A.M.A.N. Trove • Ambuscade • Dynamis Divergence • Geas Fete • High-Tier Battlefields • Master Trials • Monthly Campaigns • Odyssey • Omen • Skirmish • Sortie • Unity • Vagary | The Voracious Resurgence |
Prime Weapons • Ultimate Weapons • Ultimate Augments • Abjurations iL119 • JSE Necks • Divergence Augments • Escutcheons | |
Reforged Armor Artifact: +1 • iL109 • iL119/+2/+3 Relic: +1/+2 • iL109 • iL119/+2/+3 Empyrean: +1/+2 • iL109 • iL119/+2/+3 |
Guides • Crafting • Trusts • Apex Monsters |
Category:Phantom Roll
From FFXI Wiki
|
Notes
Basic Info
- Each corsair can bestow up to two Phantom Roll effects.
- Corsair as a sub job can only bestow one Phantom Roll effect.
- There are 12 shared 'slots' allotted to songs and rolls.
- All 31 rolls are tied together on the Phantom Roll timer.
Double-Up, Roll Potency and Busting
- After using Phantom Roll, you are able to use Double-Up for 45 seconds to increase your roll value.
- For each roll, XI (11) yields the best result, followed by a "lucky number" specific to each roll. The worst result is an "unlucky number," also specific to each roll.
- Exceeding 11 results in Bust.
- Two bust effects (one bust effect with Corsair sub job) will prevent the Corsair from applying new rolls until a bust effect is removed (by Fold, zoning, or death) or wears off.
- Additional potency
- Potency bonuses are applied additively:
- FinalPotency = roll_number_potency + phantom_roll_plus_bonus + job_bonus
- "Phantom Roll"+ gear can be applied via both Phantom Roll and Double-Up and remains in effect for Double-Ups beyond that even if potency gear is no longer worn.
- The potency of each +1 tier is noted in the Roll tables below. If you have a Regal Necklace for instance, take the potency of +1 for the phantom roll and multiply it by 7 to figure out the bonus potency provided. Add this number to the number rolled in the tables below to find the total effect.
- Each Phantom Roll can be enhanced by having a party member in the zone on a job that matches each specific Phantom Roll's job modified bonus - see job "Modifier" and "Bonus" rows in the tables below for the bonus amount.
- The relevant job does not have to be in range of the initial Phantom Roll for those in-range of the roll to receive the bonus.
- If the appropriate job is not in party or in zone for the initial Phantom Roll, the bonus cannot be applied retroactively with Double-Up if they join the party and/or zone-in afterwards.
- Comm. Tricorne / +1 /+2 and Lanun Tricorne / +1 / +2 / +3 let Phantom Roll have a chance of granting the matching job bonus even without the correct job being present in the party.
- Potency bonuses are applied additively:
Duration and Recast
- Phantom Roll duration can be increased from 00:05:00 to 00:06:40 in 20 second increments with five upgrades to the Corsair job-specific merit category Winning Streak.
- Additionally +6 more seconds per merit to Winning Streak if Commodore Tricorne +2 or any of the reforged versions are worn, bringing the duration up to 00:07:10.
- Phantom Roll duration can further be increased up to 40 seconds longer by spending Capacity Points in the Job Points Phantom Roll Duration category in +2 second increments.
- Max Duration as of November 2nd, 2022 is 11 minutes flat with all gear, augments, job points and merits.
- Without Divergence Weapon it's 10 minutes.
- Max Duration as of November 2nd, 2022 is 11 minutes flat with all gear, augments, job points and merits.
- Phantom Roll recast can be lowered from 00:01:00 to 00:00:50 in 2 second increments with five upgrades to the Corsair job-specific merit category Phantom Roll Recast.
- It is possible to reduce the reuse time by using the following methods. However, the upper limit is -45 seconds , so the shortest reuse time is 15 seconds.
There was a bug that caused the time to be shortened by more than -45 seconds, but this was fixed on June 25, 2015. (It is unknown when the bug first occurred.)
XI Roll Perks
In addition to yielding the best buff values, rolling an 11 also confers significant additional benefits to the rolling Corsair.
- At the moment the 11 is rolled, the Phantom Roll recast timer is instantly reset to 0.
- If a player has an active Bust effect then they do not receive the reset or a recast timer reduction.
- If no Bust effect is active when the 11 is initially achieved:
- Phantom Roll's recast timer is reduced to 30 seconds for any follow-up rolls as long as any 11 roll remains active on the Corsair.
- Phantom Roll recast Merits and other reductions to the recast timer still apply their full effect, making them very powerful.
- The Corsair gains complete immunity to Bust effects as long as any 11 roll remains active on the Corsair.
- The combination of these effects allows the Corsair to rapidly re-roll in order to achieve better results, strategically bust rolls without penalty, and easily apply different rolls to different party members.
- Phantom Roll's recast timer is reduced to 30 seconds for any follow-up rolls as long as any 11 roll remains active on the Corsair.
Potency Penalty
- Phantom Roll receives a potency penalty when the level of the Corsair (or Corsair sub job level) using it is lower than the level of those receiving the roll. The corrected potency is:
- New roll potency = ( COR Level ÷ Target Level ) × Normal roll potency
- Example: A level 90 receiving Chaos Roll from a level 30 Corsair (or through a level 30 Corsair sub job) would only receive 33% of the normal boost.
Equipment modifications | |
Comm. Tricorne / +1 | Occasionally (~33%) triggers job-related bonus on rolls without the job present in party. |
Commodore Tricorne +2 Lanun Tricorne / +1 / +2 / +3 |
Occasionally (~50%) triggers job-related bonus on rolls without the job present in party. Enhances Winning Streak effect by an additional 6 seconds per merit level. |
Luzaf's Ring | Extends the range of Phantom Roll from 7.9' to 15.9' |
Navarch's Gants +1 | Increases duration of Phantom Roll by 20 seconds. |
Navarch's Gants +2 | Increases duration of Phantom Roll by 40 seconds. |
Chasseur's Gants | Increases duration of Phantom Roll by 45 seconds. |
Chasseur's Gants +1 | Increases duration of Phantom Roll by 50 seconds. |
Chasseur's Gants +2 | Increases duration of Phantom Roll by 55 seconds. |
Chasseur's Gants +3 | Increases duration of Phantom Roll by 60 seconds. |
Compensator | Increases duration of Phantom Roll by 20 seconds. |
Camulus's Mantle | Increases duration of Phantom Roll by 30 seconds. |
Desultor Tassets Tatsumaki Sitagoromo Blitzer Poleyn |
Reduces recast of Phantom Roll by 5 seconds. |
Gunslinger's Cape | Reduces recast of Phantom Roll by 1-5 seconds.` |
Merirosvo Ring | Phantom Roll +3‡ |
Barataria Ring | Phantom Roll +5‡ |
Regal Necklace | Phantom Roll +7‡, Phantom Roll effect duration +20 seconds. |
Commodore's Knife | Main hand only: Phantom Roll +6‡, Phantom Roll effect duration +30 seconds, & "Phantom Roll XI": Recover HP and MP +10%. |
Lanun Knife | Main hand only: Phantom Roll +7‡, Phantom Roll effect duration +45 seconds, & "Phantom Roll XI": Recover HP and MP +12%. |
Rostam | Main hand only: Phantom Roll +8‡, Phantom Roll effect duration +60 seconds, & "Phantom Roll XI": Recover HP and MP +15%. |
- ‡ Only the highest "Phantom Roll +n" effect is applied; they are not additive or cumulative.
Rolls and Values
|
|
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
|
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
|
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
|
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
|
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
|
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
|
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
|
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
|
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
|
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
References
Pages in category "Phantom Roll"
The following 31 pages are in this category, out of 31 total.