
- When used on mobs that are immune to Shadowbind, the following message will be displayed:
- "XXX uses Shadowbind, but misses."
- The only type of mob (excluding Notorious Monsters) that Shadowbind does not have a 100% success rate on are Ghrahs, located in the Grand Palace of Hu'Xzoi and the The Garden of Ru'Hmet.

- When used from a Ranger support job, there will be a penalty for accuracy.
- With Orion Bracers +1 and 20/20 Job Points in Shadowbind, the maximum duration is 30 + 12 + 20 = 62 seconds.
- Any form of damage tends to break Shadowbind very quickly, even sometimes DoT effects still on the mob or a single ranged attack.
- As a result, players tend to use Shadowbind to deal with pulling enmity/hate resets, running from an engagement, or letting the tank/party recover after a NM uses a dangerous move (such as Death) rather than as a safe damage tool.
- Ex. Arise Weakness is 3 minutes, so a Corsair using Random Deal and two Rangers can keep a mob bound long enough for the tank to fully recover.
| Equipment Modifying Ability | |||
|---|---|---|---|
| Equipment | Lvl. | Slot | Modifier |
| 52 | Hands | Shadowbind +10. Extends Shadowbind duration to 00:00:40. | |
| 74 | Hands | Shadowbind +10. Extends Shadowbind duration to 00:00:40. | |
| 99 | Hands | Shadowbind +10. Extends Shadowbind duration to 00:00:40. | |
| 99 | Hands | Shadowbind +12. Extends Shadowbind duration to 00:00:42. | |
| 99 | Hands | Shadowbind +14. Extends Shadowbind duration to 00:00:44. | |
| 99 | Hands | Shadowbind +16. Extends Shadowbind duration to 00:00:46. | |





