Leshonn

From FFXI Wiki
General Notes
  • Found past Diaphanous Gadget #B in Sortie. Need a Ra'Kaznar Shard #B to access.
  • Abilities depend on which element is visible in Leshonn's hand.
    • Element: Thunder Thunder: Zap, Concussive Shock, Undulating Shockwave
      • Ra'Kaznar Metal B prevents the additional effect Stun on auto attacks.
      • Zap: copies a debuff from Leshonn to all party members on each use. Extremely dangerous to use debuffs such as Paralyze and Helix.
      • Undulating Shockwave: Deals damage. Changes to Wind hands after.
    • Element: Wind Wind: Chokehold, Tearing Gust, Shrieking Gale
      • Ra'Kaznar Metal B prevents the additional effect Gravity on auto attacks.
      • Chokehold: steals a buff from each party member and transfers it to Leshonn. Wipe is nearly guaranteed if this lands. Effect can be blocked with Asylum.
      • Shrieking Gale: Damage + Knockback. Changes to Thunder hands after.
  • Dealing elemental damage (including Skillchains) matching the element currently displayed will heal him for extreme amounts.
  • Gains a stacking DT Effect (Aprox 5%), and a stacking damage up effect (aprox 5%) for every time Leshonn uses a nameless attack. Which looks like he is sucking in the air around him.
The chance of seeing drop is increased after procing blue abilities on the monster. Proc Conditions and effects:
  • Condition: Any elemental damage opposing his currently selected element has a chance to proc blue, with higher damage almost always producing a blue proc.
  • Note: Appears to gain resistance to repeated procs from the same source. Alternating SC > MB seems to prevent this resistance from building.
  • Effect: Removes DT/Damage up stacks each time you successfully proc.
  • Effect: Has a chance to disable the oldest elemental aura he had in effect.

  • Upon defeat, awards 2,000 Gallimaufry and each player may receive zero to two of: Ra'Kaznar Sapphire, Old Case, or Old Case +1
  • Its hands can possess elemental aura effects, which determine the TP moves it has access to.
  • May be possible to lock TP moves out by defeating all of a certain type of enemy within the area Verification Needed
  • ~870,000 HP
  • Uses Counter in excess of 500+ HP per hit.

Leshonn
Category-Macuil.jpg
Adversary
Type Elementals
Family Macuil
Job Temple Crown icon.png Monk
Sub Job Wizard's Petasos icon.png Black Mage
Class Sortie NM
Resistances
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
100% 100% 100% 100% 100% 100% 100% 100%
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
5% A A 5% 70/5% 70/5% 5% 5%
A: Absorbs · S: Susceptible · R: Resists

100% denotates that a monster takes full damage.
Tiers of 50% or less guarantee a resist.


Listings

Listings by Zone
Zone Rewards Abilities Spells
  Outer Ra'Kaznar (U)
FFXIDB Icon v3.png

     
Level Aggro Links Detects HP DEF EVA Magic DEF
135 CheckCheck Question ~870,000 1,249
Assisted By Title Traits MP
CheckCheck

Ability

Ability Y' Area Target Class Type Effect Copy Image.png Condition
Chokehold Magical Damage Element: Wind Silence, Gravity, Choke, and Pull-In
Concussive Shock Magical Damage Element: Thunder Damage, Slow, and Stun
Shrieking Gale Magical Damage Element: Wind Damage and Kockback
Tearing Gust Magical Damage Element: Wind Damage, Magic Defense Down, and Knockback
Undulating Shockwave Magical Damage Element: Thunder Damage
Zap Magical Damage Element: Thunder Plague and Amnesia
Area: 1P, AoE, Gaze, Conal · Target: Who the ability selects, Player or Monster
Class: Physical-Magical-Breath-Buff · Type: Element (E.g ice) or Damage Type (E.g piercing or blank)
Copy Image.png: Utsusemi shadows consumed (#), B Bypasses, but does not remove shadows, R Removes all shadows.

References