Khun

From FFXI Wiki
General Notes
  • Opens the fight with Tabbiyaa Gambit and Draw-In on pop.
  • Shield will grant Khun a 10-count Doom aura. Removing the shield by damaging it with a random damage type.
    Quick Draw and Requiescat will also remove the aura.
  • It will take ~3,000 damage to break the shield.
  • Uses Pawn's Penumbra: AoE damage, dispels, and reset all job abilities.
  • Also uses Shah Mat which is an aura-like conal gaze terror and doom.
  • It is possible turn off target lock then turn your back and swing around repeatedly to gain TP and then turn while activating a weapon skill in order to evade the gaze.
  • Gains access to Beleaguerment (AoE) under 50% which deals damage, reduces max HP by 75%, and inflicts zombie (~15 seconds), slow, gravity, as well as dia.
  • It is possible to resist the HP down effect (as well as the other effects) with magic evasion.

Khun
Caturae 12.png
Adversary
Type Arcana
Family Caturae
Job Fighter's Mask icon.png Warrior
Class Geas Fete NM
Resistances
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
100% 100% Question 100% 100% 100% 100% 100%
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
100% 60% 100% 115% 100% 100% 100% 20%
A: Absorbs · S: Susceptible · R: Resists
100% denotates that a monster takes full damage.
Tiers of 50% or less guarantee a spell resist.


Listings

Listings by Zone
Zone
  Escha - Ru'Aun
FFXIDB Icon v3.png

     Forced: Examine ??? with a Khun's crown.
All members require Tribulens or Radialens.
Level Behavior
119 This monster is passive.
HP MP DEF EVA M.DEF
CheckCheck
Rewards
Abilities Spells
Graviga
Silencega
Waterga IV

Ability Information

Ability Y' Area Target Type Copy Image.png Condition
Beleaguerment 20' AoE Magical Damage <50%
Damage, Zombie, Gravity, Slow, powerful Dia effect
Deathly Diminuendo 15 AoE Magical Damage
Aoe Curse (-50% HP) + Bio effect
Diabolic Claw 15' 1P Single Physical Damage
Three-hit damage and Magic Defense Down
Hellish Crescendo 15 AoE Magical Damage
Moderate AoE damage and Additional Effect: Paralysis
Shah Mat Gaze 1P Magical Damage
Gaze attack inflicting Terror and Doom. The Gaze persists for a short time after use, operating similar to an Aura.
Tabbiyaa Gambit N/A N/A Self Magical Damage 100% then any time after.
Heals (~2000 HP) and removes enfeeble effects and grants random damage shield and Doom aura.
Area: 1P, AoE, Gaze, Conal · Target: Player or Monster
Type: Physical-Magical-Breath-Buff · Element or Damage Type
Copy Image.png: Utsusemi shadows consumed (#), B Bypasses, but does not remove shadows, R Removes all shadows.