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Prime Weapons • Ultimate Weapons • Ultimate Augments • Abjurations iL119 • JSE Necks • Divergence Augments • Escutcheons | |
Reforged Armor Artifact: +1 • iL109 • iL119/+2/+3 Relic: +1/+2 • iL109 • iL119/+2/+3 Empyrean: +1/+2 • iL109 • iL119/+2/+3 |
Guides • Crafting • Trusts • Apex Monsters |
Chainbound (Status)
From FFXI Wiki
Update this page with Template:Status Effect 2
Chainbound is a detrimental status effect that readies the target for a Skillchain.
How to inflict Chainbound
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Monster Abilities which inflict Chainbound{{{Insert Status Monster Template}}}
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How to remove ChainboundSpells: {{{How to remove - List of Spells}}} Abilities: {{{How to remove - List of Abilities}}} Other: {{{How to remove - List of Other}}} |
Resistance Information{{{Resistance - List of Job Traits}}} Additional Notes{{{Additional Notes}}} |
- While Chainbound is in effect, any Weapon Skill performed against the target with a Skillchain property matching the level of the Chainbound effect will cause a Skillchain to occur.
- Skillchain timing is the same as following a normal Weapon Skill.
- Following the use of a level 1 Chainbound effect with a Weapon Skill possessing only level 2 and/or 3 Skillchain properties will not form a Skillchain.
- Following the use of Chainbound with a Weapon Skill with no Skillchain properties will not consume the effect.
- Level 1 Chainbound works differently from level 2 and 3 Chainbound.
- Level 2 and 3 Chainbound prioritize the opening Weapon Skill (Chainbound's own) properties, just like a regular Skillchain. Level 3 and 2 Skillchain properties of the closing Weapon Skill will be utilized even if they are not the first Skillchain property listed.
- Level 1 Chainbound prioritizes the closing Weapon Skill's properties, and will only ever utilize the first level 1 Skillchain property of the closing Weapon Skill. It is not possible to utilize a second- or third-priority level 1 Skillchain property with Chainbound.
- Regarding Skillchain property priority
- Due to the priority of the Skillchain properties under Chainbound causing an eligible Skillchain to be found for any level 1 property, the following properties of Chainbound are never utilized:
- Thus, it is impossible to create the following Skillchains using Chainbound as the opener:
Level 2 Chainbound Skillchain Properties | |
A | Gravitation ![]() |
B | Fragmentation ![]() |
C | Distortion ![]() ![]() |
Level 1 Chainbound Skillchain Properties | |
A | Liquefaction ![]() |
B | Induration ![]() |
C | Reverberation ![]() |
D | Impaction ![]() ![]() |