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Penury
From FFXI Wiki
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Notes
- While under the effect of this job ability, matching spells actually cost half.
- As such, you are only required to have half of the MP to cast the spell.
- Example: If a spell costs 22 MP, you will only need to have 11 MP to cast it.
Equipment Modifying Ability | |||
---|---|---|---|
Equipment | Lvl. | Slot | Modifier |
Savant's Pants +1 | Forces a Conserve MP proc on top of this ability. | ||
Savant's Pants +2 | Forces a Conserve MP proc on top of this ability. | ||
Arbatel Pants | Penury +3 - Forces a Conserve MP proc as an additional effect, which is treated as "N = 11 (8 +3 from this armor)". It can then be subject to additional normal Conserve MP procs. | ||
Arbatel Pants +1 | Penury +4 - Forces a Conserve MP proc as an additional effect, which is treated as "N = 12 (8 +4 from this armor)". It can then be subject to additional normal Conserve MP procs. | ||
Arbatel Pants +2 | Penury +5 - Forces a Conserve MP proc as an additional effect, which is treated as "N = 13 (8 +5 from this armor)". It can then be subject to additional normal Conserve MP procs. | ||
Arbatel Pants +3 | Penury +6 - Forces a Conserve MP proc as an additional effect, which is treated as "N = 14 (8 +6 from this armor)". It can then be subject to additional normal Conserve MP procs. |