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Damage Limit+
From FFXI Wiki
(Redirected from Physical Damage Limit)
Job Trait Information | |||
---|---|---|---|
Description | Grants a bonus to maximum physical damage. | ||
Type | Level | ||
Tier | Level Obtained | Value | |
I | DRK20, MNK30, RNG30, DRG30, WAR40, SAM40, BST45, PUP45, DNC45, THF50, NIN50, RDM60 | +26/256 (~0.1) | |
II | DRK40, MNK60, RNG60, DRG60, WAR80, SAM80, BST90, PUP90, DNC90 | +51/256 (~0.2) | |
III | DRK55, MNK90, RNG90, DRG90 | +77/256 (~0.3) | |
IV | DRK70 | +102/256 (~0.4) | |
V | DRK80 | +129/256 (~0.5) |
Notes
- Introduced in the September 2018 Version Update[1] as augments for some of the JSE Necks, the December 2018 Version Update[2] made this a job trait.
- Job Trait is an increase to the pDIF cap as a flat value.
- e.g. On a non-critical hit, with Damage Limit+ I and a 2-Handed Weapon has a 3.85 pDIF cap (up from 3.75), while Damage Limit+ V and a 1-Handed Weapon has a 3.75 pDIF cap (up from 3.25).
- "Physical damage limit +n%" from equipment is a multiplier to the total pDIF after applying the Job Trait.
- e.g. As above on a non-critical hit, with Damage Limit+ I, a 2-Handed Weapon, and +16% in total PDL+ from gear; the pDIF cap would be: 3.85 × 1.16 = 4.466 (up from a base of 3.75).
- This is applied for Weapon Skills' pDIF as well.
- This does not increase the value of your pDIF, but simply increases the potential cap available to you.