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Killer Instinct
From FFXI Wiki
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Notes
- Ability adds Killer Trait +15%, damage dealt +15%, and damage taken -15% against monsters of the family matching the active pet's correlation when used (example: a Plantoid pet provides Beast Killer +15%, damage dealt +15% against beasts, and damage taken -15% from beasts).
- These bonuses are a separate multiplier that affect all hits in a Weaponskill as well as melee damage, in a separate step.
- These bonuses reduce damage taken as a set -% after Damage Taken -% from gear has been applied, in a separate step.
- Like all circles, the effect is diminished to +10% when fighting NM's; this includes the Killer Effects that contribute to intimidation and the bonuses from Nukumi Gausape or Founder's Breastplate.
- Despite the description, this is substantially stronger than the Killer Effect that pets natively possess.
Equipment Modifying Ability | |||
---|---|---|---|
Equipment | Lvl. | Slot | Modifier |
Monster Helm +2 | 90 | Head | Increases Killer Instinct duration by 4 seconds per merit level. |
Ankusa Helm | 99 | Head | Increases Killer Instinct duration by 4 seconds per merit level. |
Ankusa Helm +1 | 99 | Head | Increases Killer Instinct duration by 4 seconds per merit level. |
Ankusa Helm +2 | 99 | Head | Increases Killer Instinct duration by 4 seconds per merit level. |
Ankusa Helm +3 | 99 | Head | Increases Killer Instinct duration by 4 seconds per merit level. |