Category:Ambuscade

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Ambuscade is a new type of battle content wherein the enemies within change every monthly version update, first released in the April 5th 2016 Version Update[1].

Ambuscade has a variety of difficulty levels, so everyone from seasoned veterans to those just starting out should find a challenge equal to their needs. With varying rewards to match.
Those wishing to tackle the strongest foes are advised to select “Very Difficult” and be prepared for a valiant struggle!

Latent effects from Legion Rewards denoted with "Legion:" are active in Ambuscade.[2]

Getting Started

Complete the Stepping into an Ambuscade Records of Eminence objective and speak with Gorpa-Masorpa in Mhaura at (G-9) for an explanation about Ambuscade.

  • Players must have completed the First Step Forward Records of Eminence objective in order to undertake Stepping into an Ambuscade.
    • Stepping into an Ambuscade can be set from the Tutorial section of the Records of Eminence menu under Basics:
Quests → Objective List → Tutorial → Basics → Stepping into an Ambuscade

Be in possession of either the Ambuscade Primer Volume One or Volume Two Key Items.

  • All party members must be in possession of one of these two Key Items.

Eligibility Requirements

In order to participate, players must satisfy the following:

  • Complete either the Ambuscade Primer Volume One or Volume Two objectives in order to obtain the Key Item for the corresponding volume of the primer for the type of battle players wish to complete.
    • Players may have only one of each of the Ambuscade Primer Key Items.
      • Objective targets vary by month after a version update, opponents are rotated out, and generally not repeated.
  • The Ambuscade Primer Volume One and Two objectives can be undertaken from the Ambuscade category of the Records of Eminence menu.
Quests → Objective List → Content → Ambuscade
Dynamis and Abyssea monsters do not count for kills required

Entry and Progression

  • Examine the Ambuscade Tome in Mhaura (G-9) and select the type and difficulty level you would like to attempt.
    • Only the party leader may register the group.
    • The party will be registered so long as the system detects that there are no issues with the layer area or registering party members.
      • Players will be unable to register if:
        • Any player is not in possession of an Amuscade Primer Volume One or Two Key Item.
        • The number of registrants exceeds the maximum of fifty reservations.
        • A party member already has a reservation.
          • To cancel a reservation:
            • A player may cancel their reservation via the ambuscade tome.
            • Three minutes has passed from the time the player is notified that their instance is ready.
            • The registrant boards a boat.
            • The registrant leaves Mhaura in any way.
    • Adding new party members after registration will not cancel the registration, but the party may only enter with the number of players it registered with.
  • A message will display for the party leader when entry is ready.
    • As of the July 2016 update[3], automatic entering was added.
      • The default setting is "off" and may be changed by having the party lead examine the Ambuscade Tome and selecting the Toggle auto-transport function.
      • In line with this, having the auto-transport function off has a notification sound played when it is the party's turn.
        • This may be disabled via the sound settings in the Config menu.
  • Examine the ambuscade tome within three minutes to enter.
    • The time limit for an Ambuscade is 30 minutes (Earth time).
    • Between 1~6 players may participate.
      • Trusts may be called after entering Maquette Abdhaljs-Legion.
        • The number of alter egos that may be called forth will depend on the number of players initially registered.
      • Player HP and MP will be restored to full and any status ailments they are suffering from will be removed upon entry.
    • Key Items will only be lost upon victory.
      • Meaning that should a player or group lose, they may reattempt the battlefield without having to reacquire new Key Items.
    • As of the August 2022 update[4], Exemplar Points are no longer gained or lost in Ambuscade.

Upon victory, a special currencies known as Hallmarks and Badges of Gallantry, which may be exchanged for rewards, Experience/Limit Points, and Capacity points will be given to all players.

Notorious Monsters inside Ambuscade do not drop any treasure directly.


Battle Information

A Word On Enmity

  • Enmity functions abnormally in two ways.
  1. The mobs will go to a random player once someone aggros.
  2. After aggro everyone is on the hate list by default, so you can easily get hate with AOE enmity actions like Warcry and Valiance or self target enmity actions like Foil and Pflug.

Battle Type & Levels

There are two types of Ambuscades you may attempt. Entry into either is determined by which Key Item you possess.

Primer Volume One
Type Difficulty Content Level Hallmarks Earned Gallantry Earned
Intense
Ambuscade
Very Difficult 139 3600 300 / 600 / 900 / 1200 / 1500
Difficult 134 2400 240 / 480 / 720 / 960 / 1200
Normal 129 1200 180 / 360 / 540 / 720 / 900
Easy 124 600 80 / 160 / 240 / 320 / 400
Very Easy 119 200 20 / 40 / 60 / 80 / 100
Primer Volume Two
Type Difficulty Content Level Hallmarks Earned Gallantry Earned
Ambuscade Very Difficult 129 300 30 / 60 / 90 / 120 / 150
Difficult 124 250 25 / 50 / 75 / 100 / 125
Normal 119 200 20 / 40 / 60 / 80 / 100
Easy 114 150 15 / 30 / 45 / 60 / 75
Very Easy 109 100 10 / 20 / 30 / 40 / 50

An Abdhaljs Seal will triple the amount of hallmarks and gallantry you receive from a successful Ambuscade.

Intense Ambuscade (Vol. One)

Volume 1, April 2026, Antica

Difficulty Foes Notes
Very Difficult Bozzetto Consul(WAR) ()

Sabotender Dulce(WAR)
Summons (x3): Bozzetto Stalwart(WAR), Bozzetto Hunter(RNG), Bozzetto Magister (BLM), Bozzetto Stalker (THF), Bozzetto Valiant(PLD)

Bozzetto Consul: Has ~1,400,000 HP
Sabotender Dulce: 10,000 Needles. Has ~140,000 HP

Difficult Bozzetto Consul(WAR) ()

Sabotender Dulce(WAR)
Summons (x2): Bozzetto Stalwart(WAR), Bozzetto Hunter(RNG), Bozzetto Magister (BLM), Bozzetto Stalker (THF), Bozzetto Valiant(PLD)

Sabotender Dulce: 4,000 Needles.

Normal Bozzetto Consul(WAR) ()

Sabotender Dulce(WAR)
Summons (x1): Bozzetto Stalwart(WAR), Bozzetto Hunter(RNG), Bozzetto Magister (BLM), Bozzetto Stalker (THF), Bozzetto Valiant(PLD)

Sabotender Dulce: 2,000 Needles.

Easy Bozzetto Consul(WAR) ()

Sabotender Dulce(WAR)
Summons (x1): Bozzetto Stalwart(WAR), Bozzetto Hunter(RNG), Bozzetto Magister (BLM), Bozzetto Stalker (THF)

Sabotender Dulce: 1,000 Needles.

Very Easy Bozzetto Consul(WAR) ()

Sabotender Dulce(WAR)
Summons (x1): Bozzetto Stalwart(WAR), Bozzetto Hunter(RNG), Bozzetto Magister (BLM)

Sabotender Dulce: 100 Needles.

Notes:


  • Only the Bozzetto Consul needs to be defeated in order to win. It and a Sabotender Dulce are present initially upon entry.
  • The Bozzetto Consul will summon additional Antica (varying with difficulty) approximately every 15~120 seconds.
  • Adds must be defeated in order to win, even if done so after the Bozzetto Consul is.
  • Adds are likely called at certain HP percentages with a max wait between summoning of a minute. If the Consul's HP is rapidly dropping it will chain summon adds. Verification Needed.
  • Defeating the summoned adds will significantly increase the attack of the Bozzetto Consul with each one defeated.
  • Adds will use their job corresponding Two-Hour ability 1-Hours near at the start of a fight.
  • Adds are called in the order of WAR → RNG → BLM → THF (E+) → PLD (N+)
  • Adds are immune to sleep.
  • The Sabotender Dulce will flee around the battlefield and will eventually run into range to do needles move, the damage being dependent on the difficulty chosen:
  • While the Sabotender Dulce is out of range, the Bozetto Consul will take less damage.
  • Tomahawk will help to decrease this effect.
  • The Sabotender Dulce itself is weak, but takes -99% AoE damage.
  • Adds will not be summoned after the Sabotender Dulce is defeated. The message "The call goes unheeded!" will be displayed.
  • All Antica use the following TP Moves:
  • Jamming Wave: Magical Damage Element: Wind (AoE) Damage and Silence.
  • Magnetite Cloud: Breath Damage Element: Earth (Conal) Damage and Gravity.
  • Sandstorm: Magical Damage Element: Dark (AoE) Inflicts Blind.
  • Sand Shield; Status Enhancement Gains Defense Bonus.
  • Sand Trap: Element: Earth (AoE) Damage, Petrification, and resets Enmity.
  • Sand Veil: Status Enhancement Gains Evasion Bonus.
  • Shoulder Slam: Physical Damage Damage and Knockback.
  • Spikeball: Physical Damage Damage and Poison.

Bozzetto Consul:

  • Uses Two-Hour ability Mighty Strikes.
  • Takes double damage while summoning adds.
  • Resists Element: Dark and Element: Earth.
  • Immune to Bind and Gravity.
  • Additionally has the following nonstandard and enhanced version moves:
  • Sand Rush - Physical Damage (AoE) High damage. Absorbable via 3 shadows.
  • This move was previously known as Sodstorm when first introduced in May 2017.
  • Fettering Tackle: Physical Damage High Damage and Knock Back.
  • Sand Rush and Fettering Tackle will inflict heavy damage to players, especially while the Consul has Mighty Strikes active.
  • Thornball: Physical Damage Damage, Paralysis, and Poison.
  • Sand Shroud: Status Enhancement Gains Evasion Bonus.
Bozzetto Consul Resistances
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
100% 100% Question Question Question Question Question Question
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
60% 100% 60% 70% 70% 20% 60% 20%

Sabotender Dulce:

  • Weakest to Element: Ice and Element: Dark elements.

Bozzetto Stalwart

Bozzetto Hunter

  • Uses this 1-Hour soon after damaging a Hunter.
  • Thus AoEing will cause each Hunter to use Eagle Eye Shot which may cause significant damage.

Bozzetto Magister

Bozzetto Stalker

Bozzetto Valiant


Setups and Strategies: Very Difficult:

  • TANK, GEO, COR (or DD), SCH/WHM, BLM x2
  • COR provides Wizard's and Warlock's rolls.
  • Indi-Acumen, Entrust (onto SCH) Indi-Malaise, Geo-Focus (after pull). Malaise may or may not proc due to the Cactuar running very quickly in and out of range. Geo bubble is mainly to help absorb needles (but it should not go off if your group is prepared).
  • Tank runs in to pull main boss at center; party follows; GEO casts Geo-Focus on self for quick setup. SCH opens with Gravitation and BLMs should be able to take out the Cactuar in a single volley of Elemental Sealed Death (from each BLM). Manawall/Convert if you need to and finish off the Cactuar if you got unlucky with resists. Done right, there should be no adds, or at worst just a single set of adds.
  • Tank should grab boss (and any adds) to zone-in corner and mages should stand at typical backline job distance.
  • GEO should keep Indi-Acumen and now use Geo-Malaise. If there are adds, take them out with AoE spells.
  • For quick finish, have SCH use SP and create Fragmentation to burst wind-based spells.
  • For slower finish (no SP), have COR self-SC (or SC w/ tank) when SCH's stratagems are down.
  • SCH/WHM should help tank stay un-enfeebled.

Difficult:


Normal:

  • Players can just bum rush the Bozzetto Consul and kill him first so his attack isn't raised, then defeat the adds to clear this Ambuscade. Save the THF (Stalker) and PLD (Valiant) for last. You can ignore the Cactuar entirely. A tank to hold the adds becomes preferable here. Even Valaineral trust can hold the adds long enough for a solid DD or two to skillchain down the Consul, then move to the adds. Just have party leader swap to them for a moment so he gains hate on them all.

Easy:

  • Players can just bum rush the Bozzetto Consul and kill him first so his attack isn't raised, then defeat the adds to clear this Ambuscade. You can ignore the Cactuar entirely.

Very Easy:

  • Players can just bum rush the Bozzetto Consul and kill him first so his attack isn't raised, then defeat the adds to clear this Ambuscade. You can ignore the Cactuar entirely.

Key Item Suggestions:




Regular Ambuscade (Vol. Two)

Volume 2, April 2026, Beast

Difficulty Foes Notes
Very Difficult Symbiotic Beasts ()

Marid Dhalmel Buffalo Tiger Coeurl Rabbit Opo-Opo

Difficult Symbiotic Beasts ()

Marid Dhalmel Buffalo Tiger Coeurl Rabbit

Normal Symbiotic Beasts ()

Marid Dhalmel Tiger Coeurl Rabbit

Easy Symbiotic Beasts ()

Marid Dhalmel Tiger Coeurl

Very Easy Symbiotic Beasts ()

Marid Dhalmel Coeurl

Notes:


  • Aggroing the larger mobs will cause all mobs to aggro and may result in decreased dmg taken by all mobs. Mobs can be pulled one at a time and away from the group in order from left > right, smallest to largest to avoid this mechanic.Verification Needed
    • The mobs will have to be pulled with ranged/magical/DoT damage, as Provoke/Flash will not cause them to move and just claim the mob. They have to take damage before they will begin to move.
  • Mobs will take damage and use abilities in line with their respective creature type. At 1% health, the engaged mob will continue to stay alive until it uses the TP move Succession. The exact outcome of the use of this ability is undocumented.Verification Needed
  • Mobs can aggro without the preceeding mob being beaten if the party takes too long to kill the engaged mob. Verification Needed
  • Suggested order for fighting mobs is to start with the Rabbit, and work your way toward the center - once the Coeurl is defeated, jump to the tiger, then work your way back to the middle. The final mob should be the Marid. Verification Needed

Setups and Strategies:





Key Item Locations:

Previous Battles

Old battlefield information is stored on the Ambuscade Archive page.

Rotation Order

Note: This list is unofficial and subject to change at any time.

2026

  • 01/2026 Lamia
  • 02/2026 Fomor
  • 03/2026 Velkk
  • 04/2026 Antica
  • 05/2026 Tonberry
  • 06/2026 Sahagin
  • 07/2026 Qiqirn
  • 08/2026 Meeble
  • 09/2026 Qutrub
  • 10/2026 Dullahan
  • 11/2026 Moogle
  • 12/2026 Magic Mamool

2027

  • 01/2027 Ironclad
  • 02/2027 Doppleganger
  • 03/2027 Corse
  • 04/2027 Goblin
  • 05/2027 Orcs
  • 06/2027 Quadav
  • 07/2027 Yagudo
  • 08/2027 Gigas
  • 09/2027 Mamool
  • 10/2027 Troll
  • 11/2027 Frog
  • 12/2027 Soulflayer

Rewards

See Ambuscade Rewards for specific item and equipment rewards.

Hallmarks

Hallmarks are the primary currency of Ambuscade. They can be used to purchase items from Gorpa-Masorpa.
There are two types of rewards available. Those received in exchange for Hallmarks and those received for total amount of hallmarks accumulated.

  • Hallmarks are not expended upon receiving items from the list of rewards for total amount of hallmarks accumulated.
  • The types of items available vary with the content of that month’s Ambuscade.
  • Your total number of hallmarks will reset back to 0 after each month's version update.
Hallmarks and Badges of Gallantry are reset upon the next month's version update being implemented (usually set to happen from around the 3rd to the 10th of a month).[5]

Gallantry

Badges of Gallantry are the secondary currency of Ambuscade. They can be used to purchase items from Gorpa-Masorpa, and are only given to those who participate in Ambuscade with other players.

  • Like Hallmarks, your Badges of Gallantry will reset back to 0 after each month's version update.
Hallmarks and Badges of Gallantry are reset upon the next month's version update being implemented (usually set to happen from around the 3rd to the 10th of a month).[6]

Monthly Adventurer Campaigns

There is one type of campaign that may run any given month.

Ambuscade Point Bonus Campaign

  • When this Monthly Adventurer Campaign is active, hallmarks and badges of gallantry will yield double the normal amount once per day when participating in each Ambuscade difficulty level.
    • This bonus will reset at Japanese Midnight Earth time and stacks with the effects of Abdhaljs Seals to yield a total of four times the normal amount.
      • Unclear on whether a mistranslation. Currently observed value with Campaign active and Seal used is 5 times the normal amount.
        • As of July 2024, using a Seal during the Campaign stacks multiplicatively, resulting in 6 times the usual Gallantry.

Ambuscade Gallantry Campaign


JSE Cape Augmentation

Job-specific Back equipment obtained with a Ambuscade Voucher: Back can be augmented by trading them along with certain items to Gorpa-Masorpa.

  • See the JSE capes page for augment information for the Job Specific Capes.

To augment a cape:

  • Trade the item to Gorpa-Masorpa along with either an Abdhaljs Thread, Abdhaljs Dust, Abdhaljs Sap, Abdhaljs Dye or an Abdhaljs Resin.
  • Select the desired attribute, and confirm your choice. After the initial trade, you can max out that path on your next trade if you also trade enough materials.
    • Augments may be changed by repeating the above steps.
    • Changing the augment path will not return any items used up to that point.
      • However, when using an Abdhaljs Needle to change the augment, the current potency is maintained.
  • Further trading an augmented item with items corresponding to the attribute initially selected will increase the strength of the augmentation.
    • For maximum strength augments the following are all required per cape:
Abdhaljs Thread x20, Abdhaljs Dust x20, Abdhaljs Sap x10, Abdhaljs Dye x10, Abdhaljs Resin x5

Armor Upgrade

To upgrade Salvage Armor Variant Ambuscade Armor trade either the NQ or +1 variant and the requisite Abdhaljs Metals to Gorpa-Masorpa:

Base Armor Trade Armor Piece +1 Trade Armor Piece +2 Jobs
Sulevia's Sulevia's +1 Sulevia's +2 WAR / PLD / DRK / DRG
Hizamaru Hizamaru +1 Hizamaru +2 MNK / NIN / SAM / PUP
Inyanga Inyanga +1 Inyanga +2 WHM / BRD / SMN
Meghanada Meghanada +1 Meghanada +2 THF / RNG / BST / COR / DNC / RUN
Jhakri Jhakri +1 Jhakri +2 BLM / RDM / BLU / SCH / GEO

To upgrade Limbus and Nyzul Armor Variant Ambuscade Armor trade either the NQ or +1 variant and the requisite Abdhaljs Fibers to Gorpa-Masorpa:

Base Armor Trade Armor Piece +1 Trade Armor Piece +2 Jobs
Flamma Flamma +1 Flamma +2 WAR / PLD / DRK / SAM / DRG
Tali'ah Tali'ah +1 Tali'ah +2 BST / PUP / SMN
Mummu Mummu +1 Mummu +2 MNK / THF / RNG / NIN / COR / DNC
Ayanmo Ayanmo +1 Ayanmo +2 WHM / RDM / BRD / BLU / RUN
Mallquis Mallquis +1 Mallquis +2 BLM / SCH / GEO


Ambuscade Weapons

Speaking with Gorpa-Masorpa and listening to the message from Abdhaljs will allow you to exchange an Ambuscade Voucher: Weapon for a weapon of your choice or the grip.
Each stage is then upgraded as follows:
Abdhaljs Nugget x5 (1,500 Total Hallmarks / 4,500 Total Gallantry)
Abdhaljs Gem x5 (2,500 Total Hallmarks / 7,500 Total Gallantry)
Abdhaljs Anima x5 (4,000 Total Hallmarks / 12,000 Total Gallantry)
Abdhaljs Matter x5 (6,000 Total Hallmarks / 18,000 Total Gallantry) and one of any non-Ambuscade Pulse Weapon

  • Any means literally any. The Pulse Weapon type does not have to match up with your desired Ambuscade Weapons. For example, one could use Ephemeron to create Gokotai.
  • Total Hallmark milestone rewards grant an Ambuscade Voucher: Weapon as well five(5) of each of the above upgrade materials (not including Pulse Weapon), allowing you to score a complimentary Kaja Weapon by collecting 5,300 Hallmarks, or (if you have a Pulse Weapon) a fully-upgraded Ambuscade Weapon by 9,600 Hallmarks, per monthly reset.
  • Beyond the one complimentary item each month, additional Weapon Vouchers and upgrade materials may be purchased using Hallmarks or Gallantry. The full cost per weapon including the Weapon Voucher and upgrade materials comes to 15,000 Hallmarks or 48,000 Gallantry.
Weapon Type NQ Tokko Trade Ajja Version Trade Eletta Version Trade Kaja Version Trade Final Form
Hand to Hand Tokko Knuckles Ajja Knuckles Eletta Knuckles Kaja Knuckles

1 Pulse Weapon
Karambit
Dagger Tokko Knife Ajja Knife Eletta Knife Kaja Knife Tauret
Sword Tokko Sword Ajja Sword Eletta Sword Kaja Sword Naegling
Great Sword Tokko Claymore Ajja Claymore Eletta Claymore Kaja Claymore Nandaka
Axe Tokko Axe Ajja Axe Eletta Axe Kaja Axe Dolichenus
Great Axe Tokko Chopper Ajja Chopper Eletta Chopper Kaja Chopper Lycurgos
Scythe Tokko Scythe Ajja Scythe Eletta Scythe Kaja Scythe Drepanum
Polearm Tokko Lance Ajja Lance Eletta Lance Kaja Lance Shining One
Katana Tokko Katana Ajja Katana Eletta Katana Kaja Katana Gokotai
Great Katana Tokko Tachi Ajja Tachi Eletta Tachi Kaja Tachi Hachimonji
Club Tokko Rod Ajja Rod Eletta Rod Kaja Rod Maxentius
Staff Tokko Staff Ajja Staff Eletta Staff Kaja Staff Xoanon
Bow Tokko Bow Ajja Bow Eletta Bow Kaja Bow Ullr
Grip Tokko Grip Ajja Grip Eletta Grip Kaja Grip Khonsu


Eligible
Pulse Weapons
Source Potpourri Category
Sagasinger Arch Dynamis Lord None
Ephemeron Aello Voidwatcher Goodness 2
Coruscanti Qilin Voidwatcher Goodness 2
Murasamemaru Uptala Voidwatcher Goodness 2
Borealis Ig-Alima Voidwatcher Goodness 2
Asteria Botulus Rex Voidwatcher Goodness 2
Delphinius Bismarck Voidwatcher Goodness 2
Aytanri Morta Voidwatcher Goodness 2
Girru Paramount Gallu Legion Clomper Goodness 2
Ikarigiri Paramount Botulus Legion Clomper Goodness 2
Tenkomaru Svaha Burrower Goodness 2
Himthige Grannus Burrower Goodness 2
Adflictio Samursk Burrower Goodness 2
Gusterion Dreyruk Burrower Goodness 2
Dukkha Silagilith Burrower Goodness 2
Chastisers Urmahlullu None
Router Fleetstalker None
Annealed Lance Shockmaw None