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Hit Rate
From FFXI Wiki
Hit Rate is determined by comparing target evasion with player accuracy or ranged accuracy. It also suffers some level correction, as well, but the general formula is:
- Hit Rate (%) = 75 + floor( (Accuracy - Evasion)÷2 ) - 2×(dLVL)
- dLVL = Attacked Monster's Level - Attacking Player's Level
The dLVL term only applies in areas with level correction.
Increasing Hit Rate is often the single easiest way to improve your melee damage, but it has a maximum:
- 99% For all pets.
- 99% For both fists of Hand-to-Hand.
- 99% For one-handed main-hand weapons.
- 95% For one-handed secondary off-handed weapons.
- 95% for two-handed weapons.
- 95% for ranged attacks.
- Under the effects of Sharpshot the maximum hit rate becomes 99% for ranged attacks.
This means that (no matter how much accuracy you stack), the maximum Hit Rate that you can hope to achieve in the long term has a capped %.
Additionally, for melee attacks, hit rate cannot fall below 20%, no matter how low your accuracy is or how high the target's evasion is.