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![]() The Voracious Resurgence |
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Prime Weapons • Ultimate Weapons • Ultimate Augments • Abjurations iL119 • JSE Necks • Divergence Augments • Escutcheons | |
Reforged Armor Artifact: +1 • iL109 • iL119/+2/+3 Relic: +1/+2 • iL109 • iL119/+2/+3 Empyrean: +1/+2 • iL109 • iL119/+2/+3 |
Guides • Crafting • Trusts • Apex Monsters |
Geo-Paralysis
From FFXI Wiki
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Description: | Paralyzes enemies within area of effect. | ||||
Type: | Geomancy | Skill: | Geomancy | ||
Target: | Enemy | Element: | ![]() | ||
Casting Time: | 8 seconds | Recast Time: | 24 seconds | ||
Cost: | 215MP | Duration: | ![]() | ||
Range: | ![]() | ||||
Cumulative Enmity: | ![]() |
Volatile Enmity: | ![]() | ||
Command: | /ma "Geo-Paralysis" <t> | ![]() | |||
Spell/Job Level Information | |||||
Job | Level | Condition | |||
Geomancer | 72 | Fei'Yin (H-5) |
Notes
- After learning the spell Indi-Paralysis and reaching level 72 Geomancer, head to (H-5) at the basement level in Fei'Yin and click the Geomantic Reservoir while on Geomancer to learn Geo-Paralysis.
- Fei'Yin HP warp 2 is closest.
- With 0 skill (lowest potency): 1% proc rate
- With 900 skill (maximum potency): 15% proc rate
- Eminent Bell grants an additional: 3% proc rate
- Dunna and Nepote Bell grant an additional: 5% proc rate
- Idris grants an additional: 10% proc rate