A.M.A.N. Trove • Ambuscade • Dynamis Divergence • Geas Fete • High-Tier Battlefields • Master Trials • Monthly Campaigns • Odyssey • Omen • Skirmish • Sortie • Unity • Vagary | The Voracious Resurgence |
Prime Weapons • Ultimate Weapons • Ultimate Augments • Abjurations iL119 • JSE Necks • Divergence Augments • Escutcheons | |
Reforged Armor Artifact: +1 • iL109 • iL119/+2/+3 Relic: +1/+2 • iL109 • iL119/+2/+3 Empyrean: +1/+2 • iL109 • iL119/+2/+3 |
Guides • Crafting • Trusts • Apex Monsters |
Charm
From FFXI Wiki
|
Notes
- The duration of the Charm effect depends on the level difference between the player and the enemy being charmed, the amount of Charm+ gear worn, and player CHR.
- See the Charm Duration page for more information, as well as Charm formula.
- Charm accuracy is primarily based on the level difference between the player and monster. Thus, the success rate of Charm can be improved by increasing a player's CHR, Light/Apollo's Staff, and possibly Magic Accuracy.
- The exact impact of Light Staff/Iridal Staff or Apollo's Staff/Chatoyant Staff on Charm is unknown, but they are believed to increase Charm rate by 10% and 15% respectively.
- Charm, like melee attacks or most magic, is never 100% accurate. No matter how weak a mob is in relation to the player, there's always the chance of a failed charm. Similarly, assuming the monster is charmable, there's always a small chance to succeed.
- There does appear to be a dependence of Charm accuracy on Beastmaster main job level. See the references.
- Some families of mobs have a stronger resistance to Charm than others. Most notably Slimes, but also Opo-opos, Flytraps, Raptors, Mandragoras, Sabotenders, Snow Hares and Category:Slugs.
- This likely comes from a combination of Light resistance (like Sabotenders) and Resist Charm traits.
- If Charm is used on an enemy that is immune, it will be bound for a short duration.
Equipment Modifying Ability | |||
---|---|---|---|
Equipment | Lvl. | Slot | Modifier |
De Saintre's Axe | 39 | Main | Charm +1 |
Atlaua's Ring | 69 | Ring | Vs. Amorphs: Charm +4 / Vs. Aquans: Charm +4 |
Marid Ancus | 70 | Main | Assault: Charm +2 |
Beast Helm | 56 | Head | Charm +4 |
Beast Helm +1 | 74 | Head | Charm +4 |
Beast Jackcoat | 58 | Body | Charm +5 |
Beast Jackcoat +1 | 74 | Body | Charm +6 |
Beast Gloves | 54 | Hands | Charm +3 |
Beast Gloves +1 | 74 | Hands | Charm +3 |
Beast Trousers | 60 | Legs | Charm +6 |
Beast Trousers +1 | 74 | Legs | Charm +6 |
Beast Gaiters | 52 | Feet | Charm +2 |
Beast Gaiters +1 | 74 | Feet | Charm +2 |
Monster Helm | 71 | Head | Charm +5 |
Monster Helm +1 | 75 | Head | Charm +5 |
Monster Jackcoat | 72 | Body | Charm +6 |
Monster Jackcoat +1 | 75 | Body | Charm +7 |
Monster Gloves | 75 | Hands | Charm +4 |
Monster Gloves +1 | 75 | Hand | Charm +4 |
Monster Trousers | 73 | Legs | Charm +2 |
Monster Trousers +1 | 75 | Legs | Charm +2 |
Monster Gaiters | 74 | Feet | Charm +3 |
Monster Gaiters +1 | 75 | Feet | Charm +3 |
Bison Warbonnet | 71 | Head | Vs. Beasts: Charm +5 |
Brave's Warbonnet | 71 | Head | Vs. Beasts: Charm +6 |
Bison Jacket | 71 | Body | Vs. Plantoids: Charm +5 |
Brave's Jacket | 71 | Body | Vs. Plantoids: Charm +6 |
Bison Wristbands | 71 | Hands | Vs. Lizards: Charm +5 |
Brave's Wristbands | 71 | Hands | Vs. Lizards: Charm +6 |
Bison Kecks | 71 | Legs | Vs. Birds: Charm +5 |
Brave's Kecks | 71 | Legs | Vs. Birds: Charm +6 |
Bison Gamashes | 71 | Feet | Vs. Vermin: Charm +5 |
Brave's Gamashes | 71 | Feet | Vs. Vermin: Charm +6 |
Khimaira Bonnet | 71 | Head | Vs. Beasts: Charm +5 |
Stout Bonnet | 71 | Head | Vs. Beasts: Charm +6 |
Khimaira Jacket | 71 | Body | Vs. Plantoids: Charm +5 |
Stout Jacket | 71 | Body | Vs. Plantoids: Charm +6 |
Khimaira Wristbands | 71 | Hands | Vs. Lizards: Charm +5 |
Stout Wristbands | 71 | Hands | Vs. Lizards: Charm +6 |
Khimaira Kecks | 71 | Legs | Vs. Birds: Charm +5 |
Stout Kecks | 71 | Legs | Vs. Birds: Charm +6 |
Khimaira Gamashes | 71 | Feet | Vs. Vermin: Charm +5 |
Stout Gamashes | 71 | Feet | Vs. Vermin: Charm +6 |
Monster Helm +2 | 90 | Head | Charm +6 |
Monster Jackcoat +2 | 90 | Body | Charm +8 |
Monster Gloves +2 | 90 | Hands | Charm +5 |
Monster Trousers +2 | 90 | Legs | Charm +3 |
Monster Gaiters +2 | 90 | Feet | Charm +4 |
Totemic Helm | 99 | Head | Charm +5 |
Totemic Helm +1 | 99 | Head | Charm +5 |
Totemic Jackcoat | 99 | Body | Charm +7 |
Totemic Jackcoat +1 | 99 | Body | Charm +7 |
Totemic Gloves | 99 | Hands | Charm +4 |
Totemic Gloves +1 | 99 | Hands | Charm +5 |
Totemic Trousers | 99 | Legs | Charm +7 |
Totemic Trousers +1 | 99 | Legs | Charm +7 |
Totemic Gaiters | 99 | Feet | Charm +3 |
Totemic Gaiters +1 | 99 | Feet | Charm +3 |
Ankusa Helm | 99 | Head | Charm +8 |
Ankusa Helm +1 | 99 | Head | Charm +10 |
Ankusa Jackcoat | 99 | Body | Charm +10 |
Ankusa Gloves | 99 | Hands | Charm +7 |
Ankusa Gloves +1 | 99 | Hands | Charm +9 |
Ankusa Trousers | 99 | Legs | Charm +5 |
Ankusa Gaiters | 99 | Feet | Charm +6 |
Ankusa Gaiters +1 | 99 | Feet | Charm +8 |
Ankusa Gaiters +2 | 99 | Feet | Charm +10 |
Ankusa Gaiters +3 | 99 | Feet | Charm +12 |