- Can only see in the tunnels to the North and East, unless he is walking back passive from someone zoning or being defeated, he will never look toward the yellow monolith in the room with him.
- Moves at the same speed as Flee. (+100%)
- Continuously uses the TP ability Typhoon, with a short pause between for occasional melee attacks.
- Sight aggro distance is up to 30, magic aggro distance is the usual 20.
- The red arrow on the map indicates a typical place for killing Faust with a normal balanced party. Typically the tank stands against the wall so the knockback effect of Typhoon doesn't force the character around the room.
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