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Knights of Round
From FFXI Wiki
Weapon Skill Information | |||
---|---|---|---|
Description: | Caliburn/Excalibur: Additional Effect: Regen | ||
Weapon Type: | Sword Skill | Target: | Single |
Class: | Physical | ||
Stat Modifier: | 40% STR / 40% MND | fTP: | 5.0 |
TP Modifier | 1000 TP | 2000 TP | 3000 TP |
Aftermath (+10HP/tick Regen): |
20 seconds | 40 seconds | 60 seconds |
Skillchain: | Light / Fusion | ||
Command: | /ws "Knights of Round" <stnpc> | ||
Job Level Information | |||
Level | Jobs | ||
75 | RDM or PLD via Caliburn or Excalibur | ||
85 | PLD, RDM, or BLU via Corbenic Sword |
Equipment Modifying Ability | |||
---|---|---|---|
Equipment | Lvl. | Slot | Modifier |
Caliburn | In Dynamis: Weapon skill access, Relic Aftermath | ||
Corbenic Sword | Weapon skill access after performing 13 other weapon skills | ||
Excalibur | Weapon skill access, Relic Aftermath | ||
Excalibur (Level 90) | Knights of Round damage +25% | ||
Excalibur (Level 95) | Knights of Round damage +25% | ||
Excalibur (Level 99) | Knights of Round damage +40% | ||
Excalibur (Level 99 II) | Knights of Round damage +40% |
Notes
- Relic Aftermath: +10HP/tick Regen
- Corbenic Sword does not give Aftermath
- Corbenic Sword does not give Aftermath