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Batcher's CP Camp Guide
Starting Your CP Journey
So you want to master your job? Congratulations! The road to 2100 Job Points is a grueling one but the good news is the more CP you get, the faster it goes! The purpose of this guide is to:
- Inform on the best places to camp based on experience/gear
- Teach Others about different group make-ups
So you want to CP but you don't know how to begin? Typically your best bet is to join a party shouting for a particular job to cut your teeth in the first few times. The chart below lists not only the monsters you fight but the general physical accuracy you require to actually hit the mobs. If you join a group and they catch on to your misses, you may find yourself without a party very quickly.
The bad thing about shouts, however, is that people are always looking for 1 or 2 types of groups. Said groups are indeed the way to get the absolute fastest CP possible, but there are a multitude of different job combinations to make your CP party a success and good time. Here are a few examples of good party make-ups and hopefully will provide you some wiggle-room when forming your parties!
Forming Your Group
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The Ideal group speaks for itself. Get buffed, go ham. One of the support back up heals.
The Tank group is similar but gains the stability of a tank taking the hits. Makes for a less stressful group while losing some DPS. The Traiditional group is something you should be familiar with. The DD skillchain for the nuker, and the healer and tank control the flow of mobs. Slowest CP but no ones going to die here and you dont need REMA dd's. The Pet Burn is a niche group for those that want to throw summoners and beastmasters at everything. Its fun, but restrictive in jobs. The Nuke burn basically entails 1 DD self-scing and the blm/rdm/sch's going ham with magic burst. A lot of fun. You can modify the jobs here and do anything you want. Play it smart and accomodate in order to make the most of your time while not being exclusive! |