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Adjunct Expedition 4 (Sauromugue)
From FFXI Wiki
Adjunct Expedition #4 (Sauromugue) | ||||||
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Entry Zone: | Sauromugue Champaign: Vrednev, (J-7) | |||||
Adjunct Expeditions: | #1 · #2 · #3 · #4 · #5 | |||||
Area Map: | Ghoyu's Reverie, Map # 18 | |||||
Course: | Adjunct | |||||
Objective: | Destroy the lanterns. | |||||
Expedition Goals: | 1: | Extinguish 1 Subterranean Safepoint. | ||||
2: | Extinguish 2 Subterranean Safepoints. | |||||
3: | Extinguish 3 Subterranean Safepoints. | |||||
Time Limit: | 15 minutes | |||||
Research Marks: |
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Buff Rewarded: | Increased Magic Defense |
Enemies
Level | Name | Aggro | Link | Drops | Steal | Spawns |
---|---|---|---|---|---|---|
95 | Moblin Miscreant | True Sight | Yes | None | None | 12 |
95 | Moblin Arcanist | True Sight | Yes | None | None | 12 |
95 | Moblin Militant | True Sight | Yes | None | None | 12 |
103 | Incited Meeble | True Sound | Yes | None | None | 3 |
Walkthrough
- The expedition takes place entirely in one room.
- Within the room there are three lamps called Subterranean Safepoints, which must be destroyed.
- Safepoints take normal damage and have approximately 28000 HP.
- The Safepoints are surrounded by many true sight aggro Goblins and several meebles.
- Monsters do not link with an engaged Safepoint, so one can safely be nuked or ranged attacked from a distance with the player out of aggressive range.
- Monsters are highly resistant to all forms of sleep (although not completely immune, Elemental Seal is almost necessary), so care should be taken if pulling.
- Upon destroying each lamp, a large number of additional goblins will spawn. Therefore, a good strategy is to arrange to destroy all lamps simultaneously, such as by wearing each of them down one at a time and then sending one player to each lamp for the final blow.
- There is a Soothing Strongbox in the center of the room which will restore HP and MP, if needed.
Map |