Hydra (Notorious Monster)

From FFXI Wiki
General Notes

Wajaom Woodlands

  • Reached through the Exit (7) (I/J-8) on Map 3 of Aydeewa Subterrane.
    • Enter through Entrance (9) (F/G-11) of Wajaom Woodlands. This is Map 7 of Ayweeda.
    • Proceed to (H) on Map 7 around (G-8) to cross over to Map 3 and proceed to the exit.
  • Has Draw-In, and will always use a TP move in response afterwards if it is triggered.
  • Gains access to Nerve Gas under 30% if all three heads are alive. This will also reset enmity on the target.
  • Possesses an Auto-Regen. The potency of this decreases with each head Hydra loses.
    • The potency will increase when a head is regenerated.
  • Heads are broken off by critical hits (even for 0 damage), Weapon Skills, or by damage dealing Job Abilities.
    • Hydra's right head will be broken first and then the left.
      • Hydra loses the ability to use Magic Shield first.
  • Heads regenerate every 16 minutes. Regeneration time decreases as Hydra's HP decreases.
    • The left head is regenerated first and then the right.

Nyzul Isle

  • Bulwark moves are reversed in Nyzul compared to the HNM in Wajaom.
    • Pyric Bulwark: (Magic shield) Hydra's Left head must be alive.
    • Polar Bulwark: (Physical shield) Hydra's Right head must be alive.
  • Floor 100 Hydra gains access to Nerve Gas under 30% HP. Floors 60 and 80 do not have access.

Zhayolm Remnants II

  • Gains access to Nerve Gas at low HP.

Hydra (Notorious Monster)
Category-Hydra.jpg
Adversary
Type Dragons
Family Hydra
Job Fighter's Mask icon.png Warrior
Sub Job Fighter's Mask icon.png Warrior
Class Notorious Monster
Wajaom Woodlands Resistances
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
100% 75% 0% 100% 50% 50% 50% 50%
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
15% 15% 30% 30% 15% 30% 30% 30%
Nyzul Isle Resistances
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
Question Question Question Question Question Question Question Question
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
Question Question Question Question Question Question Question Question
Zhayolm Remnants II Resistances
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
Question Question Question Question Question Question Question Question
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
Question Question Question Question Question Question Question Question
A: Absorbs · S: Susceptible · R: Resists
100% denotates that a monster takes full damage.
Tiers of 50% or less guarantee a spell resist.


Listings

Listings by Zone
Zone
  Wajaom Woodlands
FFXIDB Icon v3.png

     Timed: Every 48-72 hours (F-10) at 1 hour intervals (25 total) Verification Needed
Level Behavior
80 This monster is aggressive. True Sound
HP MP DEF EVA M.DEF
~73,000 XX 130
Title
Hydra Headhunter
Rewards
Abilities Spells
 
Traits
Auto-Regen
Draw-In
Regain Verification Needed
INT: 75
Zone
  Nyzul Isle
FFXIDB Icon v3.png

     Assault: Nyzul Isle Investigation Floor 60
Level Behavior
This monster is aggressive. True Sound
HP MP DEF EVA M.DEF
XX
Rewards
Abilities Spells
 
Zone
  Nyzul Isle
FFXIDB Icon v3.png

     Assault: Nyzul Isle Investigation Floor 80
Level Behavior
This monster is aggressive. True Sound
HP MP DEF EVA M.DEF
Question
Rewards
Abilities Spells
 
Zone
  Nyzul Isle
FFXIDB Icon v3.png

     Assault: Nyzul Isle Investigation Floor 100
Level Behavior
This monster is aggressive. True Sound
HP MP DEF EVA M.DEF
XX
Rewards
Abilities Spells
 
Zone
  Zhayolm Remnants II
FFXIDB Icon v3.png

      Spawns from the 6th floor North Rampart or the 7th floor boss Rampart
Level Behavior
This monster is aggressive. True Sound
HP MP DEF EVA M.DEF
XX
Rewards
Abilities Spells
 

Abilities

Ability Y' Area Target Type Copy Image.png Condition
Barofield 15' Conal Player Magical Damage Element: Wind B
Damage and Gravity.
Nerve Gas 10' AoE Monster Magical Damage R All three heads alive
Damage, Curse (HP/MP -50%), and Poison (-20HP/tick).
Polar Blast 15'? Conal Breath Damage Element: Ice B Left head alive
Damage and Paralysis.
Polar Bulwark Monster Status Enhancement Left head alive
Gains an undispelable Physical Shield (~60s).
Pyric Blast 15'? Conal Player Breath Damage Element: Fire Only middle head alive.
Damage and Plague.
Pyric Bulwark Self Magical Damage Right head alive
Gains an undispelable Magical Shield (~60s).
Serpentine Tail Conal Player Physical Damage 2-3 Enmity from behind.
Damage.
Trembling 5' AoE Monster Physical Damage 2-3
Damage and dispels a status enhancement.
Area: 1P, AoE, Gaze, Conal · Target: Player or Monster
Type: Physical-Magical-Breath-Buff · Element or Damage Type
Copy Image.png: Utsusemi shadows consumed (#), B Bypasses, but does not remove shadows, R Removes all shadows.