- Spawns with a Water Spikes effect.
- Able to stagger during this time with Thunder damage to remove spikes.
- Able to break his heads to stop Magic Shields (after first break), and Physical Shields (after second break)
- High damage bursts (WS or SC/MB) are able to break the heads.
- Once the first head breaks, Bashmu gains an Ice Spikes effect
- Able to remove this effect with Fire damage.
- Will greatly favor Magic Shield, until first head is broken, at which point will greatly favor Physical Shield as its TP move.
- Uses chainspell ~25%.
- If no heads are broken, Bashmu will spam Blizzaga and Waterga V.
- If one head is broken, Bashmu will spam Blizzaga and Waterga IV
- If a second head is broken, Bashmu will only spam Blizzard and Water single target spells.
- Melee accuracy caps at about 1350
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