A.M.A.N. Trove • Ambuscade • Dynamis Divergence • Geas Fete • High-Tier Battlefields • Master Trials • Monthly Campaigns • Odyssey • Omen • Skirmish • Sortie • Unity • Vagary | The Voracious Resurgence |
Prime Weapons • Ultimate Weapons • Ultimate Augments • Abjurations iL119 • JSE Necks • Divergence Augments • Escutcheons | |
Reforged Armor Artifact: +1 • iL109 • iL119/+2/+3 Relic: +1/+2 • iL109 • iL119/+2/+3 Empyrean: +1/+2 • iL109 • iL119/+2/+3 |
Guides • Crafting • Trusts • Apex Monsters |
Category talk:Campaign Battle
From FFXI Wiki
The NPC seems to change when the nation in power changes. A couple days ago when I did Jugner Forest it was controlled my beastmen(allied) and the NPC was right by the warp in. Today doing it in Jugner under sandy control, and the NPC was a TK in front of the structure which the enemy attacks. If I understand everything correctly, I think this layout on the teleport info graph would work better, with a note up top on the differences between R.K, C.A, etc. I'll go ahead and change it if this looks right(or someone else if they want to)
Area | Arbiter Name | Cost | Foreigner Cost |
East Ronfaure (S) | Arlayse, R.K.(H-8), Someone C.A.(?-?), etc.. | 10 Notes | 30 Notes |
--Coffeeandapples 00:19, 27 November 2007 (CST)
- Hi, I had already made changes to the table if you look at it now, it has an added column to signify which allegiance, and added a blurp to explain what happens. --Aquelia 00:23, 27 November 2007 (CST)
- Hello. Thing is, the NPC(and its location) which warps changes with who owns the area, so I don't think the allegiance and position columns are necessary. Tis why I removed them and suggested merging the position and name column. Maybe I'm just a format noob, but the list would get pretty long after adding a new row for each NPC. Also, I know the modified table I posted wasn't quite optimal for column width ^^; --Coffeeandapples 00:34, 27 November 2007 (CST)
- Yes, we are aware of the NPCs changing, however I do not think that adding all the npcs and position into one box will make it very easily scannable. Also, creating individual pages for each of the areas may not be necessary as each npc information will be available on the area pages as they become available. So, as a middle ground, I have separated the on field arbiters section into a different page: Campaign_Arbiters. This page allows for a quick scan of the area you want up top, clicking on the TOC will bring you direct to the zone you want, with a link to the area page and links to all the npcs that should appear under the zone. It also makes it so you dont have to look at the other areas if you dont need. I have added the towns in there because there are arbiters other than C.A.s in them and we cannot yet confirm campaign battle status in the cities. This page will then allow for the addition of as many more areas that's been planned as we cannot yet know which areas will have arbiters and which not. Let me know if this better ^^ --Aquelia 09:10, 27 November 2007 (CST)
- Looks better than what I suggested :D Thank you. --Coffeeandapples 13:44, 27 November 2007 (CST)