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![]() The Voracious Resurgence |
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Prime Weapons • Ultimate Weapons • Ultimate Augments • Abjurations iL119 • JSE Necks • Divergence Augments • Escutcheons | |
Reforged Armor Artifact: +1 • iL109 • iL119/+2/+3 Relic: +1/+2 • iL109 • iL119/+2/+3 Empyrean: +1/+2 • iL109 • iL119/+2/+3 |
Guides • Crafting • Trusts • Apex Monsters |
Geo-Attunement
From FFXI Wiki
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Description: | Enhances magic evasion for party members within area of effect. | ||||
Type: | Geomancy | Skill: | Geomancy | ||
Target: | Party | Element: | ![]() | ||
Casting Time: | 8 seconds | Recast Time: | 24 seconds | ||
Cost: | 77MP | Duration: | ![]() | ||
Range: | ![]() | ||||
Cumulative Enmity: | ![]() |
Volatile Enmity: | ![]() | ||
Command: | /ma "Geo-Attunement" <stpc> | ![]() | |||
Spell/Job Level Information | |||||
Job | Level | Condition | |||
Geomancer | 20 | Qufim Island (I-9) |
Notes
- After learning the spell Indi-Attunement and reaching level 20 Geomancer, head to (I-9) near the spine in Qufim Island and click the Geomantic Reservoir while on Geomancer to learn Geo-Attunement.
- Easiest to zone in from Port Jeuno (Home Point #2) rather than zoning into Qufim.
- With 0 skill (lowest potency): +1
magic evasion
- With 900 skill (maximum potency): +65
magic evasion
- Eminent Bell grants an additional: +18
magic evasion
- Dunna and Nepote Bell grant an additional: +30
magic evasion
- Idris grants an additional: +60
magic evasion
- Eminent Bell grants an additional: +18