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Instructor Expedition 1 (Sauromugue)
From FFXI Wiki
Instructor Expedition #1 (Sauromugue) | ||||||
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Entry Zone: | Sauromugue Champaign: Vrednev, (J-7) | |||||
Instructor Expeditions: | #1 · #2 · #3 · #4 · #5 | |||||
Area Map: | Ghoyu's Reverie, Map # 1, 2, 3, 4, 6, 8 | |||||
Course: | Instructor | |||||
Objective: | Arrive at the goal. | |||||
Expedition Goals: | 1: | Ensure one party member arrives at the Goal within 15 minutes. | ||||
2: | Ensure all party members arrive at the Goal within 10 minutes. | |||||
3: | Ensure all party members arrive at the Goal within 5 minutes. | |||||
Time Limit: | 15 minutes | |||||
Research Marks: |
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Buff Rewarded: | Increased Movement Speed |
Enemies
Level | Name | Aggro | Link | Drops | Steal | Spawns |
---|---|---|---|---|---|---|
95 | Stoic Marolith | True Sound, Magic | Yes | None | 10 |
Walkthrough
- This expedition consists of one very large maze covering six Ghoyu's Reverie maps (see guide map images for a composite of all six maps).
- Stoic Maroliths will be present as piles of rocks on the ground (noticeably different from the rest of the scenery), and are typically easily avoided. If one is passed within sound aggro range or magic is casted near one, it may reform into a Stoic Marolith.
- The goals of the expedition are to have one or more party members move to and click the Goal in a certain amount of time.
- Since the enemies are easily avoided, to achieve goal 3, enhanced movement speed should be the primary goal of party setups (including BRD for Mazurka, COR for Bolter's Roll, SMN for Fleet Wind, and THF or THF sub for Flee).
- While the start and goal positions are always the same, the combination of walls that block tunnels will randomly differ on each entry, restricting the number of possible paths to the goal.
Map
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