Intelligence

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Abbreviation: INT
Intelligence is generally an offensive and defensive stat associated with black magic.

INT is associated with the Ice element.

Offensive

dINT

dINT is the difference between the INT of a caster and the target. It directly influences the Magic Damage equation and Magic Accuracy.

dINT and Magic Accuracy+
dINT <-70 -70 ~ -31 -30 ~ -11 -10 ~ +10 +11 ~ +30 +31 ~ +70 >+70
MAcc+ Per INT 0 0.25 0.5 1 0.5 0.25 0
Range Total +0 +10 +10 +20 +10 +10 +0
MAcc+ Total +0 +0-10 +10-20 +20-40 +40-50 +50-60 +60

Foe Intelligence

WAR (E.g. Crawler, Funguar, Wivre, Bat, etc) is the most common job in the game, and it is the second lowest tier of native INT, where PLD (E.g. Beetle, Crab, etc) is the lowest ranking of INT.

  • Expect the INT of an opponent to be higher or lower based on their job.

Foe INT is tiered as (highest to lowest):

  1. BLM
  2. SMN
  3. DRK, COR, SCH, THF, RDM
  4. BRD, BLU, NIN, RUN
  5. BST, PUP, RNG, SAM, WHM
  6. DNC, DRG, WAR
  7. MNK, PLD
Random Examples of Endgame INT
Foe Level Job INT
Ongo V0 134 RUN? 345
Ongo V20 134 RUN? 425
Apex Soldier Lugcrawler 136 WAR 261
Apex Blazer Elytra 136 PLD 241
Apex Helm Elytra 138 PLD 251
Apex Soldier Lugcrawler 136 WAR 261
Apex Rumble Lugcrawler 138 WAR 284
Apex Soldier Lugcrawler 136 WAR 261
Locus Wivre 136 WAR 256
Apex Water Ele 133 BLM 354
Locus Colibri 135 RDM 340
Triboulex 145 DRK/BLM 504
Apex Archaic Cogs 147 RNG 390
Mireu 150 WAR? 474

Defensive

  • INT has a defensive impact against offensive enemy black magic spells. Increasing player INT will decrease both the damage and accuracy of enemy black magic by the same formulas as above. Verification Needed

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