Azrael

From FFXI Wiki
General Notes
  • Has decent evasion, ~1200 accuracy is recommended.
  • Has access to typical Hecteyes TP moves.
    • Turns and uses Hex Eye on people that do not have hate. Trigger unclear.
  • Has access to various fire magic, including Enfire, Blaze Spikes, and various high tier nukes as well as Curse and Impact.
  • Skillchains will do extra damage thanks to the extra magical damage taken by Azrael.

Azrael
Category-Hecteyes.jpg
Adversary
Type Amorphs
Family Hecteyes
Job Wizard's Petasos icon.png Black Mage
Sub Job Fighter's Mask icon.png Warrior
Class Unity NM
Resistances
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
100% 100% Question 100% 75% 75% 100% 100%
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
130% 130% 130% 130% 130% 130% 130% 70%
A: Absorbs · S: Susceptible · R: Resists
100% denotates that a monster takes full damage.
Tiers of 50% or less guarantee a spell resist.


Listings

Listings by Zone
Zone
  Den of Rancor
FFXIDB Icon v3.png

     Rift Locations: (H-5), (G-10), (G-9)
     Unity Notorious Monster: 2400 Unity Accolades
Level Behavior
128 Question
HP MP DEF EVA M.DEF
CheckCheck
Rewards
Abilities Spells
Death Ray
Hex Eye
Blaze Spikes
Fire V
Firaga III
Flare II
Traits
Regain

Ability Information

Ability Y' Area Target Type Copy Image.png Condition
Death Ray 1P Player Magical Damage Element: Dark
Damage
Ignores Utsusemi.
Hex Eye Gaze Player Magical Damage Element: Ice
Inflicts Paralysis.
Area: 1P, AoE, Gaze, Conal · Target: Player or Monster
Type: Physical-Magical-Breath-Buff · Element or Damage Type
Copy Image.png: Utsusemi shadows consumed (#), B Bypasses, but does not remove shadows, R Removes all shadows.

Lore

In Islamic tradition, Azrael is believed to be an angel of death. Described as being completely covered in eyes and tongues. The number of which is said to constantly change to reflect the number of people alive on Earth.