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Aspir III
From FFXI Wiki
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Description: | Steals an enemy's MP. Ineffective against undead. | ||||
Type: | Black Magic | Skill: | Dark Magic | ||
Target: | Enemy | Element: | |||
Casting Time: | 3 seconds | Recast Time: | 90 seconds | ||
Cost: | 2MP | ||||
Range: | 21' | ||||
Cumulative Enmity: | Volatile Enmity: | ||||
Command: | /ma "Aspir III" <t> | ||||
Spell/Job Level Information | |||||
Job | Job Point Gift Level | ||||
BLM | 550 | ||||
GEO | 550 |
Notes
- MP drained can exceed MP absorbed (if your MP bar isn't empty enough), but won't be indicated in the chat log.
- The potency is directly associated with dark magic skill:
- Dark magic skill cap is either 600+ or uncapped.
- (Magic Attack Bonus) and (Magic Damage) have no effect on potency.
- The maximum potential potency appears to be approximately: (Dark Magic Skill)×0.8×(1+Potency)
- The minimum potency is 50% of the maximum potency, and the actual potency of the spell (when unresisted) will randomly fall anywhere between the minimum and maximum possible potency. [?]
- Pixie Hairpin +1 is applied as a separate 1.28 multiplier after potency is applied.