- Does not auto attack. Instead it gains 1,000+ TP every 9 seconds through a powerful native regain effect.
- Possesses notably enhanced movement speed.
- Will place the highest player on auto-follow and stand next to them.
- Possesses a poison aura of 100/tick for any players directly near it which lasts for a few ticks after moving out of range.
- Possesses an auto-regen effect of ~50/tick.
- Claret does not have the same melee damage type penalties of an ordinary Slime. Instead taking much more damage than the nearby clots.
- Takes greatly enhanced magical damage. Roughly double the damage or more compared to nearby Clots.
- The resistance values listed are estimates.
- Susceptible to Blind, Gravity, Paralyze, Poison, Stun, Slow.
- Immune to Break, Bind, and Sleep.
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