Adelheid
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Job
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Scholar / Black Mage
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Spells
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Cure I - IV, Helices, Single-target elemental nukes I - V, Storms, Stun
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Abilities
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Dark Arts, Addendum: Black
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Weapon Skills
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Binding Microtube / , Paralyzing Microtube / , Silencing Microtube / , Twirling Dervish (AoE) /
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Acquisition
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- Trade the Cipher: Adelheid item to one of the beginning Trust quest NPCs, which may be acquired via:
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Special Features
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- Adelheid casts a Storm on herself corresponding to the enemy's weakness if possible, otherwise matches the current day, followed by a -helix and nukes of her storm's element unless magic bursting a skillchain.
- Will change storms under certain conditions such as BLMs casting Freeze (which modifies enemy resistances).
- For Light/Dark storms, she only casts helix since there are no matching elemental nukes.
- During a skillchain, magic bursts a helix matching the skillchain's element without preparing a -storm first.
- Casts Stun to interrupt enemy TP moves.
- Casts Cure spells on party members under 33% (red) hp, with a higher threshold and priority for the tank.

- Despite using Dark Arts, her healing potency/cost/cast times do not appear to suffer any detrimental effects.

- Gains 100 TP per hit with her melee attacks. Tries to use TP as soon as she gets it, but may have other priorities.
- Adelheid's weapon skills all do magic damage and the Microtubes additionally apply status effects.
- Her weapon skills seem to have a longer delay before you can skillchain with them: try timing follow-up weapon skills starting from when the vial explodes, not from when the ability is used.
- Twirling Dervish requires level 50.
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