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Movement Speed
Movement Speed is a statistic that, as its name implies, affects how quickly a character moves.
Base movement speed is 5.0 (measured in yalms/second) and the maximum possible movement speed is 8.0.
Base player movement speed was originally 4.0, but was increased by 25% to 5.0 in December 2013. Every +0.1 therefore represents +2% movement speed, and all speed adjustments are multiples of this value. Although gear was adjusted to compensate for the base speed change, job abilities and other enhancements were not, and the global cap was not increased. For example, Flee, which originally increased movement speed by 100% (to 8.0/4.0), is still subject to the global cap of 8.0, resulting in a movement speed increase of 60% (8.0/5.0). Similarly, buffs that used to increase movement speed by 25% (+1.0/4.0) now increase it by 20% (+1.0/5.0).
Movement speed is one of the few variables in FFXI that is entirely controlled clientside.
Quantification
There are various clunky ways to quantify movement speed (Ex. example), but the easiest way is to look at the speed number sent in packets. Windower's SpeedChecker addon does this.
Enhancement Bonuses
Movement speed can be directly affected by certain spells, abilities, key item effects, items and enchantments, and equipment.
Active Effects
- Atma of Ambition: +12%
- Atma of the Master Crafter: +12%
- Cheer: Jumbotender: +2%
Temporary Effects
- Flee: +60%
- Sprinter's Drink: +60%
- Hermes Quencher: +60%
Volatile Effects
- Raptor Mazurka: +10%
- Chocobo Mazurka: +20%
- Bolter's Roll: x1.0~1.62
- Chocobo Jig (Quickening): +20%
- Fleet Wind (Quickening): +20%
- Sprinter's Shoes/Rarab Cap +1/Talaria (Quickening): +10%
The effects of spells, abilities, and equipment stack up to the maximum movement speed of +60%. All sources stack additively, with several notable exceptions:
- Only the highest value from equipment counts.
- Mazurka and Quickening effects have a combined maximum value of 20%.
- Bolter's Roll's effect is multiplicative with equipment, but not with other sources.
Thus, the closed form is:
(100% + max(Equipment)) * Roll + min(sum(Quickening, Mazurka), 20%) + sum(Active) + sum(Temporary) <= 160%
All volatile effects wear off when the player takes any offensive action against an enemy, or is the target of any offensive action, even if the action is evaded or resisted.
Debuff Reduction
Movement speed is directly reduced by the Weight status inflicted by the spell Gravity or monster abilities with a Gravity effect. This penalty can range from mild (-12%) to very significant (nearly immobile) depending on what caused the weight effect.
The Weight status can be inflicted upon enemies via Gravity, Gravity II, Indi-Gravity, and as an additional effect on various weapons and Weapon Skills.
Equipment Bonuses
Shneddick Ring/+1 is the only piece of equipment that gives +18% movement speed to all jobs, and it is mutually exclusive with other Seekers of Adoulin ring rewards.
Shneddick notwithstanding, each job has access to at least one piece of equipment that gives an unconditional bonus of at least +12%, and most jobs have at least one that gives +18%. However, some of these pieces of equipment are considerably more difficult to acquire than others, and some incur significant defensive compromises while equipped.