Darrcuiln
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Job
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Warrior / Red Mage "Beast"
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Spells
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Abilities
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Weapon Skills
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Howling Gust /, Starward Yowl /, Righteous Rasp /, Aurous Charge /, Stalking Prey (AoE) /
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Acquisition
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- Trade the Cipher: Darrcuiln item to one of the beginning Trust quest NPCs, which may be acquired via:
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Special Features
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- Possesses HP+~42%
- Has several auto-attack animations. Although none can miss, only the roar appears to do magic damage (element unknown). He will exclusively roar if the monster is out of range.
- Since his attacks are special moves, he does not benefit from Sambas or Haste, but likewise is not affected by Slow or Spikes.
- Has a large HP pool common to non-humanoids.
- Can treat as a Warrior for job interaction purposes (buffs/behaviors of other trusts).
- Holds TP randomly between (1500-2000), but does not attempt to close skillchains.
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Trust Synergy
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- Morimar: Darrcuiln and Morimar will uses TP moves more often when summoned together.
- Darrcuiln will use TP moves with 1000 TP, regardless of whether Morimar is ready to complete a skillchain or not.
- Note: If Morimar's aura is up, Darrcuiln behaves normally and saves its TP until 1500-2000.
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