Category:Bestiary

From FFXI Wiki

Virtually all monsters in Vana'diel are classified as part of one monster "type" from the tables below.
Akin to elemental ascendancy and opposition, ecosystems of predation and opposition exist within the creature classification. See the image and tables below for more information.

The effects of creature predation and opposition can cause Intimidation during battle.
For example, Lizards can intimidate Vermin and be intimidated by Beasts, while Demons and Dragons can both intimidate and be intimidated by one another. Creature predation and opposition is most often and most easily taken advantage by pet selection of the Beastmaster job, but can also be caused by "Killer" Job Traits (e.g. Beast Killer), certain Job Abilities (e.g. Arcane Circle), and certain equipment (e.g. Crimson Armor Set).

Vana'diel Ecosystems

These are the types of creatures found naturally across Vana'diel. Organized by various ecosystems of predators and prey.

The Creatures of Vanadiel.jpg

Ecosystem 1

Ecosystem 2

Ecosystem 3

Ecosystem 4

Humanoid "Ecosystem"

Promyvion Ecosystem

Empty
Craver
Gorger
Receptacle
Seether
Thinker
Wanderer
Weeper

Al'Taieu Ecosystem

These are the types of creatures found naturally within the extra-dimensional "sunken" Zilartian capital of Al'Taieu. Unlike the Vana'diel ecosystems there is no predator prey relationships, instead the two creature types are a division along the lines of "biologic" and "artificial"; with Luminians being biological and Luminions being similar to Arcana.

Abyssean Ecosystem

Vorageans
Amoeban
Clionid
Limule
Murex

Miscellaneous Types

These can be found throughout the various worlds of Final Fantasy XI, but share no distinct ecosystems with regards to their types.

Subcategories

This category has the following 200 subcategories, out of 218 total.

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Pages in category "Bestiary"

The following 200 pages are in this category, out of 5,721 total.

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