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Divine Emblem
From FFXI Wiki
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Notes
- Increases the Special Enmity Bonus of the next Divine Magic cast by 50%.
- Special Enmity Bonus is multiplicative with all other sources of Enmity+.
- e.g. with Enmity +66, Divine Emblem will increase that to an effective total Enmity +149 (1.66 × 1.5 = 2.49x or +149) for your next divine magic spell.
- Special Enmity Bonus is multiplicative with all other sources of Enmity+.
- Gives a damage bonus (multiplier) to Holy and Banish spells equal to:
- Damage = floor(Normal Damage×(1 + Divine Magic Skill÷100) )
- Grants an unknown amount of magical accuracy to divine spells. [1]
- Additionally, gives Holy II a 20~25 second Amnesia additional effect when cast on Undead monsters.
- The equipment enhancements below are added on JA activation, and retained even if the gear is removed.
Equipment Modifying Ability | |||
---|---|---|---|
Equipment | Lvl. | Slot | Modifier |
Creed Sabatons +1 | 81 | Feet | Increases the Special Enmity Bonus of Divine Emblem by +5% to 55%. |
Creed Sabatons +2 | 81 | Feet | Increases the Special Enmity Bonus of Divine Emblem by +10% to 60%. |
Chevalier's Sabatons | 99 | Feet | Increases the Special Enmity Bonus of Divine Emblem by +12% to 62%. |
Chevalier's Sabatons +1 | 99 | Feet | Increases the Special Enmity Bonus of Divine Emblem by +15% to 65%. |
Chevalier's Sabatons +2 | 99 | Feet | Increases the Special Enmity Bonus of Divine Emblem by +18% to 68%. |
Chevalier's Sabatons +3 | 99 | Feet | Increases the Special Enmity Bonus of Divine Emblem by +21% to 71%. |