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Allies' Roll
From FFXI Wiki
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Notes
- This ability is permanently added to a player's list of Phantom Rolls after using an Allies' Die.
- The skillchain damage enhancement from this roll is added as Skillchain Bonus, and is subject to the related cap.
- This roll's "skillchain accuracy" effect is no longer relevant. Skillchain damage could be resisted like magic damage, prior to the following change from the June 2014 Version Update: "Skillchains have been adjusted to that they may no longer be resisted, but their potency will now vary depending on the resistance values of the target." [1]
Allies' Roll | |
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Roll Total | Skillchain Damage/Accuracy |
I | 2% |
II | 3% |
III | 20% |
IV | 5% |
V | 7% |
VI | 9% |
VII | 11% |
VIII | 13% |
IX | 15% |
X | 1% |
XI | 25% |
BUST | -5% |
Roll +1 | 1% |
Modifier | Navarch's Gants +2 |
Bonus | 5% |
Equipment Modifying Ability | |||
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Equipment | Lvl. | Slot | Modifier |
87 | Hands | Effect+2% | |
87 | Hands | Effect +5% | |
Chasseur's Gants | 99 | Hands | Effect +5% |
Chasseur's Gants +1 | 99 | Hands | Effect +5% |
Chasseur's Gants +2 | 99 | Hands | Effect +5% |
Chasseur's Gants +3 | 99 | Hands | Effect +5% |
References
Phantom Rolls | |||||
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- ↑ https://forum.square-enix.com/ffxi/threads/42614-Jun-17-2014-%28JST%29-Version-Update June 17, 2014 Version Update Notes