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Fencer
From FFXI Wiki
Job Trait Information | |||
---|---|---|---|
Description | Increases Critical Hit Rate when wielding with the main hand only. Grants a TP Bonus to weapon skills. | ||
Type | Level | ||
Tier | Level Obtained | Value | |
I | WAR 45, BST 80, BRD 85 | +200 TP, +3% Crit. Rate | |
II | WAR 58, BST 87, BRD 95 | +300 TP, +5% Crit. Rate | |
III | WAR 71, BST 94 | +400 TP, +7% Crit. Rate | |
IV | WAR 84 | +450 TP, +9% Crit. Rate | |
V | WAR 97 | +500 TP, +10% Crit. Rate | |
VI | +550 TP, +11% Crit. Rate | ||
VII | +600 TP, +12% Crit. Rate | ||
VIII | +630 TP, +13% Crit. Rate |
Notes
- A Shield is not required to trigger this trait.
- Also works on Ranged Weapon Skills if you are single wielding.
- WAR and BST JP Gifts add an additional 230 TP Bonus, but no additional Critical Hit Rate.
- The maximum rank of Fencer is 8, (5 from WAR traits 3 from gear).
- Something is strange about how the Critical Hit Rate bonus works[1].
Equipment Modifying Ability | |||
---|---|---|---|
Equipment | Lvl. | Slot | Modifier |
Accolade Sword | 81 | Main | Fencer +1 |
Charmer's Merlin | 89 | Main | Fencer +1 |
Blurred Shield +1 | 99 | Sub | Fencer +1 |
Ravager's Cuisses +1 | 83 | Legs | Fencer +1 |
Ravager's Cuisses +2 | 99 | Legs | Fencer +1 |
Boii Cuisses | 99 | Legs | Fencer +1 |
Boii Cuisses +1 | 99 | Legs | Fencer +2 |
Boii Cuisses +2 | 99 | Legs | Fencer +3 |
Boii Cuisses +3 | 99 | Legs | Fencer +4 and "TP Bonus"+100 |
Agoge Mufflers +3 | 99 | Hands | Fencer +1 |
Warrior's Beads | 99 | Neck | Fencer +1 |
War. Beads +1 | 99 | Neck | Fencer +1 |
War. Beads +2 | 99 | Neck | Fencer +1 |