Armed Gears

From FFXI Wiki
General Notes
  • Rage timer: 70 minutes
  • Similar to all other Tri-Gears, Armed Gears will lose a gear until only one remains at specific health percentages. The first gear is lost when health transitions from 50% to 49%. The second gear is lost when health transitions from 25% to 24%.
  • Initially has extremely high defense and magic resistance. The only significant damage can be done in relation to the type of spell Armed Gears uses. It is cured by spells of the same element and takes damage from its weakness.
    • The enchantment on Twilight Scythe allows it to temporarily penetrate its melee resistance and inflict normal damage.
    • The sword weapon skill Requiescat penetrates its melee resistance.

Armed Gears
Category-Gear.jpg
Adversary
Type Archaic Machines
Family Gear
Job Question
Class Notorious Monster
Crystal Lightng. Crystal icon.png Lightning Crystal
Detects Question

Listings

Listings by Zone
Zone
  Alzadaal Undersea Ruins
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Level Spawns Behavior
80-90 Question
HP MP DEF EVA M.DEF
Question
Rewards
Abilities Spells
 


Ability Information