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Waypoint
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Kinetic Units
Teleportation through both types of waypoints is paid for in Kinetic Units.
- Trading crystals to a Waypoint or Proto-Waypoint will yield varying amounts of kinetic units depending on the type of crystal.
- Trading a crystal cluster yields a slightly higher amount than trading a stack of that type of crystal. A small number of quests also yield kinetic units as a reward.
- Fire Water Wind Earth Crystals: 15 units each
- Fire Water Wind Earth Clusters: 200 units each
- Ice Lightning Crystals: 30 units each
- Ice Lightning Clusters: 400 units each
- Light Dark Crystals: 80 units each
- Light Dark Clusters: 1,000 units each
- Aurora Twilight Crystal: 500 units
Note: The maximum number of Kinetic Units that may be accumulated is 50,000 (anything past that will be lost).
Waypoints
Waypoints allow the user to travel between Lower Jeuno and various Adoulinian locations. In order to access the first waypoint in Lower Jeuno, the player must first complete The Geomagnetron to obtain the Adoulinian charter permit. The cost of using a waypoint varies depending on the users current location, and waypoint destinations must be activated by first attuning the geomagnetron to that destination by simply visiting it once on foot and clicking the Waypoint. Note that Frontier Station and Bivouac waypoints are only accessible once a server has successfully constructed that Station or Bivouac. Additionally, if a Frontier Bivouac runs out of supplies and requires reconstruction, its Waypoint will disappear until the Bivouac is reconstructed (the waypoint does not need to be reattuned when the Bivouac is reconstructed).
Usage Fees
Note: All usage fees below are reduced by 25% if the Second Floor edification is present at the Couriers' Coalition.
- Travel from Lower Jeuno to Adoulin locations or vice versa: 30 Kinetic Units
- Travel from Eastern Adoulin locations to Western Adoulin locations or vice versa: 3 Kinetic Units
- Travel within Eastern Adoulin or Western Adoulin from one waypoint to another: 1 Kinetic Unit
- Travel within an Ulbuka field area from one waypoint to another: 5 Kinetic Units
- Travel from Adoulin to an Ulbuka field area: 100 Kinetic Units
- Travel from an Ulbuka field area to Adoulin: 30 Kinetic Units
- Travel from Adoulin to an Augural Conveyor: 300 Kinetic Units
- Travel from Adoulin to a Warp Rune destination: 200 Kinetic Units
Waypoint Locations
- Lower Jeuno: (H-7)
- Western Adoulin
- Platea Triumphus (Couriers' Coalition): (H-8)
- Pioneers' Coalition: (E-8)
- Mummers' Coalition: (G-10)
- Inventors' Coalition: (J-9)
- The Auction House: (F-10)
- Your Rent-a-Room: (H-11)
- Big Bridge: (L-9)
- Airship Docks: (H-4)
- Adoulin Waterfront: (I-5)
- Eastern Adoulin
- Peacekeepers' Coalition: (F-8)
- Scouts' Coalition: (G-9)
- Statue of the Goddess: (H-8)
- The Wharf to Yahse: (G-6)
- Your Rent-a-Room: (G-11)
- The Auction House: (H-10)
- Sverhried Hillock: (I-7)
- The Coronal Esplanade: (I-9)
- Castle Adoulin Gates: (K-9)
Frontier Stations and Bivouacs
Aside from the Frontier Stations in Ceizak Battlegrounds and Yahse Hunting Grounds, all stations and bivouacs must be constructed by completing supplies delivery assignments to that location offered by the Couriers' Coalition. Areas deeper into the wilderness require a higher Couriers' rank in order to partake in the delivery assignments. Bivouacs are generally located past Colonization Reive obstacles. Once a station or bivouac is constructed, a Waypoint will be located at the site. Frontier Stations will never disappear once constructed, but Frontier Bivouacs will disappear if they run out of supplies, causing the associated Waypoint to also disappear.
- Ceizak Battlegrounds
- Frontier Station: (K-7)
- Frontier Bivouac #1: (H-9)
- Frontier Bivouac #2: (I-7) (NW corner)
- Frontier Bivouac #3: (F-10) (SW corner)
- Yahse Hunting Grounds
- Frontier Station: (K-9)
- Frontier Bivouac #1: (I-8)
- Frontier Bivouac #2: (G-7) (south)
- Frontier Bivouac #3: (H-9) (SW corner)
- Morimar Basalt Fields
- Frontier Station: (K-10)
- Frontier Bivouac #1: (J-8)
- Frontier Bivouac #2: (I-6)
- Frontier Bivouac #3: (I-10)
- Frontier Bivouac #4: (F-8)
- Frontier Bivouac #5: (G-6) (east, higher level past F-6 Reive)
- Foret de Hennetiel
- Frontier Station: (J-6/7)
- Frontier Bivouac #1: (G-6)
- Frontier Bivouac #2: (J-10)
- Frontier Bivouac #3: (H-9)
- Frontier Bivouac #4: (F-9) (NW corner)
- Marjami Ravine
- Frontier Station: (M-8)
- Frontier Bivouac #1: (L-10)
- Frontier Bivouac #2: (H-8)
- Frontier Bivouac #3: (D-10)
- Frontier Bivouac #4: (D-6)
- Yorcia Weald
- Frontier Station: (J-7)
- Frontier Bivouac #1: (H-6)
- Frontier Bivouac #2: (I-10)
- Frontier Bivouac #3: (F-8) (NE corner)
- Kamihr Drifts
- Frontier Station: {J-10}
- Frontier Bivouac #1: {H-9}
- Frontier Bivouac #2: {H-10}
- Frontier Bivouac #3: {H-7}
- Frontier Bivouac #4: {F-6}
Augural Conveyors
In certain areas, ancient Augural Conveyors may be found which can be activated as Waypoint destinations and also serve as entrances into Skirmishes. Note that Augural Conveyors may only be used as destinations--they cannot be used to teleport to other Waypoints.
- Cirdas Caverns: (H-3)
- Rala Waterways: south (B-6)
- Yorcia Weald: (I-10)
- Outer Ra'Kaznar: (M-6)
Warp Runes
Once the Couriers' Coalition's Coalition Flag edification has been completed for a server, Jausephiane will appear, offering Warp Rune Key Items for 100 Bayld each. These key items are permanent and allow one-way teleportation from any Waypoint in the city of Adoulin to the additional destinations below.
- San d'Oria warp rune: Northern San d'Oria: (L-10) Residential Area
- Bastok warp rune: Bastok Markets: (I-7) Residential Area
- Windurst warp rune: Windurst Woods: (F-8) Residential Area
- Selbina warp rune: Selbina: (H-7) Entrance
- Mhaura warp rune: Mhaura: (H-7) Entrance
- Kazham warp rune: Kazham: (F-9) Entrance
- Rabao warp rune: Rabao: (G-11) Entrance
- Norg warp rune: Norg: (H-9) Entrance
Once edification of the Couriers' Coalition has advanced and the Adoulinian Flag is added, the following additional warp runes will become available for 500 Bayld each. Note that players must also have the corresponding set of story missions completed for a warp rune to be available for purchase (Promathia Missions for Tavnazia, Aht Urhgan Missions for Whitegate and Nashmau).
- Tavnazia warp rune: Tavnazian Safehold: (I-8)
- Nashmau warp rune: Caedarva Mire: (H-9) (Nashmau Entrance)
- Whitegate warp rune: Wajaom Woodlands: (M-7) (Whitegate Entrance)
Proto-Waypoints
Proto-Waypoints allow the user to travel from five town areas to a large number of sites located in field and dungeon areas throughout the Middle Lands and operate independently from Waypoints, aside from the common usage of Kinetic Units for payment.
Proto-Waypoint Locations
There are five Proto-Waypoints, attuned during the quest Researchers from the West. Transportation from one Proto-Waypoint to another costs 30 Kinetic Units.
- Ru'Lude Gardens (G-9)
- Selbina (G-10)
- Mhaura (I-8)
- Norg (G-7)
- Rabao (G-8)
Geomagnetic Founts
Proto-Waypoints can also be used for one-way teleportation to Geomagnetic Founts. There is no return teleportation from a Geomagnetic Fount to a Proto-Waypoint as they are destinations only.
- 100 Kinetic Units:
- West Ronfaure (E-8) (through Bostaunieux Oubliette)
- North Gustaberg (D-8) (through Dangruf Wadi)
- West Sarutabaruta (F-4)
- La Theine Plateau (H-10) (through Ordelle's Caves)
- Konschtat Highlands (L-5)
- Tahrongi Canyon (I-9)
- Jugner Forest (G-5) (through King Ranperre's Tomb)
- Pashhow Marshlands (I-7)
- Meriphataud Mountains (G-8)
- Attohwa Chasm (J-8) (Parradamo Tor)
- Uleguerand Range (H-7) (Behind the ice wall)
- 300 Kinetic Units:
- Davoi (I-8)
- Beadeaux (G-7) (lower level)
- Castle Oztroja (G-8) (Map 1)
- Quicksand Caves (F-7) (Map 5)
- Sea Serpent Grotto (J-5) (Map 3, behind Mythril Door)
- Temple of Uggalepih (H-8) (Map 3)
- The Boyahda Tree (D-4) (Map 1)
- Oldton Movalpolos (K-11)
- Riverne - Site B01 (C-10)
- Castle Zvahl Keep (H-8) (Map 1)