A.M.A.N. Trove • Ambuscade • Dynamis Divergence • Geas Fete • High-Tier Battlefields • Master Trials • Monthly Campaigns • Odyssey • Omen • Skirmish • Sortie • Unity • Vagary | The Voracious Resurgence |
Prime Weapons • Ultimate Weapons • Ultimate Augments • Abjurations iL119 • JSE Necks • Divergence Augments • Escutcheons | |
Reforged Armor Artifact: +1 • iL109 • iL119/+2/+3 Relic: +1/+2 • iL109 • iL119/+2/+3 Empyrean: +1/+2 • iL109 • iL119/+2/+3 |
Guides • Crafting • Trusts • Apex Monsters |
Iridal Staff
From FFXI Wiki
Weapon Information | |||
---|---|---|---|
Races: | All Races | Skill: | Staff |
Damage: | 30 | Delay: | 366 |
DPS: | 4.92 | TP/Hit: |
106.47 |
Level: | 51 | ||
Jobs: | All Jobs |
Synergy Information | ||||
---|---|---|---|---|
Yield | Craft Requirements | Rank | Balance | Materials |
|
Primary Craft: |
Apprentice | 20 20 |
Notes
- Has the following hidden effects:
- All elements: Magic Potency +10% (applied as "staff bonus" term in the magic damage equation)
- All elements: Magic Accuracy +20
- All elements: Avatar and spirit perpetuation cost -2
- "Iridescence" potency of 5%
- Elemental Siphon: MP Return +5%
- "Iridescence" increases the potency bonus from weather effects (for better if weather matches, or for worse if weather is opposed).
- Under this effect, at a potency of 5%, the single weather potency bonus becomes 15% and the double weather bonus becomes 30%.
- Elemental Obis will force the combined Iridescence/Weather proc.
- Iridescence has no effect on day potency bonus/procs.