Category:Ambuscade

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Ambuscade is a new type of battle content wherein the enemies within change every monthly version update, first released in the April 5th 2016 Version Update[1].

Ambuscade has a variety of difficulty levels, so everyone from seasoned veterans to those just starting out should find a challenge equal to their needs. With varying rewards to match.
Those wishing to tackle the strongest foes are advised to select “Very Difficult” and be prepared for a valiant struggle!

Latent effects from Legion Rewards denoted with "Legion:" are active in Ambuscade.[2]

Getting Started

Complete the Stepping into an Ambuscade Records of Eminence objective and speak with Gorpa-Masorpa in Mhaura at (G-9) for an explanation about Ambuscade.

  • Players must have completed the First Step Forward Records of Eminence objective in order to undertake Stepping into an Ambuscade.
    • Stepping into an Ambuscade can be set from the Tutorial section of the Records of Eminence menu under Basics:
Quests → Objective List → Tutorial → Basics → Stepping into an Ambuscade

Be in possession of either the Ambuscade Primer Volume One or Volume Two Key Items.

  • All party members must be in possession of one of these two Key Items.

Eligibility Requirements

In order to participate, players must satisfy the following:

  • Complete either the Ambuscade Primer Volume One or Volume Two objectives in order to obtain the Key Item for the corresponding volume of the primer for the type of battle players wish to complete.
    • Players may have only one of each of the Ambuscade Primer Key Items.
      • Objective targets vary by month after a version update, opponents are rotated out, and generally not repeated.
  • The Ambuscade Primer Volume One and Two objectives can be undertaken from the Ambuscade category of the Records of Eminence menu.
Quests → Objective List → Content → Ambuscade
Dynamis and Abyssea monsters do not count for kills required

Entry and Progression

  • Examine the Ambuscade Tome in Mhaura (G-9) and select the type and difficulty level you would like to attempt.
    • Only the party leader may register the group.
    • The party will be registered so long as the system detects that there are no issues with the layer area or registering party members.
      • Players will be unable to register if:
        • Any player is not in possession of an Amuscade Primer Volume One or Two Key Item.
        • The number of registrants exceeds the maximum of fifty reservations.
        • A party member already has a reservation.
          • To cancel a reservation:
            • A player may cancel their reservation via the ambuscade tome.
            • Three minutes has passed from the time the player is notified that their instance is ready.
            • The registrant boards a boat.
            • The registrant leaves Mhaura in any way.
    • Adding new party members after registration will not cancel the registration, but the party may only enter with the number of players it registered with.
  • A message will display for the party leader when entry is ready.
    • As of the July 2016 update[3], automatic entering was added.
      • The default setting is "off" and may be changed by having the party lead examine the Ambuscade Tome and selecting the Toggle auto-transport function.
      • In line with this, having the auto-transport function off has a notification sound played when it is the party's turn.
        • This may be disabled via the sound settings in the Config menu.
  • Examine the ambuscade tome within three minutes to enter.
    • The time limit for an Ambuscade is 30 minutes (Earth time).
    • Between 1~6 players may participate.
      • Trusts may be called after entering Maquette Abdhaljs-Legion.
        • The number of alter egos that may be called forth will depend on the number of players initially registered.
      • Player HP and MP will be restored to full and any status ailments they are suffering from will be removed upon entry.
    • Key Items will only be lost upon victory.
      • Meaning that should a player or group lose, they may reattempt the battlefield without having to reacquire new Key Items.
    • As of the August 2022 update[4], Exemplar Points are no longer gained or lost in Ambuscade.

Upon victory, a special currencies known as Hallmarks and Badges of Gallantry, which may be exchanged for rewards, Experience/Limit Points, and Capacity points will be given to all players.

Notorious Monsters inside Ambuscade do not drop any treasure directly.


Battle Information

A Word On Enmity

  • Enmity functions abnormally in two ways.
  1. The mobs will go to a random player once someone aggros.
  2. After aggro everyone is on the hate list by default, so you can easily get hate with AOE enmity actions like Warcry and Valiance or self target enmity actions like Foil and Pflug.

Battle Type & Levels

There are two types of Ambuscades you may attempt. Entry into either is determined by which Key Item you possess.
Note: Hallmark and Gallantry values have been updated to reflect the changes implemented in the May 2026 Version Update.

Primer Volume One
Type Difficulty Content Level Hallmarks Earned Gallantry Earned
Intense
Ambuscade
Very Difficult 139 3600 300 / 600 / 900 / 1200 / 1500
Difficult 134 2400 240 / 480 / 720 / 960 / 1200
Normal 129 1200 180 / 360 / 540 / 720 / 900
Easy 124 800 120 / 240 / 360 / 480 / 600
Very Easy 119 400 40 / 80 / 120 / 160 / 200
Primer Volume Two
Type Difficulty Content Level Hallmarks Earned Gallantry Earned
Ambuscade Very Difficult 129 600 60 / 120 / 180 / 240 / 300
Difficult 124 500 50 / 100 / 150 / 200 / 250
Normal 119 400 40 / 80 / 120 / 160 / 200
Easy 114 300 30 / 60 / 90 / 120 / 150
Very Easy 109 200 20 / 40 / 60 / 80 / 100

An Abdhaljs Seal will triple the amount of hallmarks and gallantry you receive from a successful Ambuscade.

Intense Ambuscade (Vol. One)

Volume 1, June 2026, Sahagin

Difficulty Foes Notes
Very Difficult Bozzetto Songstress (BRD)

Bozzetto Wavefist (MNK) x2, Bozzetto Flowspear (DRG) x2, Bozzetto Hydrophile (WHM), Chirurgeon(WAR)

Defeat 8 Sahagins to deplete the Songstress' HP.
Regen effect of ~15+% a tic while silence is off.
The Songstress is capable of using Maiden's Virelai on this difficulty.

Difficult Bozzetto Songstress (BRD)

Bozzetto Wavefist (MNK) x2, Bozzetto Flowspear (DRG) x2,
Bozzetto Hydrophile (WHM)

Defeat 6 Sahagins to deplete the Songstress' HP.
Regen effect of 5% a tic while silence is off.
Bio aura is ~70/tic

Normal Bozzetto Songstress (BRD)

Bozzetto Wavefist (MNK) x2, Bozzetto Flowspear (DRG) x2

Defeat 5 Sahagins to deplete the Songstress' HP.
Regen effect of 3% a tic while silence is off.

Easy Bozzetto Songstress (BRD)

Bozzetto Wavefist (MNK) x2, Bozzetto Flowspear (DRG)

Defeat 4 Sahagins to deplete the Songstress' HP.

Very Easy Bozzetto Songstress (BRD)

Bozzetto Wavefist (MNK), Bozzetto Flowspear (DRG)

Defeat 3 Sahagins to deplete the Songstress' HP.

Notes:
Bozzetto Songstress:

  • Only sings Mambos until using Soul Voice.
  • Then the Songstress will sing Mambo → Minuet → March → Carol → Finale → Threnody → Requiem or Virelai (VD only)
  • Stands in the middle of the arena with a bio aura, taking no damage, and does not move.
  • Defeating other Sahagins will progressively remove HP from the Sonsgstress.
  • Silencing will remove the bio aura and regen effect from the mobs.
  • The Songstress possesses a high regain effect and will use Cleansing Bubbles to remove all debuffs from itself and any nearby mobs (~20') as well as waking them.
  • Progressively enfeebling the Songstress will grant different messages:
  • The boss's throat is parched - 1 total debuff
  • The boss's begins to sing off key - 2 total debuffs
  • The boss's voice begins to crack -3 total debuffs
  • The boss's can barely croak the words out - 4 total debuffs. Enables silence to land.
  • Defeating all monsters will remove the invincibility from the Songstress until monsters are respawned.

  • Fighting adds away from the Bozzetto Songstress reduces the damage they take considerably while fighting as close to the Songstress as possible will increase their damage taken.
  • All foes besides the Bozetto Songstress are susceptible to sleep of either element.
  • Each foe will use their respective 1 hour abilities.
  • Two-Hour ability Benediction from the WHM which appears on Difficult+ will also heal the Songstress.
  • After silence is on the Songstress, Sahagins will level up after it uses a weapon skill.
    • Monsters will not level up during weapon skills if the Sonsgstress is not silenced.
    • The Sahagins will begin leveling down once the Songstress is no longer silenced and they are standing within the Bio aura.
  • The Songstress will resummon defeated Sahagins shortly after their death.
  • Monsters will use standard Sahagin TP moves.
  • Including Hydro Shot which resets hate on the target and Spinning Fin (AoE) which inflicts stun for up to 15 seconds.
  • Spinning Fin may be evaded with two shadows.
  • Bozzetto Wavefists have a high rate of counter and will use Suckerpunch which inflicts high damage to one player and resets hate on the target.

Very Difficult:

  • Chirurgeon is a manta with an avoidance down aura, and is immune to sleep.
  • Uses Inject Ink which is a conal knockback with super gravity.

Setups and Strategies:

Very Difficult:

  • WAR/SAM (Chango), WAR/DRG (Naegling), COR (DD, not leech), BRD (DD, not leech), GEO/WHM, RDM/SCH
  • This composition and strategy assumes that everyone in the group is well-geared and very familiar with their roles. This instance's VD is relatively more challenging than many other months.
  • Due to the strong Regen present, burst damage from Skillchains is integral to success
  • Outside use of buffs such as Barthunder/Barparalyze/Regen V/Protect V/Shell V will reduce buff time in instance. Regen V in particular is extremely important to overcome the constant damage auras
  • Upheaval > Savage Blade (WAR) > Upheaval for Light > Radiance, with BRD, COR, and RDM using Savage Blade at the end of the Skillchain
    • Kraken > WHM > MNKx2 > DRGx2 > Wyverns > Songstress
  • COR Crooked Cards Samurai Roll > Dancer's Roll
    • Light Shot Dia IIIs, Savage Blade at the end of the Skillchain, Random Deal to reset Warcrys/other JA
  • GEO Blaze of Glory / Ecliptic Attrition Geo-Frailty > Indi-Wilt > Entrust Indi-Regen
    • Main heal Curaga III, babysit Luopan
  • BRD Marcato > Honor March / Lightning Carol II / Valor Minuet V / Blade Madrigal
    • Apply Horde Lullaby after Manifestation Break, reapply Lullaby if mobs wake up from Benediction or other means, Savage Blade at the end of the Skillchain
  • RDM Haste 2, Distract III / Dia III / Paralyze II / Slow II
    • Open with Manifestation Break, Dispelga several times to wipe songs, begin debuffs on mobs in kill order. Wait until Songstress is a few songs into its cycle, roughly around Threnody, then apply Silence
      • Silencing Songstress will cause adds to begin leveling up. If Skillchains and burst damage is being performed correctly, no more than a few level ups should occur before each mob dies.

Difficult:

  • DDx2, COR (DD, not leech), BRD, GEO, WHM
  • This is likely the fastest way to farm if you have no seals left.
  • Bard sings lightning carol x2 and march X2.
  • Don't silence the Songstress.
  • This method is a zerg where you defeat all the mobs before any respawn so that you can just defeat the Songstress.
  • DDs run in, and use some enmity move, such a warcry for hate. This controls the mobs so that they may be slept by the BRD and not run around.
  • A DDing RUN excels in this strategy for DPS with hate control.
  • Fight on top of the Songstress and start with the WHM mob.
  • Proceed to rapidly take down the others mobs, split up your targets if you can. When they are dead the songstress can then take damage and quickly dies.
  • Worst case scenario the WHM mob repops and you just wait for one more DRG or MNK to respawn to defeat and end the fight.


Very Easy:

  • THF Solo
  • With Trust Yoran-Oran (UC), Valaineral, Joachim, Koru-Moru, Iroha II.
  • Start Attacking DRG after WS change to MNK after WS change again do so until both are dead. Make sure they die at roughly the same time.
  • When both are defeated, attack the BRD, easy win.

Key Item Locations:

Regular Ambuscade (Vol. Two)

Volume 2, June 2026, Hecteyes

Difficulty Foes Notes
Very Difficult All-Watcher ()

Ferrogazer, Terragazer, Naturagazer, Ignisgazer, Aquagazer

Difficult All-Watcher ()
Normal All-Watcher ()
Easy All-Watcher ()
Very Easy All-Watcher ()

Notes:
All-Watcher:
Uses the following TP Moves: Death Ray, Petro Gaze, Hex Eyes. Standard Hecteyes moves.

Casts the following spells: Fire IV, Firaga II




Setups and Strategies:

Very Difficult:

  • Boss takes reduced damage until adds are dead. Focus adds, then kill boss. Adds cast tier III single target magic (e.g. Water III) but are otherwise harmless.
  • Ferrogazer dies to a single critical hit while Terragazer has high physical damage resistance. Terragazer is weak to Element: Wind.




Key Item Locations:
Den of Rancor HP #1 Worms

Bostaunieux Oubliette Survival Guide Warp Leeches.

Previous Battles

Old battlefield information is stored on the Ambuscade Archive page.

Rotation Order

Note: This list is unofficial and subject to change at any time.

2026

  • 01/2026 Lamia
  • 02/2026 Fomor
  • 03/2026 Velkk
  • 04/2026 Antica
  • 05/2026 Tonberry
  • 06/2026 Sahagin
  • 07/2026 Qiqirn
  • 08/2026 Meeble
  • 09/2026 Qutrub
  • 10/2026 Dullahan
  • 11/2026 Moogle
  • 12/2026 Magic Mamool

2027

  • 01/2027 Ironclad
  • 02/2027 Doppleganger
  • 03/2027 Corse
  • 04/2027 Goblin
  • 05/2027 Orcs
  • 06/2027 Quadav
  • 07/2027 Yagudo
  • 08/2027 Gigas
  • 09/2027 Mamool
  • 10/2027 Troll
  • 11/2027 Frog
  • 12/2027 Soulflayer

Rewards

See Ambuscade Rewards for specific item and equipment rewards.

Hallmarks

Hallmarks are the primary currency of Ambuscade. They can be used to purchase items from Gorpa-Masorpa.
There are two types of rewards available. Those received in exchange for Hallmarks and those received for total amount of hallmarks accumulated.

  • Hallmarks are not expended upon receiving items from the list of rewards for total amount of hallmarks accumulated.
  • The types of items available vary with the content of that month’s Ambuscade.
  • Your total number of hallmarks will reset back to 0 after each month's version update.
Hallmarks and Badges of Gallantry are reset upon the next month's version update being implemented (usually set to happen from around the 3rd to the 10th of a month).[5]

Gallantry

Badges of Gallantry are the secondary currency of Ambuscade. They can be used to purchase items from Gorpa-Masorpa, and are only given to those who participate in Ambuscade with other players.

  • Like Hallmarks, your Badges of Gallantry will reset back to 0 after each month's version update.
Hallmarks and Badges of Gallantry are reset upon the next month's version update being implemented (usually set to happen from around the 3rd to the 10th of a month).[6]

Monthly Adventurer Campaigns

There is one type of campaign that may run any given month.

Ambuscade Point Bonus Campaign

  • When this Monthly Adventurer Campaign is active, hallmarks and badges of gallantry will yield triple the normal amount once per day when participating in each Ambuscade difficulty level.
    • This bonus will reset at Japanese Midnight Earth time and stacks additively with the effects of Abdhaljs Seals to yield a total of five times the normal amount.
      • As of April 2026, the description on the official website incorrectly states that rewards will be doubled, with four times the normal rewards being received when using a seal.

Ambuscade Gallantry Campaign

  • When this Monthly Adventurer Campaign is active, the number of Badges of Gallantry earned from Normal and Intense Ambuscades will be doubled once per Earth day.
    • This bonus will reset at Japanese Midnight Earth time and stacks with the effects of Abdhaljs Seals.
      • Using a seal during the Campaign stacks multiplicatively, resulting in 6 times the usual Gallantry.


JSE Cape Augmentation

Job-specific Back equipment obtained with a Ambuscade Voucher: Back can be augmented by trading them along with certain items to Gorpa-Masorpa.

  • See the JSE capes page for augment information for the Job Specific Capes.

To augment a cape:

  • Trade the item to Gorpa-Masorpa along with either an Abdhaljs Thread, Abdhaljs Dust, Abdhaljs Sap, Abdhaljs Dye or an Abdhaljs Resin.
  • Select the desired attribute, and confirm your choice. After the initial trade, you can max out that path on your next trade if you also trade enough materials.
    • Augments may be changed by repeating the above steps.
    • Changing the augment path will not return any items used up to that point.
      • However, when using an Abdhaljs Needle to change the augment, the current potency is maintained.
  • Further trading an augmented item with items corresponding to the attribute initially selected will increase the strength of the augmentation.
    • For maximum strength augments the following are all required per cape:
Abdhaljs Thread x20, Abdhaljs Dust x20, Abdhaljs Sap x10, Abdhaljs Dye x10, Abdhaljs Resin x5

Armor Upgrade

To upgrade Salvage Armor Variant Ambuscade Armor trade either the NQ or +1 variant and the requisite Abdhaljs Metals to Gorpa-Masorpa:

Base Armor Trade Armor Piece +1 Trade Armor Piece +2 Jobs
Sulevia's Sulevia's +1 Sulevia's +2 WAR / PLD / DRK / DRG
Hizamaru Hizamaru +1 Hizamaru +2 MNK / NIN / SAM / PUP
Inyanga Inyanga +1 Inyanga +2 WHM / BRD / SMN
Meghanada Meghanada +1 Meghanada +2 THF / RNG / BST / COR / DNC / RUN
Jhakri Jhakri +1 Jhakri +2 BLM / RDM / BLU / SCH / GEO

To upgrade Limbus and Nyzul Armor Variant Ambuscade Armor trade either the NQ or +1 variant and the requisite Abdhaljs Fibers to Gorpa-Masorpa:

Base Armor Trade Armor Piece +1 Trade Armor Piece +2 Jobs
Flamma Flamma +1 Flamma +2 WAR / PLD / DRK / SAM / DRG
Tali'ah Tali'ah +1 Tali'ah +2 BST / PUP / SMN
Mummu Mummu +1 Mummu +2 MNK / THF / RNG / NIN / COR / DNC
Ayanmo Ayanmo +1 Ayanmo +2 WHM / RDM / BRD / BLU / RUN
Mallquis Mallquis +1 Mallquis +2 BLM / SCH / GEO


Ambuscade Weapons

Speaking with Gorpa-Masorpa and listening to the message from Abdhaljs will allow you to exchange an Ambuscade Voucher: Weapon for a weapon of your choice or the grip.
Each stage is then upgraded as follows:
Abdhaljs Nugget x5 (1,500 Total Hallmarks / 4,500 Total Gallantry)
Abdhaljs Gem x5 (2,500 Total Hallmarks / 7,500 Total Gallantry)
Abdhaljs Anima x5 (4,000 Total Hallmarks / 12,000 Total Gallantry)
Abdhaljs Matter x5 (6,000 Total Hallmarks / 18,000 Total Gallantry) and one of any non-Ambuscade Pulse Weapon

  • Any means literally any. The Pulse Weapon type does not have to match up with your desired Ambuscade Weapons. For example, one could use Ephemeron to create Gokotai.
  • Total Hallmark milestone rewards grant an Ambuscade Voucher: Weapon as well five(5) of each of the above upgrade materials (not including Pulse Weapon), allowing you to score a complimentary Kaja Weapon by collecting 5,300 Hallmarks, or (if you have a Pulse Weapon) a fully-upgraded Ambuscade Weapon by 9,600 Hallmarks, per monthly reset.
  • Beyond the one complimentary item each month, additional Weapon Vouchers and upgrade materials may be purchased using Hallmarks or Gallantry. The full cost per weapon including the Weapon Voucher and upgrade materials comes to 15,000 Hallmarks or 48,000 Gallantry.
Weapon Type NQ Tokko Trade Ajja Version Trade Eletta Version Trade Kaja Version Trade Final Form
Hand to Hand Tokko Knuckles Ajja Knuckles Eletta Knuckles Kaja Knuckles

1 Pulse Weapon
Karambit
Dagger Tokko Knife Ajja Knife Eletta Knife Kaja Knife Tauret
Sword Tokko Sword Ajja Sword Eletta Sword Kaja Sword Naegling
Great Sword Tokko Claymore Ajja Claymore Eletta Claymore Kaja Claymore Nandaka
Axe Tokko Axe Ajja Axe Eletta Axe Kaja Axe Dolichenus
Great Axe Tokko Chopper Ajja Chopper Eletta Chopper Kaja Chopper Lycurgos
Scythe Tokko Scythe Ajja Scythe Eletta Scythe Kaja Scythe Drepanum
Polearm Tokko Lance Ajja Lance Eletta Lance Kaja Lance Shining One
Katana Tokko Katana Ajja Katana Eletta Katana Kaja Katana Gokotai
Great Katana Tokko Tachi Ajja Tachi Eletta Tachi Kaja Tachi Hachimonji
Club Tokko Rod Ajja Rod Eletta Rod Kaja Rod Maxentius
Staff Tokko Staff Ajja Staff Eletta Staff Kaja Staff Xoanon
Bow Tokko Bow Ajja Bow Eletta Bow Kaja Bow Ullr
Grip Tokko Grip Ajja Grip Eletta Grip Kaja Grip Khonsu


Eligible
Pulse Weapons
Source Potpourri Category
Sagasinger Arch Dynamis Lord None
Ephemeron Aello Voidwatcher Goodness 2
Coruscanti Qilin Voidwatcher Goodness 2
Murasamemaru Uptala Voidwatcher Goodness 2
Borealis Ig-Alima Voidwatcher Goodness 2
Asteria Botulus Rex Voidwatcher Goodness 2
Delphinius Bismarck Voidwatcher Goodness 2
Aytanri Morta Voidwatcher Goodness 2
Girru Paramount Gallu Legion Clomper Goodness 2
Ikarigiri Paramount Botulus Legion Clomper Goodness 2
Tenkomaru Svaha Burrower Goodness 2
Himthige Grannus Burrower Goodness 2
Adflictio Samursk Burrower Goodness 2
Gusterion Dreyruk Burrower Goodness 2
Dukkha Silagilith Burrower Goodness 2
Chastisers Urmahlullu None
Router Fleetstalker None
Annealed Lance Shockmaw None