Dungeons and Dancers

From FFXI Wiki
Dungeons and Dancers
Series Wings of the Goddess
Starting NPC N/A
Title None
Repeatable No
Description Lilisette and Portia are being detained in a subterranean location somewhere beneath the Beaucedine Glacier Your rescue effort begins with a search for the entrance underground.
Previous Mission Next Mission
A Sanguinary Prelude Distorter of Time
Rewards
Key ItemUmbra bug

Walkthrough

Beaucedine Glacier (S)- Regal Pawprints.png
  • Examine the Regal Pawprints Beaucedine Glacier (S) (G-9, east side, high ground. Do NOT go to the tower.) for a cutscene. (It's labelled in White on the map on this page.)
    • This is south-west and on the same level as the Campaign warp (Moana, C.A.) and the tower; do not head down the ramp.
  • Examine the Regal Pawprints again to enter the battlefield at Everbloom Hollow.
  • You have 30 minutes to complete the mission.
    • If you fail you can get another Key Item Aroma bug at Naoi's Regal Pawprints at (H-10).
    • There's no timer to indicate how much time you have left, but you'll get warnings in the log at the 10, 5, and 1 minute marks.

There is very little fighting to do in this battlefield. Instead your goal is to reach the exit of this maze before time runs out.

  • Everyone in your party will receive two Ratstail Explosives. These Ratstail Explosives are used at the ???'s to blow up the walls at dead ends, allowing you to progress further.
  • Everyone in your party will also be given jars of Firesand.
    • These can be buried at specific color coded detonators near walls that can be blown up.
    • There are also several color coded switches scattered across the level. If you use a switch after you have buried Firesand at it's matching detonator, it will blow up another wall.
  • There is a Giddy Bomb enemy unique to this mission in addition to the Goblin Reaver, but it is also extremely weak and seemingly uneventful.

The mission will end when someone in your party finds the exit.

Battlefield Navigation

Everbloom Hollow-map11.jpg
Everbloom Hollow-map12.jpg
  • Go northwest to start and hug the right wall. Blow up the wall at (H/I-9), go through the hole you just created then blow up the wall to the north at (H-8). Double back and kill the Goblin Reaver to obtain the 3 explosives. (Do not forget this! Check the ??? left in its place once per explosive.)
  • Blow up the wall to the southeast at (I-9), then proceed through it northeast until you reach the dead-end at (J-7). Examine the ??? for a cutscene. It tells you about Firesand, and also gives you a virtual temp item Firesand (which doesn't actually appear in your temporary items proper).
    • Examine the dead-end again, and place the jar of Firesand.
  • Circle back to the wall you opened at (H-8) and continue through the opening. Go to (H-7/I-7) and trigger the glowing green switch.
  • Go back to the dead-end at (J-7) where you left the Firesand and run through where the wall was to enter Map 2. Ensure you have at least 2 Ratstail Explosives before proceeding, as no Goblin Reavers spawn there.
  • Blow up the wall to the southeast at (G-8/9).
  • Travel east and blow up the wall at (I-9).
  • Continue southeast and examine the blue warp ??? to exit.