Fire in the Hole

From FFXI Wiki
Fire in the Hole
Required Fame Unknown
Level Restriction: None
Starting NPC Klara, Bastok Markets (S) (H-6)
Pack Wings of the Goddess
Title Mythril Musketeer No. 6
Repeatable No
Description Assist the Mythril Musketeers in their operation to destroy the siege turrets hidden inside the Ruhotz Silvermines.


Walkthrough

  • Zone into Bastok Markets (S) from North Gustaberg (S) for a cut-scene that begins the quest. You will receive the Key ItemSilvermine key.
  • Go to North Gustaberg (S) top-middle of (E-9) and examine the Stonehoused Adit for a cut-scene.
  • Examine the Stonehoused Adit again to start the fight.
    • If you fail this fight, you can get a new Silvermine key by speaking with Solitary Ant at North Gustaberg (S) (J-9).
    • Notice: You must zone and wait a game day before getting a new key.
  • Your goal is to protect the NPC as you run through a maze. At certain points Quadavs will attack the NPC.
    • The NPC will follow the path marked below.
    • Occasionally the Quadavs will lose hate on whomever they are attacking and go after the NPC.
    • You can cure the NPC via non-BLU spells and she can be buffed by most spells

WARNING: This mission can not be completed solo without AoE sleep and/or damage. The Quadavs will kill the NPC long before you can target them all. It is advised to bring a 99 blm to use sleepga 2 along with whatever strong AoE damage spells you'd like. If you bring whm sub you can use that to cast cure on the NPC in order to keep them alive. This is the quickest basic solution.

Ruhotz Silvermines (Fire in the Hole).jpg

If you are working on missions then return to In the Name of the Father.