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Mana Wall
From FFXI Wiki
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Notes
- Reduces damage you would have taken by 50% and applies it to your MP instead of HP.
- Example: 1000 Needles would take away 500 MP (and no HP) if you were the only target in range and had more than 500 MP.
- Damage over the amount of MP you have is applied to your HP.
- All sources of -% Damage Taken still work with Manawall active and Phalanx effects are still applied (to the HP total), reducing damage taken even further.
- This includes Sorcerer's Earring.
- The formula is: ( Damage * (1-DT%) - Phalanx - Stoneskin ) * (1-Mana Wall %)
- Job Points to enhance this ability are additive.
- Instead of functioning using the normal Enmity formula, Black Mages with Mana Wall active appear to lose a static 180 Cumulative Enmity per hit.
Equipment Modifying Ability | |||
---|---|---|---|
Equipment | Lvl. | Slot | Modifier |
Goetia Sabots +1 | 81 | Feet | Reduces damage an additional 5% before applying it to your MP |
Goetia Sabots +2 | 81 | Feet | Reduces damage an additional 10% before applying it to your MP. |
Wicce Sabots | 99 | Feet | Reduces damage an additional 10% before applying it to your MP. |
Wicce Sabots +1 | 99 | Feet | Reduces damage an additional 15% before applying it to your MP. |
Wicce Sabots +2 | 99 | Feet | Reduces damage an additional 20% before applying it to your MP. |
Wicce Sabots +3 | 99 | Feet | Reduces damage an additional 25% before applying it to your MP. |
Taranus's Cape | 99 | Back | Reduces damage an additional 10% before applying it to your MP. |
Sorcerer's Staff | 99 | Main | Augment Path C: Reduces damage an additional 15% before applying it to your MP. |
Archmage's Staff | 99 | Main | Augment Path C: Reduces damage an additional 20% before applying it to your MP. |
Kaumodaki | 99 | Main | Augment Path C: Reduces damage an additional 25% before applying it to your MP. |