![]() |
![]() The Voracious Resurgence |
![]() ![]() | |
Prime Weapons • Ultimate Weapons • Ultimate Augments • Abjurations iL119 • JSE Necks • Divergence Augments • Escutcheons | |
Reforged Armor Artifact: +1 • iL109 • iL119/+2/+3 Relic: +1/+2 • iL109 • iL119/+2/+3 Empyrean: +1/+2 • iL109 • iL119/+2/+3 |
Guides • Crafting • Trusts • Apex Monsters |
Geo-Fend
From FFXI Wiki
| |||||
---|---|---|---|---|---|
Description: | Enhances magic defense for party members within area of effect. | ||||
Type: | Geomancy | Skill: | Geomancy | ||
Target: | Party | Element: | ![]() | ||
Casting Time: | 8 seconds | Recast Time: | 24 seconds | ||
Cost: | 161MP | Duration: | ![]() | ||
Range: | ![]() | ||||
Cumulative Enmity: | ![]() |
Volatile Enmity: | ![]() | ||
Command: | /ma "Geo-Fend" <stpc> | ![]() | |||
Spell/Job Level Information | |||||
Job | Level | Condition | |||
Geomancer | 44 | Davoi (J-11) |
Notes
- After learning the spell Indi-Fend and reaching level 44 Geomancer, head to (J-11) Davoi (at the end of a river) and click the Geomantic Reservoir while on Geomancer to learn Geo-Fend.
- Survival Guide to Davoi is the fastest way there.
- With 0 skill (lowest potency): +5 Magic Defense Bonus
- With 900 skill (maximum potency): +20 Magic Defense Bonus
- Eminent Bell grants an additional: +12 Magic Defense Bonus
- Dunna and Nepote Bell grant an additional: +20 Magic Defense Bonus
- Idris grants an additional: +40 Magic Defense Bonus