Category:Siege Turret

From FFXI Wiki


General Notes
  • Turrets in Campaign have an additional 50 Magic Defense (150 total).
Siege Turret
Category-Siege Turret.jpg
Bestiary
Japanese シージターレット
Type Beastmen
Typical Job
Crystal
Detects
Orcish Turret Resistances
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
100% 50% 100% 100% 100% 100% 100% 100%
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
50% 70% 70% 70% 50% 70% 100% 70%
Quadav Turret Resistances
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
100% 50% 100% 100% 100% 100% 100% 100%
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
50% 70% 85% 70% 70% 70% 50% 70%
Yagudo Turret Resistances
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
100% 50% 100% 100% 100% 100% 100% 100%
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
70% 50% 70% 70% 85% 50% 70% 70%
A: Absorbs · S: Susceptible · R: Resists
During battle some monsters may change resistances.

100% denotates that a monster takes full damage.
Tiers of 50% or less guarantee a spell resist.

Abilities

Ability Y' Area Target Type Copy Image.png Condition
Area: 1P, AoE, Gaze, Conal · Target: Player or Monster
Type: Physical-Magical-Breath-Buff · Element or Damage Type
Copy Image.png: Utsusemi shadows consumed (#), B Bypasses, but does not remove shadows, R Removes all shadows.

Traits

Notorious Monster

Adversaries

Event Appearances

Name Event Zone
Note: See the respective event/zone page. Mob names not listed here due to excess cases (ex: Campaign).
Name Event Zone
Note: See the respective event/zone page. Mob names not listed here due to excess cases (ex: Campaign).

Pages in category "Siege Turret"

The following 3 pages are in this category, out of 3 total.