Lamprey Lord

From FFXI Wiki


General Notes
  • Does not cast any magic.
  • Possesses increased movement speed (12%).
  • Drops enmity very frequently.
  • Pashhow Marshlands (S) Confirmed locations: I-7 near the pond, I-8/I-9 Line, I-10 close to pond, E/F-5 close to pond, near F/G-10/11 point.
  • Pashhow Marshlands Confirmed locations: K-9 south of the maw, G-6/H-6, G-10
  • North Gustaberg (S) Confirmed locations: E-10/E-11 Line, J/K-8, D-8, J-5, L-7
  • North Gustaberg Confirmed location: E-9/F-9, I-5, I-7 on second level of hill
  • There is one spawn per zone and a 60 minute respawn timer after last kill.
  • Trial of the Magians: Required objective for the following trials:


Lamprey Lord
Category-Leech.jpg
Adversary
Type
Family Leech
Job Chaos Burgeonet icon.png Dark Knight
Class Monster
Crystal
Detects True Sound


Listings

Listings by Zone
Zone
  North Gustaberg
FFXIDB Icon v3.png

      Resting in its vicinity while in possession of a Colorful abyssite.
Level Spawns Behavior
1 This monster is aggressive.
HP MP DEF EVA M.DEF
Question
Rewards
Abilities Spells
 
Zone
  North Gustaberg (S)
FFXIDB Icon v3.png

      Resting in its vicinity while in possession of a Colorful abyssite.
Level Spawns Behavior
1 This monster is aggressive.
HP MP DEF EVA M.DEF
Question
Rewards
Abilities Spells
 
Zone
  Pashhow Marshlands
FFXIDB Icon v3.png

      Resting in its vicinity while in possession of a Colorful abyssite.
Level Spawns Behavior
1 This monster is aggressive.
HP MP DEF EVA M.DEF
Question
Rewards
Abilities Spells
 
Zone
  Pashhow Marshlands (S)
FFXIDB Icon v3.png

      Resting in its vicinity while in possession of a Colorful abyssite.
Level Spawns Behavior
1 This monster is aggressive.
HP MP DEF EVA M.DEF
Question
Rewards
Abilities Spells
 


Ability Information

  • Slow, Blind, and Stun have been confirmed to land.
  • Head Butt stun does land.
  • Immune to Drain and Dread Spikes.
  • Can use Blood Weapon multiple times randomly.
  • Has a very high percentage of Double Attack and Triple Attack.
  • Extremely high percentage (~80%) of Additional Effect: Poison whenever Blood Weapon is not active. Poison damage varies, but can deal upwards to 200-300hp/tic. Overrides Poison Potions.
  • Only uses Acid Mist as its TP move:
  • AoE damage, Attack Down, and hate reset. Wipes shadows. Has a longer readying time than normal.
  • If Acid Mist is stunned, it will briefly gain a Paralyze Aura.

Related Links