Draketrader Zlodgodd

From FFXI Wiki
General Notes
  • Draketrader Zlodgodd exclusively utilizes standard melee attacks and powerful Jumps. Does not use a Two-Hour ability 1-Hour ability.
    • Players may avoid Jumps while kiting and being too far away.
  • Attack pattern of short (instant) Jumps before a final long charge time Jump.
  • Begins the fight using two short Jumps before a long one after every three melee swings.
  • Will use fewer melee attacks between each new volley of Jumps as Draketrader Zlodgodd's HP decreases:
    • From 70% to 100% it will melee thrice before each round.
    • Under 70% it will melee twice before each Jump round.
    • Under 35% it will melee once before each Jump round.
  • The number of short jumps in a volley will increase as Draketrader Zlodgodd's HP decreases:
HP Jumps
100~70% 2
≤69% 3
≤59% 4
≤49% 5
≤39% 6
≤29% 7
≤19% 8
≤9% 9
  • The long charge Jump deals greater damage than the rapid Jumps.
  • The power of Jump will increase as Draketrader Zlodgodd's HP decreases.
  • For five seconds after each Jump, Draketrader Zlodgodd will be in the same state as a Wyrm in flight where melee attacks and melee weapon skills will miss. This will give the same "Too Far Away" message to players that a Wyrm would.
    • Due to the volume of jumps, players are effectively floored melee accuracy in this fight. Making mages and range attacks a popular strategy.
  • Players are able to sack pull off the nearby bridge and into the river to isolate Draketrader Zlodgodd from the surrounding monsters.
  • Immune to Bind, Break, Gravity, Paralyze, Sleep, and Repose.
  • Susceptible to Stun and Slow.

Draketrader Zlodgodd
Orc 9.png
Adversary
Type Beastmen
Family Orc
Job Drachen Armet icon.png Dragoon
Class Notorious Monster
Resistances
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
100% 100% 100% 100% 100% 100% 100% 100%
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
Question Question Question Question Question Question Question Question
A: Absorbs · S: Susceptible · R: Resists
100% denotates that a monster takes full damage.
Tiers of 50% or less guarantee a spell resist.


Listings

Listings by Zone
Zone
  La Vaule (S)
FFXIDB Icon v3.png

     Timed: approximately every 2-4 hours at (G-7)
Level Behavior
83 This monster is aggressive. Links True Sight
HP MP DEF EVA M.DEF
19,000 XX 100
Rewards
Abilities Spells
Jump None