Category:Barspell

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Barstone GUI.png Barspells are Enhancing Spells that increase Magic Evasion against specific elements or negative status effects. The resistance increased will depend on the spell, and they can typically be divided into two categories based on the kind of resistance they increase:

  • Bar-element Spells : These increase Magic Evasion against a specific element.
  • Bar-status Spells : These increase Magic Evasion against a specific status effect.

Only one spell from each category can be active at once. Status effects also often have an element, so pairing a Barspell of the appropriate element with the Barspell for the status effect you are trying to avoid will increase your Magic Evasion against that status even further. If you increase it enough, you should consistently Resist it. For instance:

Paralysis is Element: Ice-based. Barparalyzra and Barblizzara will both decrease the odds of it landing, and using both will have the maximum effect. Because one is Bar-status and the other is Bar-element, you can use both at the same time.

In addition to the two divisions above, the spells can be further divided into single target (Red Mage and Rune Fencer native) and AoE (White Mage native) versions. Self-target Barspells will always overwrite AoE Barspells, but not vice-versa.

The base duration of both Bar-element and Bar-status spells is 8 minutes regardless of Enhancing Magic skill before any Enhancing Magic duration bonuses.



Bar-element Spells

Resistance Single Target Area of Effect
Element: Fire Barfire Barfira
Element: Ice Barblizzard Barblizzara
Element: Wind Baraero Baraera
Element: Earth Barstone Barstonra
Element: Thunder Barthunder Barthundra
Element: Water Barwater Barwatera

Increasing Elemental Barspell Potency

Base Elemental Barspell potency depends only on Enhancing Magic Skill. The equations for it are:

Resistance = 40 + floor( Enhancing Magic Skill ÷ 5 )

Above 300 skill, this equation changes to

Resistance = 25 + floor( Enhancing Magic Skill ÷ 4 )
  • Elemental Barspell potency caps at a base of +150 resistance to a particular element at 500 Enhancing Magic Skill.
  • Elemental Barspells can also be enhanced through White Mage Group 1 Merits.
  • White Mage Job Points grant an additional 2 Resistance per level, providing an additional +40 increase.
  • Elemental Barspells may also be enhanced via the equipment seen in the chart below.

A word of caution: Barspells will overwrite themselves regardless of potency. Therefore, it is possible to overwrite a White Mage's optimal elemental Barspell which can grant many additional bonuses with one that is much less potent when cast by a different job.

Equipment Enhancement
Shedir Seraweels Resistance +15
Cleric's Pantaloons Resistance +20
Cleric's Pantaloons +1 Resistance +22
Cleric's Pantaloons +2 Resistance +25
Piety Pantaloons Resistance +27
Piety Pantaloons +1 Resistance +30
Piety Pantaloons +2 Resistance +33
Piety Pantaloons +3 Resistance +36
Blessed Bliaut Magic Defense Bonus +5
Blessed Bliaut +1 Magic Defense Bonus +5
Beneficus Magic Defense Bonus +5
Orison Bliaut +1 Afflatus Solace: Magic Defense Bonus +5
Orison Bliaut +2 Afflatus Solace: Magic Defense Bonus +10
Ebers Bliaut Afflatus Solace: Magic Defense Bonus +12
Ebers Bliaut +1 Afflatus Solace: Magic Defense Bonus +14
Ebers Bliaut +2 Afflatus Solace: Magic Defense Bonus +16
Ebers Bliaut +3 Afflatus Solace: Magic Defense Bonus +18
Orison Attire +2 Set Occasionally Annuls +2~10%
Ebers Attire Set Occasionally Annuls +2~10%
Ebers Attire Set +1 Occasionally Annuls +2~10%
Ebers Attire Set +2 Occasionally Annuls +2~10%
Ebers Attire Set +3 Occasionally Annuls +2~10%

Bar-status Spells

Status Element Status Single Target Area of Effect
Element: Fire Amnesia Baramnesia Baramnesra
Element: Fire Plague Barvirus Barvira
Element: Ice Paralysis Barparalyze Barparalyzra
Element: Wind Silence Barsilence Barsilencera
Element: Earth Petrification Barpetrify Barpetra
Element: Water Poison Barpoison Barpoisonra
Element: Dark Blind Barblind Barblindra
Element: Dark Sleep Barsleep Barsleepra

Increasing Status Barspell Potency

Bar-status spell potency is static regardless of Enhancing Magic skill.

  • Self-target Bar-status spells grant +30 resistance to corresponding negative status effects.
  • Area of effect Bar-status spells grant +20 resistance to corresponding negative status effects
    • There is currently only one item in the game that can increase this amount, the Sroda Necklace, which increases the amount of resistance granted by Bar-status spells by +20.

References