Home Point

From FFXI Wiki
Home Point Crystal

Home Points are crystals found across Vana'diel that players can set to return to when using Warp or when K.O.'d without a Raise.

In addition, examining these crystals once allows instant transportation between them, for a fee.

A Home Point may also be set at any Outpost, not under Beastmen control, by speaking to the Outpost Guard.

Only one Home Point may be set at a time and there are no restrictions to changing. The current Home Point may be checked under Profile in the Main Menu.

A complete list of all Home Points crystals across Vana'diel is found below.

Home Point Teleportation

Introduced in the December 2013 Version Update, Home Point teleportation is a way of traveling quickly around the world of Vana'diel.

Depending on the destination, a nominal gil fee is paid to use the service:

  • Free of charge for teleporting among Home Points in the same town/city.
  • 500 gil to teleport to a town/city Home Point.
  • 1,000 gil to teleport to a field/dungeon Home Point.

Home Points found towns/cities may append a shorthand next to the destination: (M) denotes the Home Point next to a Mog House, (E) denotes the Home Point next to the entrance/exit, and (A) denotes the Home Point next to the Auction House.

Destinations can be sorted by either Region Name or Expansion.

Nine favorite destinations may be set. When setting a favorite, they are added to the "Select from Favorites" option at the top of the menu.

Home Points will appear as slowly glowing on the map screen if you have yet to unlock them, similar to survival guides and cavernous maws.

Home Point Locations

Sandorian Iconv2.png

Kingdom of San d'Oria


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Republic of Bastok

  • Metalworks
    • Home Point #1: (I-8), upstairs next to the Presidential Aide's Office
    • Home Point #2: (F-8), downstairs near the Smithing guild. Unlike other major city crafting guilds, this location lacks an Ephemeral Moogle


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Federation of Windurst

  • Windurst Waters
    • Home Point #1 (E): (G-7), north of the Optistery, near the West Sarutabaruta exit and Voidwatch Warp NPC
    • Home Point #2 (M): (K-11), near the Aurastery & Residential Area
    • Home Point #3: (J-8), southern map outside of the Rhinostery
    • Home Point #4: (E-9), near the Cooking Guild


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Grand Duchy of Jeuno


Tavnazia


Western Aht Urhgan


The Adoulin Isles


Ronfaure


Zulkheim


Gustaberg


Sarutabaruta


Kolshushu


Aragoneu

  • Attohwa Chasm
    • Home Point #1: (G-6), at the Boneyard Gully entrance. The 125 Unity Warp may help first-time travelers due to hard-to-navigate miasma


Fauregandi

  • Pso'Xja
    • Home Point #1: (?-?), at the The Shrouded Maw entrance. (H-8) tower in the glacier, then go down the elevator after going in Red > Black > Red > Black > Red doors


Valdeaunia

  • Uleguerand Range
    • Home Point #1: (H-7), Entrance to Bearclaw Pinnacle. Path starting at (H-8) blocked by an ice wall during Snow (Element: Ice) and Blizzard (Element: IceElement: Ice) weather
    • Home Point #2: (J-9), Entrance to Bearclaw Pinnacle. Drop down a hole in the (J-9) area clearing
    • Home Point #3: (K-7), Entrance to Bearclaw Pinnacle. Drop down a hole in the (K-6) area clearing
    • Home Point #4: (H-5), Entrance to Bearclaw Pinnacle. Drop down a hole in the (I-5) area clearing
    • Home Point #5: (G-9), Entrance to Bearclaw Pinnacle. Fall down the southern facing mountain side and land on the western ledge just above the bottom. All the way at the back of this tunnel.


Qufim


Li'Telor


Kuzotz

Vollbow


Elshimo Lowlands


Elshimo Uplands


Tu'Lia


Movalpolos


The Tavnazian Archipelago


Lumoria

  • Al'Taieu [2]
    • Home Point #1: (H-4), near the Temenos zone.
    • Home Point #2: (E-6), near the swirling vortex for Apollyon West.
    • Home Point #3: (L-6), near the swirling vortex for Apollyon East.

Halvung


The Arrapago Islands


The Ronfaure Front


The Gustaberg Front


The Sarutabaruta Front


The Valdeaunia Front


Eastern Ulbuka


Ra'Kaznar

References

  1. 1.0 1.1 Requires substantial progression through Rise of the Zilart Missions
  2. 2.0 2.1 2.2 Requires substantial progression through Chains of Promathia Missions
  3. Requires substantial progression through Seekers of Adoulin Missions