Gigelorum

From FFXI Wiki
General Notes
  • SP abilities it has access to: Elemental Sforzo, Invincible, Mighty Strikes.
  • Susceptible to Blunt damage
  • Below 50%, will use TP moves back-to-back.
  • On V25, will use an SP ability, spawn an add, and gain a "*-Down" aura at both 75% and 40%. Note the *-Down aura at 40% may change or be the same as the previous one.
  • Tail Thwack (AoE) Physical Damage is capable of inflicting high damage to players, and even 1-shotting lower defense players in DT sets.
  • This may be mitigated with defense buffs.
  • There is a misconception that Tail Thwack does more damage to players directly behind Gigelorum. This is incorrect. Increased damage is from a combination of Mighty Strikes and Defense Down applied to melees, and is not related to where the player is in relation to the NM.
  • The Zombie debuff from Gigelorum specifically cannot be removed in any way (Afflatus Solace+Sacrifice/Full-Cure/Benediction) nor can it be healed through via Benediction. Take this into consideration when building your party.
  • Unaffected by Leviathan's Tidal Roar.

Gigelorum
Gigelorum.jpg
Adversary
Type Lizard
Family Matamata
Job
Class Odyssey NM
Resistances
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
Question Question Question Question Question Question Question Question
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
Question Question Question Question Question Question Question Question
A: Absorbs · S: Susceptible · R: Resists
100% denotates that a monster takes full damage.
Tiers of 50% or less guarantee a spell resist.


Listings

Listings by Zone
Zone
  Sheol - Gaol
FFXIDB Icon v3.png

     
Level Behavior
Question
HP MP DEF EVA M.DEF
Question
Title
Gigelorum Gagger
Rewards
Key Item Information on Gigelorum
Allows players to purchase the Schere Earring icon.png Schere Earring
Abilities Spells
 

Abilities

Ability Y' Area Target Type Copy Image.png Condition
Cranial Thrust Conal Player Physical Damage
Damage, Max HP Down -20%
Bypasses Shadows.
Embalming Earth AoE Monster Magical Damage Element: Earth
Damage and Slow effect
Removes Shadows.
Scalding Breath Conal Player Breath Damage Element: Water
Damage, Burn (30/tic, INT -60%), Knockback, and TP Reset
Removes Shadows.
Tail Thwack AoE Monster Physical Damage
Damage, Defense Down (-50%), and Knockback
Removes multiple shadows.
Debilitating Spout
Conal Player Breath Damage Element: Water
Damage, Full Dispel, Knockback, and Zombie
Bypasses shadows.
Area: 1P, AoE, Gaze, Conal · Target: Player or Monster
Type: Physical-Magical-Breath-Buff · Element or Damage Type
Copy Image.png: Utsusemi shadows consumed (#), B Bypasses, but does not remove shadows, R Removes all shadows.