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Category:Barspell
Barspells are Enhancing Spells that increase Magic Evasion against specific elements or negative status effects. The resistance increased will depend on the spell, and they can typically be divided into two categories based on the kind of resistance they increase:
- Bar-element Spells : These increase Magic Evasion against a specific element.
- Bar-status Spells : These increase Magic Evasion against a specific status effect.
Only one spell from each category can be active at once. Status effects also often have an element, so pairing a Barspell of the appropriate element with the Barspell for the status effect you are trying to avoid will increase your Magic Evasion against that status even further. If you increase it enough, you should consistently Resist it. For instance:
- Paralysis is -based. Barparalyzra and Barblizzara will both decrease the odds of it landing, and using both will have the maximum effect. Because one is Bar-status and the other is Bar-element, you can use both at the same time.
In addition to the two divisions above, the spells can be further divided into single target (Red Mage and Rune Fencer native) and AoE (White Mage native) versions. Self-target Barspells will always overwrite AoE Barspells, but not vice-versa.
The base duration of both Bar-element and Bar-status spells is 8 minutes regardless of Enhancing Magic skill before any Enhancing Magic duration bonuses.
Bar-element Spells
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Increasing Elemental Barspell Potency
Base Elemental Barspell potency depends only on Enhancing Magic Skill. The equations for it are:
- Resistance = 40 + floor( Enhancing Magic Skill ÷ 5 )
Above 300 skill, this equation changes to
- Resistance = 25 + floor( Enhancing Magic Skill ÷ 4 )
- Elemental Barspell potency caps at a base of +150 resistance to a particular element at 500 Enhancing Magic Skill.
- Elemental Barspells can also be enhanced through White Mage Group 1 Merits.
- These merits add 2 Resistance and 2 Magic Defense Bonus to elemental Barspells per merit level for a maximum of 10 Resistance and 10 Magic Defense Bonus.
- White Mage Job Points grant an additional 2 Resistance per level, providing an additional +40 increase.
- Elemental Barspells may also be enhanced via the equipment seen in the chart below.
A word of caution: Barspells will overwrite themselves regardless of potency. Therefore, it is possible to overwrite a White Mage's optimal elemental Barspell which can grant many additional bonuses with one that is much less potent when cast by a different job.
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Bar-status Spells
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Increasing Status Barspell Potency
Bar-status spell potency is static regardless of Enhancing Magic skill.
- Self-target Bar-status spells grant +30 resistance to corresponding negative status effects.
- Area of effect Bar-status spells grant +20 resistance to corresponding negative status effects
- There is currently only one item in the game that can increase this amount, the Sroda Necklace, which increases the amount of resistance granted by Bar-status spells by +20.
References
- 300+ Skill Testing (Foldypaws, BG)
- Old Bar-status spell testing (Lute, 2014)
- Dev post regarding changes to Bar-element spell durations. Official Forum
- The base duration of Bar-element spells is changed to 8 minutes to match Bar-status spell duration in the April 30, 2013 (JST) Version Update. Official Forum
- Recent Bar-status and Sroda Necklace testing. Argisto, FFXIAH.com
Pages in category "Barspell"
The following 28 pages are in this category, out of 28 total.