Endgame Progression Guide: Difference between revisions

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====A Quick Reminder====
====A Quick Reminder====
Before we get started in the guide proper, have you started on your [[Coalition Assignments]] and [[Mog Garden]] tasks yet? There is more info on these in the [[Endgame_Progression_Guide#Fresh_99_&_Initial_Gearing|Initial Gearing section]] below, but they take MONTHS of progress to max out. If you haven't started on them yet, it's a great idea to do so as soon as you can!
Before we get started in the guide proper, have you started on your [[Coalition Assignments]] and [[Mog Garden]] tasks yet? There is more info on these in the [[Endgame_Progression_Guide#Fresh_99_&_Initial_Gearing|Initial Gearing section]] below, but they take MONTHS of progress to max out. If you haven't started on them yet, it's a great idea to do so as soon as you can! Now's also a good time to make sure you have your timer to get a [[Traverser stone]] rolling for [[Abyssea]], same for [[Voidstone]] for [[Category:Voidwatch|Void Watch]] - both of these build in the background over time, so you want to get those timers rolling as soon as you can!


=Resources=
=Resources=
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Unfortunately, not all of these trusts will be available right off the bat. Some of them will only be available during certain [[Login Campaigns]], others by completing [[Records of Eminence]] Objectives, others only after completing some (long) mission questlines. Treat these recommendations both as trusts to use that you might already have, and also as some goals to work toward in the future.
Unfortunately, not all of these trusts will be available right off the bat. Some of them will only be available during certain [[Login Campaigns]], others by completing [[Records of Eminence]] Objectives, others only after completing some (long) mission questlines. Treat these recommendations both as trusts to use that you might already have, and also as some goals to work toward in the future.

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*[[Trusts#Sylvie_(UC)|Sylvia (UC)]] (GEO) - Join Sylvie's [[Unity Concord]]
*[[Trusts#Sylvie_(UC)|Sylvia (UC)]] (GEO) - Join Sylvie's [[Unity Concord]]
**Sylvie is the only general-purpose Geomancer trust available, and unfortunately she's tied to Unity Concord, of which you can only join one. While this means you can always have access to her, it does mean you'll have to make a tough decision in choosing her over some other useful Unity trusts. She certainly not a bad choice, however - her geomancy buffs are unique (meaning she won't conflict with any other support trusts) and quite powerful, providing large phys/mag attack boosts, hastes, refreshes, and will even help out with healing. As a new player I think I would recommend choosing one of the Unity healer trusts over her, but once you get some more healer trusts under your belt, don't be afraid to swap over to Sylvie.
**Sylvie is the only general-purpose Geomancer trust available, and unfortunately she's tied to Unity Concord, of which you can only join one. While this means you can always have access to her, it does mean you'll have to make a tough decision in choosing her over some other useful Unity trusts. She certainly not a bad choice, however - her geomancy buffs are unique (meaning she won't conflict with any other support trusts) and quite powerful, providing large phys/mag attack boosts, hastes, refreshes, and will even help out with healing. As a new player I think I would recommend choosing one of the Unity healer trusts over her, but once you get some more healer trusts under your belt, don't be afraid to swap over to Sylvie.

'''Healers'''
*[[Trusts#Kupipi|Kupipi]] - Complete the [[Trust: Windurst]] quest.
**Kupipi is one of the most reliable healer trusts available, with excellent status-removal capabilities. Once she engages the enemy she won't move, allowing you to pull the enemy away from her if you need to protect her from AOE damage, or keep it close by so she can hit it for TP, which she'll use to recover her MP. Otherwise she has a fairly standard assortment of Cure spells, and will do a good job of keeping your team healthy.

*[[Trusts#Apururu_(UC)|Apururu (UC)]] - Join Apururu's [[Unity Concord]]
**Apururu is an incredibly strong healer, often considered one of the best available. She has effectively unlimited MP - she will use [[Convert]], has a native [[Regain]] for free TP which she'll also use to recover her MP, and will even use [[Devotion]] to recover the MP of allies. Furthermore, she has a lot of powerful AOE healing, making her great for tough fights that hit your whole party.

*[[BGWiki:Trusts#Yoran-Oran_(UC)|Yoran-Oran (UC)]] - Join Yoran-Oran's [[Unity Concord]]
**Yoran is tied with Apururu for "best healer" and which one you choose often coming down to personal preference. Like Apururu, he too has near limitless MP, however he swaps out her AOE healing potential for better survivability - he has very high [[Magic Evasion]] meaning he'll very often dodge status effects, and will keep [[Stoneskin]] up on himself.


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*[[Cipher: Shantotto II|Shantotto II]] - Acquired from [[Login Campaigns]] (300 Login Points)
*[[Cipher: Shantotto II|Shantotto II]] - Acquired from [[Login Campaigns]] (300 Login Points)
**Easily the strongest damage dealing trust in the game - if you see her available in the login campaign, grab her ASAP. She will use her WSs to close skillchains, and will use '''very''' strong single-target nukes to Magic Burst off of ''all'' skillchains, often multiple times from a single SC. She's one of the few Damage Dealing trusts that will continue to output good damage even as your own damage begins to skyrocket once you can self-skillchain, as she will instantly add several thousand extra points of damage to each of your SCs. As a bonus, she will almost never run out of MP! Her only real weakness is she has low defense, and thus can be killed quite easily by AOE damage. Additionally, she ''only'' deals magic damage - anything requiring physical damage she won't contribute much.
**Easily the strongest damage dealing trust in the game - if you see her available in the login campaign, grab her ASAP. She will use her WSs to close skillchains, and will use '''very''' strong single-target nukes to Magic Burst off of ''all'' skillchains, often multiple times from a single SC. She's one of the few Damage Dealing trusts that will continue to output good damage even as your own damage begins to skyrocket once you can self-skillchain, as she will instantly add several thousand extra points of damage to each of your SCs. As a bonus, she will almost never run out of MP! Her only real weakness is she has low defense, and thus can be killed quite easily by AOE damage. Additionally, she ''only'' deals magic damage - anything requiring physical damage she won't contribute much.

*[[Cipher: Selh'teus|Selh'teus]] - Complete RoV Mission [[Call of the Void]].
*[[Cipher: Selh'teus|Selh'teus]] - Complete RoV Mission [[Call of the Void]].
**Selh'teus won't deal absurd amounts of damage like Zeid 2 or Shantotto 2, but he more than makes up for it with utility - he has a unique weapon skill called [[Rejuvenation]], which will restore HP, MP, and TP in an AOE. He's a great choice when going up against any enemy that deals consistent AOE damage to help out your healer trusts.
**Selh'teus won't deal absurd amounts of damage like Zeid 2 or Shantotto 2, but he more than makes up for it with utility - he has a unique weapon skill called [[Rejuvenation]], which will restore HP, MP, and TP in an AOE. He's a great choice when going up against any enemy that deals consistent AOE damage to help out your healer trusts.

*[[Cipher: Iroha II|Iroha II]] - Complete RoV Mission [[The Orb's Radiance]].
*[[Cipher: Iroha II|Iroha II]] - Complete RoV Mission [[The Orb's Radiance]].
**Iroha 2 is similar to Selh'teus - her damage is fine, but nothing to write home about. Instead she makes up for it with her unique ability called '''Rise from Ashes''', which will restore 25% HP to each party member, and give them a 500 HP [[Stoneskin]] effect. She will also attempt to perform solo skillchains, and can Magic Burst off of fire SCs.
**Iroha 2 is similar to Selh'teus - her damage is fine, but nothing to write home about. Instead she makes up for it with her unique ability called '''Rise from Ashes''', which will restore 25% HP to each party member, and give them a 500 HP [[Stoneskin]] effect. She will also attempt to perform solo skillchains, and can Magic Burst off of fire SCs.

*[[Cipher: Naja|Naja Salaheem]] - Acquired from [[Login Campaigns]] (100 Login Points)
*[[Cipher: Naja|Naja Salaheem]] - Acquired from [[Login Campaigns]] (100 Login Points)
**Naja deals okayish damage, but her main draw comes from her unique Weapon Skill '''Peacebreaker''', which reduces the enemy's Defense and Magic Defense by a whopping 50%! This can be a huge boost to your own damage, sometimes more than another "regular" damage dealing trust might provide.
**Naja deals okayish damage, but her main draw comes from her unique Weapon Skill '''Peacebreaker''', which reduces the enemy's Defense and Magic Defense by a whopping 50%! This can be a huge boost to your own damage, sometimes more than another "regular" damage dealing trust might provide.
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*[[Cipher: Teodor|Teodor]] - Acquired from [[Login Campaigns]] (100 Login Points)
*[[Cipher: Teodor|Teodor]] - Acquired from [[Login Campaigns]] (100 Login Points)
**Teodor is unique in that he cannot be healed by regular most curative magic. However, he makes up for this by dealing quite high damage, and can heal himself when he gets below 50% HP. His damage does start to fall off as you progress through the endgame, but early on (or when leveling other jobs) he can deal VERY respectable damage.
**Teodor is unique in that he cannot be healed by regular most curative magic. However, he makes up for this by dealing quite high damage, and can heal himself when he gets below 50% HP. His damage does start to fall off as you progress through the endgame, but early on (or when leveling other jobs) he can deal VERY respectable damage.

*[[Cipher: Ullegore|Ullegore]] - Acquired from [[Login Campaigns]] (100 Login Points)
*[[Cipher: Ullegore|Ullegore]] - Acquired from [[Login Campaigns]] (100 Login Points)
**Another solid damage dealer for early endgame / low levels, Ullegore is a powerful spellcaster that is especially potent at low levels (before level 50ish). Be warned he too can occasionally use AOE spells.
**Another solid damage dealer for early endgame / low levels, Ullegore is a powerful spellcaster that is especially potent at low levels (before level 50ish). Be warned he too can occasionally use AOE spells.
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**Lion 2 deals okay damage, and she will attempt to SC with you. Her more notable feature is that she has the [[Treasure Hunter]] trait, increasing the rate of item drops from enemies. If you don't have THF leveled yourself, then Lion 2 can be useful for speeding up times where you need to farm item drops.
**Lion 2 deals okay damage, and she will attempt to SC with you. Her more notable feature is that she has the [[Treasure Hunter]] trait, increasing the rate of item drops from enemies. If you don't have THF leveled yourself, then Lion 2 can be useful for speeding up times where you need to farm item drops.
**Note that the regular version of [[Cipher: Lion|Lion]] also has TH, but she is only available from [[Login Campaigns]], and thus may be less reliable to attain.
**Note that the regular version of [[Cipher: Lion|Lion]] also has TH, but she is only available from [[Login Campaigns]], and thus may be less reliable to attain.

*[[Cipher: Fablinix|Fablinix]] - Acquired from seasonal [[Adventurer Appreciation Campaign]]
*[[Cipher: Fablinix|Fablinix]] - Acquired from seasonal [[Adventurer Appreciation Campaign]]
**Fablinix is 1) the only goblin trust, which is great, but also 2) uses lots of AOE skills, making him useful for farming large groups of enemies.
**Fablinix is 1) the only goblin trust, which is great, but also 2) uses lots of AOE skills, making him useful for farming large groups of enemies.

*[[Trusts#Gadalar|Gadalar]] - Complete the quest [[Embers of His Past]]
*[[Trusts#Gadalar|Gadalar]] - Complete the quest [[Embers of His Past]]
**Gadalar, like Fablinix, loves to spam AOE damage - fire spells, in this case. If you need to farm up large groups of enemies, he's another good choice.
**Gadalar, like Fablinix, loves to spam AOE damage - fire spells, in this case. If you need to farm up large groups of enemies, he's another good choice.

*[[BGWiki:Trusts#Romaa_Mihgo|Romaa Mihgo]] - Have the Key Item [[Bundle of half-inscribed scrolls]], complete the quest [[At Journey's End]], then talk to [[Romaa Mihgo]] in [[Windurst Waters (S)]] (G-11)
**Romaa Mihgo is the only trust that will actually [[Steal]] items for you! Specifically she will use [[Aura Steal]] to remove buffs from enemies, and any items stolen while doing so will be added to your inventory. This won't be useful very often, but when you DO need to steal something she can be a big help.


'''Cannot be acquired until later, but good to know about'''<br />
'''Cannot be acquired until later, but good to know about'''<br />
*[[Cipher: Ark GK|Ark Angel GK]] - Complete some of the [[Endgame_Progression_Guide#RoE_Trust_Quests|RoE Trust Quests]]
*[[Cipher: Ark GK|Ark Angel GK]] - Complete some of the [[Endgame_Progression_Guide#RoE_Trust_Quests|RoE Trust Quests]]
**Ark GK doesn't have any bells or whistles, he just does a lot of damage. He will spam [[Jump]], [[High Jump]], and [[Meditate]] to get TP quickly, and will both close skillchains you start and perform his own solo skillchains. He also is fairly survivable with a high HP pool.
**Ark GK doesn't have any bells or whistles, he just does a lot of damage. He will spam [[Jump]], [[High Jump]], and [[Meditate]] to get TP quickly, and will both close skillchains you start and perform his own solo skillchains. He also is fairly survivable with a high HP pool.

*[[Cipher: Ark TT|Ark Angel TT]] - Complete some of the [[Endgame_Progression_Guide#RoE_Trust_Quests|RoE Trust Quests]]
*[[Cipher: Ark TT|Ark Angel TT]] - Complete some of the [[Endgame_Progression_Guide#RoE_Trust_Quests|RoE Trust Quests]]
**Ark TT is unique in that he is the only trust that will freely cast [[Sleep]] spells, and can even cast them in an AOE. While this is a fairly niche use, it can come in handy and be a nice utility to help keep you from getting overwhelmed if you get lots of links. Additionally, he will Magic Burst off most skillchains.
**Ark TT is unique in that he is the only trust that will freely cast [[Sleep]] spells, and can even cast them in an AOE. While this is a fairly niche use, it can come in handy and be a nice utility to help keep you from getting overwhelmed if you get lots of links. Additionally, he will Magic Burst off most skillchains.

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*[[Cipher: Amchuchu|Amchuchu]] - Can be purchased from [[Ujlei Zelekko]] in [[Eastern Adoulin]] (F-7) during [[Spring Alter Ego Extravaganza|Spring]] & [[Seasonal_Events#Autumn_Alter_Ego_Extravaganza.21|Autumn Alter Ego Extravaganza]] events
*[[Cipher: Amchuchu|Amchuchu]] - Can be purchased from [[Ujlei Zelekko]] in [[Eastern Adoulin]] (F-7) during [[Spring Alter Ego Extravaganza|Spring]] & [[Seasonal_Events#Autumn_Alter_Ego_Extravaganza.21|Autumn Alter Ego Extravaganza]] events
**Amchuchu is one of the best tanks when it comes to magic damage. Being a RUN, she will tailer her magic defenses to whatever you're fighting, and can spread those defenses to the rest of the party - along with giving everyone a [[Fast Cast]] buff!
**Amchuchu is one of the best tanks when it comes to magic damage. Being a RUN, she will tailer her magic defenses to whatever you're fighting, and can spread those defenses to the rest of the party - along with giving everyone a [[Fast Cast]] buff!

*[[Cipher: Mnejing|Mnejing]] - Purchase from any non-Nyzul Isle [[Assault#Signing_up_for_an_Assault_Mission|Assault Counter]] during [[Spring Alter Ego Extravaganza|Spring]] & [[Seasonal_Events#Autumn_Alter_Ego_Extravaganza.21|Autumn Alter Ego Extravaganza]] events
*[[Cipher: Mnejing|Mnejing]] - Purchase from any non-Nyzul Isle [[Assault#Signing_up_for_an_Assault_Mission|Assault Counter]] during [[Spring Alter Ego Extravaganza|Spring]] & [[Seasonal_Events#Autumn_Alter_Ego_Extravaganza.21|Autumn Alter Ego Extravaganza]] events
**Mnejing has lower HP thank most tanks, but has very high damage resistance and is decent at holding hate. He is another trust that can make for an easier time on your healers, as it'll be easier for them to top him off.
**Mnejing has lower HP thank most tanks, but has very high damage resistance and is decent at holding hate. He is another trust that can make for an easier time on your healers, as it'll be easier for them to top him off.
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*[[Cipher: August|August]] - Complete ''all'' of the [[Endgame_Progression_Guide#RoE_Trust_Quests|RoE Trust Quests]], or from [[Sinister Reign]]
*[[Cipher: August|August]] - Complete ''all'' of the [[Endgame_Progression_Guide#RoE_Trust_Quests|RoE Trust Quests]], or from [[Sinister Reign]]
**August is arguably one of the strongest tank trusts in the game. He possesses every [[Killer]] trait, has a high resistance to [[Terror]], can give himself powerful defensive debuffs, and can cure party members. He tends to struggle with holding hate at times, but overall is a very strong tank.
**August is arguably one of the strongest tank trusts in the game. He possesses every [[Killer]] trait, has a high resistance to [[Terror]], can give himself powerful defensive debuffs, and can cure party members. He tends to struggle with holding hate at times, but overall is a very strong tank.

*[[Cipher: Ark EV|Ark Angel EV]] - Complete some of the [[Endgame_Progression_Guide#RoE_Trust_Quests|RoE Trust Quests]]
*[[Cipher: Ark EV|Ark Angel EV]] - Complete some of the [[Endgame_Progression_Guide#RoE_Trust_Quests|RoE Trust Quests]]
**Ark EV is one of the strongest all-around tanks available. She can cure, holds hate well, will try to interrupt enemy spellcasting, and will rarely interrupt your skillchains. Just an all-around good tank.
**Ark EV is one of the strongest all-around tanks available. She can cure, holds hate well, will try to interrupt enemy spellcasting, and will rarely interrupt your skillchains. Just an all-around good tank.

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*[[Cipher: Qultada|Qultada]] (COR) - Purchase from any [[Records_of_Eminence]] NPC during [[Spring Alter Ego Extravaganza|Spring]] & [[Seasonal_Events#Autumn_Alter_Ego_Extravaganza.21|Autumn Alter Ego Extravaganza]] events
*[[Cipher: Qultada|Qultada]] (COR) - Purchase from any [[Records_of_Eminence]] NPC during [[Spring Alter Ego Extravaganza|Spring]] & [[Seasonal_Events#Autumn_Alter_Ego_Extravaganza.21|Autumn Alter Ego Extravaganza]] events
**Qultada is easily the best COR support, and one of the best supports in general. He'll provide a variety of buffs, and can even dispel. Most notable is that if you have the [[Experience_Points#Experience_Point_Bonuses|Dedication]] buff from using an EXP / CP buffing ring (such as [[Empress Band]] or [[Echad Ring]]), then he will use [[Corsair's Roll]] to further increase your earned EXP. This makes him a must-have for leveling or earning [[Job Points]].
**Qultada is easily the best COR support, and one of the best supports in general. He'll provide a variety of buffs, and can even dispel. Most notable is that if you have the [[Experience_Points#Experience_Point_Bonuses|Dedication]] buff from using an EXP / CP buffing ring (such as [[Empress Band]] or [[Echad Ring]]), then he will use [[Corsair's Roll]] to further increase your earned EXP. This makes him a must-have for leveling or earning [[Job Points]].

*[[Trust#Ulmia|Ulmia]] (BRD) - Complete CoP mission [[Dawn]] (the final mission of CoP) and then examine the Dilapidated Gate in [[Misareaux Coast]] (I-11).
*[[Trust#Ulmia|Ulmia]] (BRD) - Complete CoP mission [[Dawn]] (the final mission of CoP) and then examine the Dilapidated Gate in [[Misareaux Coast]] (I-11).
**Ulmia behaves similarly to Joachim, but she trades the ability to heal for generally better buffs and song management. She prioritizes Haste songs ([[March]]) much more highly than Joachim does, and unlike Joachim will even double them up. She's also more proactive about keeping songs up, often refreshing them before they wear off.
**Ulmia behaves similarly to Joachim, but she trades the ability to heal for generally better buffs and song management. She prioritizes Haste songs ([[March]]) much more highly than Joachim does, and unlike Joachim will even double them up. She's also more proactive about keeping songs up, often refreshing them before they wear off.

*[[Trust#Arciela|Arciela]] (RDM) - Complete Adoulin mission [[The Light Within]] (the final mission of Adoulin) and then speak to [[Ploh Trishbahk]] at the castle gates in [[Eastern Adoulin]]
*[[Trust#Arciela|Arciela]] (RDM) - Complete Adoulin mission [[The Light Within]] (the final mission of Adoulin) and then speak to [[Ploh Trishbahk]] at the castle gates in [[Eastern Adoulin]]
**Arciela gives up the healing benefits of other RDMs in exchange for her unique move '''Guiding Light''', which is an AOE buff to physical + magic attack + defense. This is quite a potent buff, and she comes with the general suite of other RDM buffs and debuffs as well. While she doesn't have any Cure spells, she does have a unique AOE healing move she can use, though this is less reliable than other RDM trusts' cures.
**Arciela gives up the healing benefits of other RDMs in exchange for her unique move '''Guiding Light''', which is an AOE buff to physical + magic attack + defense. This is quite a potent buff, and she comes with the general suite of other RDM buffs and debuffs as well. While she doesn't have any Cure spells, she does have a unique AOE healing move she can use, though this is less reliable than other RDM trusts' cures.

*[[Cipher: King|King of Hearts]] (RDM) - Purchase from any [[Records_of_Eminence]] NPC during [[Spring Alter Ego Extravaganza|Spring]] & [[Seasonal_Events#Autumn_Alter_Ego_Extravaganza.21|Autumn Alter Ego Extravaganza]] events
*[[Cipher: King|King of Hearts]] (RDM) - Purchase from any [[Records_of_Eminence]] NPC during [[Spring Alter Ego Extravaganza|Spring]] & [[Seasonal_Events#Autumn_Alter_Ego_Extravaganza.21|Autumn Alter Ego Extravaganza]] events
**King of Hearts (KoH) is a useful go-to RDM. He'll start every fight with [[Dia]] to reduce the enemy's defense, will keep up [[Haste]], [[Refresh]], and [[Phalanx]] on you regardless of your job, and will attempt to Magic Burst off of skillchains. However, he debuffs less than Koru does, and doesn't prioritize healing as highly. He will perform weapon skills, but they don't deal much damage and can wind up just interrupting your skillchains.
**King of Hearts (KoH) is a useful go-to RDM. He'll start every fight with [[Dia]] to reduce the enemy's defense, will keep up [[Haste]], [[Refresh]], and [[Phalanx]] on you regardless of your job, and will attempt to Magic Burst off of skillchains. However, he debuffs less than Koru does, and doesn't prioritize healing as highly. He will perform weapon skills, but they don't deal much damage and can wind up just interrupting your skillchains.

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| colspan="2" style="text-align: left; background-color: #ccf;" | <strong>Healer Trusts</strong>
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You'll pretty much always want a healer trust to keep you and your party alive. Most healer trusts will get the job done of healing + debuff removal, though under the pressure of harder content the differences between them will become more apparent. I'll call out ones I think are notable, but most all healer trusts are worth using.

*[[Cipher: F. Coffin|Ferreous Coffin]] - Purchase from any [[Records_of_Eminence]] NPC during [[Summer Alter Ego Extravaganza|Summer]] & [[Category:Seasonal_Events#New_Year's_Alter_Ego_Extravaganza.21|New Year's]] events
**Ferreous Coffin is a unique healer in that he is the only trust that can cast [[Raise III]] on fellow party members. This can be extremely useful if you're running content with a friend or two! Even if you're not using him as your primary healer trust, it's incredibly valuable to swap out a trust for him, pull over a weak mob to fight, then wait for Coffin to raise your dead friend. He also has a higher-than-normal success rate for [[Cursna]] which can be very valuable for dealing with [[Doom]], though he'll only cast it on whoever has hate.

*[[BGWiki:Trusts#Monberaux|Monberaux]] - Redeem 480 [[A.M.A.N._Validator|Deed of Heroism]] (minimum 12 months' worth of completing monthly objectives)
**Monberaux is a unique trust, as he is the only "Chemist" in the game - he uses unique potion-themed skills to heal. He's quite a powerful healer, one of the strongest in the game. His heals are instant, he is functionally immune to the [[Paralyze]] status effect, and his healing skills aren't prevented by either [[Silence]] nor [[Amnesia]] - making him incredibly strong against enemies that use those statuses (such as [[Category:Imp|Imps]]). Furthermore, if you donate gil to [[Monberaux]] in [[Upper Jeuno]] (G-10) then this will buff up the Monberaux trust for the rest of the week, turning his status removal skills into AOE. He also has a variety of status buffs he can provide! His only real downside is that he lacks reliable AOE healing - he does gain an AOE heal if you donate an [[Elixir]] and/or [[Hi-Elixir]] to him in Jeuno, but each of those only provides '''one''' use of his AOE healing before needing to be restocked, meaning you'll need to constantly supply him with them for this to be reliable. Finally, his Protect/Shell only lasts a few minutes - he'll reapply it quickly, but this does mean you'll have a higher chance of getting caught without them, especially between fights.

*[[BGWiki:Trusts#Cherukiki|Cherukiki]] - Complete the CoP Mission [[One to be Feared]]
**Cherukiki is a great backup / secondary healer for tougher fights that one healer just can't keep up with. She tends to provide lots of strong [[Regen]] effects before pure heals, and she will keep her distance from enemies - keeping her relatively safe from AOE damage. Her main weakness is her poor MP management, in long fights she'll probably struggle to keep up with MP demand.

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You don't need to worry about contributing much to the boss fight itself - there will likely be many players around to help kill it, and anyone can attack it regardless of whether or not they're in a party. If you happen to die, '''don't warp to your home point!''' You can still get Domain Points for participating even if you're dead when the boss is defeated. Note that you can freely summon trusts during the fights, even while engaged with an enemy or boss, so if your healer dies just resummon another one.
You don't need to worry about contributing much to the boss fight itself - there will likely be many players around to help kill it, and anyone can attack it regardless of whether or not they're in a party. If you happen to die, '''don't warp to your home point!''' You can still get Domain Points for participating even if you're dead when the boss is defeated. Note that you can freely summon trusts during the fights, even while engaged with an enemy or boss, so if your healer dies just resummon another one.


DI is only active in one zone at a time, so you may need to hunt it down if the entrance NPC doesn't have the "Receive Elvorseal" option. The order is Zi'Tah -> Ru'Aun -> Reisenjima -> Zi'Tah. If you're in Unity Chat, your Unity leader will let you know where DI is as it moves around, otherwise you'll need to either ask another player or go looking for it. If you're on the Asura server, there's a player-ran bot named Whereisdi that you can send a /tell to, and it'll tell you where DI is - if other servers have similar bots, someone please let me know. If you don't have Reisenjima access yet, you can still get points by participating in Escha Zi'Tah and Escha Ru'Aun.
DI is only active in one zone at a time, so you may need to hunt it down if the entrance NPC doesn't have the "Receive Elvorseal" option. The order is Zi'Tah -> Ru'Aun -> Reisenjima -> Zi'Tah. If you're in Unity Chat, your Unity leader will let you know where DI is as it moves around, otherwise you'll need to either ask another player or go looking for it. If you're on the Asura server, there's a player-ran bot named '''Whereisdi''' that you can send a /tell to, and it'll tell you where DI is - if other servers have similar bots, someone please let me know. If you don't have Reisenjima access yet, you can still get points by participating in Escha Zi'Tah and Escha Ru'Aun.
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On the first floor of the skirmish, Kirin will basically be able to solo everything. '''I do not recommend attempting to attack the enemy units that advance toward the Marchland!!''' These monsters are going to be way too powerful for you to handle at this point, which is why we'll let Kirin do the dirty work. They will NOT aggro you, though they CAN aggro your trusts. If one of your trusts gets aggro, you can dismiss them or let them die, then just resummon them. While Kirin starts killing stuff, feel free to explore around and kill off other enemies that are in the area, called '''Escalents''' - the Twitherym type enemies are easiest. You may be able to find rare NMs that are either a slime or a Fomor - killing them may be a bit challenging, but will grant extra rewards and are generally worth hunting down.
On the first floor of the skirmish, Kirin will basically be able to solo everything. '''I do not recommend attempting to attack the enemy units that advance toward the Marchland!!''' These monsters are going to be way too powerful for you to handle at this point, which is why we'll let Kirin do the dirty work. They will NOT aggro you, though they CAN aggro your trusts. If one of your trusts gets aggro, you can dismiss them or let them die, then just resummon them. While Kirin starts killing stuff, feel free to explore around and kill off other enemies that are in the area, called '''Escalents''' - the Twitherym type enemies are easiest. You may be able to find rare NMs that are either a slime or a Fomor - killing them may be a bit challenging, but will grant extra rewards and are generally worth hunting down.


When the enemy Stronghold has reached half health, the game will tell you what rewards you'll receive upon completion of the skirmish. Valiant monsters '''cannot''' defeat the Stronghold - you'll need to deal the final blow. Any amount of damage will do, so you can throw a dia or something on it if you want.
When the enemy Stronghold has reached half health, the game will tell you what rewards you'll receive upon completion of the skirmish. Valiant monsters '''cannot''' defeat the Stronghold - you'll need to deal the final blow. Any amount of damage will do, so you can throw a [[Dia]] or something on it if you want.


If you need more Puissance to summon more Valiants, there's two ways to get some. First, you can use the option ''Convert to Puissance'' in the Ars Monstrum to generate more - this converts a resource called [[Obsidian Fragments]] which are easily obtained from exchanging [[Copper Voucher]]s. Second, whenever you kill Escalents, you'll get small amounts of Puissance.
If you need more Puissance to summon more Valiants, there's two ways to get some. First, you can use the option ''Convert to Puissance'' in the Ars Monstrum to generate more at the cost of a resource called [[Obsidian Fragments]] (easily obtained from exchanging [[Copper Voucher]]s.) Second, whenever you kill Escalents, you'll get small amounts of Puissance.


Once the Stronghold is defeated, a chest will spawn, as will another Cairn. If you open the chest, then '''THE EVENT WILL END.''' Only open it if you're ready to leave! If you want to move on to another floor, then examine the Cairn and continue on. The next floor will be more difficult, and you'll likely need to summon more monsters than just Kirin. The second floor is fairly easy even then, just be sure you keep mental track of where the Marchland is (it'll always show up on Wide Scan) and summon more valiants if needed - keep a close eye on your monster list and Marchland health. If you don't think you're ready for the next floor, leave after completing this one - there's nothing wrong with leaving early!
Once the Stronghold is defeated, a chest will spawn, as will another Cairn. If you open the chest, then '''THE EVENT WILL END.''' Only open it if you're ready to leave! If you want to move on to another floor, then examine the Cairn and continue on. The next floor will be more difficult, and you'll likely need to summon more monsters than just Kirin. The second floor is fairly easy even then, just be sure you keep mental track of where the Marchland is (it'll always show up on Wide Scan) and summon more Valiants if needed - keep a close eye on your monster list and Marchland health. If you don't think you're ready for the next floor, leave after completing this one - there's nothing wrong with leaving early!
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'''Alluvion Skirmish Augments'''<br />
'''Alluvion Skirmish Augments'''<br />
Augments on A. Skirmish equipment is semi-random. There are various "slots" that can be rolled with different stones, and while each roll is random, if you get a good roll in that slot you can re-roll other slots without losing it. There are three slots on each piece of gear for augments, one for each type of stone: Snow, Leaf, and Dusk. Each of these three types of stones also has four subtypes: -slit, -tip, -dim, and -orb. The type and subtype of stone used will determine the general type of stats that will be rolled. For detailed information on these, please see the [[Alluvion_Skirmish_Armor#Augmenting|Alluvion Skirmish Armor Augmenting]] and [[Alluvion_Skirmish_Weapons#Augments|Alluvion Skirmish Weapon Augmenting]] pages.
Augments on A. Skirmish equipment are semi-random. There are various "slots" that can be rolled with different stones, and while each roll is random, if you get a good roll in that slot you can re-roll other slots without losing it. There are three slots on each piece of gear for augments, one for each type of stone: Snow, Leaf, and Dusk. Each of these three types of stones also has four subtypes: -slit, -tip, -dim, and -orb. The type and subtype of stone used will determine the general type of stats that will be rolled. For detailed information on these, please see the [[Alluvion_Skirmish_Armor#Augmenting|Alluvion Skirmish Armor Augmenting]] and [[Alluvion_Skirmish_Weapons#Augments|Alluvion Skirmish Weapon Augmenting]] pages.


To actually augment the gear, trade it along with the stone of choice to [[Divainy-Gamainy]] in Western Adoulin (J-10), at the Inventor's Coalition. You'll need some Obsidian Fragments to augment the gear, which can easily be gained by trading in [[Copper Voucher]]s. I would recommend using only +2 or +1 stones for upgrading - the higher-quality the stone, the more likely the augment will be the maximum possible value. +2 stones can get expensive for the ones that provide better stats though, so a +1 stone can work, just be prepared for getting more subpar augments.
To actually augment the gear, trade it along with a stone to [[Divainy-Gamainy]] in Western Adoulin (J-10), at the Inventor's Coalition. You'll need some Obsidian Fragments to augment the gear, which can easily be gained by trading in [[Copper Voucher]]s. I would recommend using only +2 or +1 stones for upgrading - the higher-quality the stone, the more likely the augment will be the maximum possible value. +2 stones can get expensive for the ones that provide better stats though, so a +1 stone can work, just be prepared for getting more subpar augments.


'''Recommended Augments'''<br />
'''Recommended Augments'''<br />

Revision as of 22:01, 17 December 2023

So, you've finally hit level 99. Congratulations! What now? Well, you're probably overwhelmed by all the endgame content, and have no idea where to start or what's accessible. This guide will explain in detail what various endgame events are, what you can get out of them, and when you can take part in them. This guide is set up to walk you through from the first minute as a level 99 all the way to decked out in Best In Slot (BIS) gear - regardless of your job! It will also assume you have no knowledge of FFXI's endgame events, and will try to aim towards doing as much as possible solo.

This guide is roughly arranged in the order I recommend you attempt to take events on, however I don't recommend trying to complete each event 100% before moving on to the next. Get a few pieces of gear in an event, or make a bit of progress in it, then you'll be able to move on to the next. You want to always be moving forward, try not to get bogged down in any one event. You can always come back to farm gear later, and it'll probably go much faster then too.

Finally, each section of this guide is collapsed by default to make reading easier. Click the [Expand] button on the right-side of any section to expand it for more information.



A Quick Reminder

Before we get started in the guide proper, have you started on your Coalition Assignments and Mog Garden tasks yet? There is more info on these in the Initial Gearing section below, but they take MONTHS of progress to max out. If you haven't started on them yet, it's a great idea to do so as soon as you can! Now's also a good time to make sure you have your timer to get a Traverser stone rolling for Abyssea, same for Voidstone for - both of these build in the background over time, so you want to get those timers rolling as soon as you can!

Resources

Deciding on your Jobs

How to Evaluate Equipment and Build a Gearset

Recommended Trusts

Fresh 99 & Initial Gearing

Intermediate Records of Eminence Objectives

How to Earn Gil as a New Player

Domain Invasion

Ambuscade - Very Easy Difficulty

Main Storylines

Weapon Skill Quests

Job Points & Capacity Points

Level 119 UNMs

Yorcia Weald Alluvion Skirmish

Reforged JSE Armor

Ambuscade - Normal Difficulty

Escha Ru'Aun Warders

NQ Abjuration Gear

Level 122 UNMs

High Tier Mission Battlefields

RoE Trust Quests

Master Levels

Odyssey - Sheol A

Alternative Vagary Battlefields

How to Earn Gil as an Experienced Player

Omen

Escha Ru'Aun Geas Fete

Dynamis Divergence - Waves 1 & 2

Ambuscade - Very Difficult & Pulse Weapons

Level 125-128 UNMs

Odyssey - Sheol B

Reisenjima Geas Fete

Sinister Reign

HQ Abjuration Gear

How to Earn Gil as an Advanced Player

Geas Fete HELMs & Gods

Dynamis D. - Wave 3

Odyssey - Sheol C & Segment Farming

Odyssey - Sheol Gaol

Ultimate / REMA Weapons

Other Content

What Next?

Contact

If you have any questions, comments, or feedback on this guide or any of its contents, please feel free to contact me either here on the BG Wiki at User_talk:Cassiani, or send me a /tell in-game: I'm Cassiani on the Asura server.

This guide was last updated October 25th, 2023.